Farming simulator 2017 mods
ETS 2 Update v1.11.1
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ETS 2 Update v1.11.1

New in this Update:
- 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
- Seat Adjustment feature
- Several months of tweaks of car AI code
- Re-designed radio player for with additional sorting and filtering options
- New Cruise control features
- Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
- Complete UI facelift
- Support for sway bar simulation
- Refined the truck suspension for more control over truck and trailer stability
- Recalculated the center of gravity of each cargo (more individual behavior of the whole rig)
- Controls to adjust trailer stability in options
- Improve collisions of player’s truck and AI vehicles
- Re-created all scratch and crash sounds in the game
- Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
- More realistic timing for the air brake sound
- Retarder indicator is lit during automatic retarder usage
- Ability to sell a garage
- Ability to relocate your headquarters to another city

Read more for full changelog:


Main changes:

3 new cities: Venice, Klagenfurt, Graz
Seat adjuster
Truck/car speed limit shown in Route Advisor
Improved UI for in-game radio with sorting and favorite selection (global across all profiles). To take advantage of the new features, please use the “Update from internet” button to update the streams.
UI facelift


Ability to relocate player and sell empty garage
Digital cruise control: speed increment, speed decrement, resume
Ability to control size of step used for cruise control speed using cvar g_cruise_control_grid
The cruise control is not reset after entering the UI when using Real Automatic gearbox together with h-shifter device
Renamed g_auto_traffic to g_traffic to make more sense
ADR does not hide fragility icon in job offer list
Fixed route animation on UI map
Adjusters UI unified and linked to common key (F4).
Support for resetting mirrors in the mirror adjuster to default position
Mirror adjuster can be controlled using keys on numeric block
Fixed brand selection UI in profile creation to show all trucks
Fixed visibility of some items on the UI map
Adjusted position of driver icon in garage manager
Fixed driver overlay on garage slot selection screen
Truck configuration screen preselects owned accessories
Overturned trailer can not be disconnected
Instant consumption displayed in l/100km if vehicle is moving
When miles and gallon are used, consumption is computed inversed (in gpm)
Mail notification appears only when mail is actually delivered (instead of every load and return to game)
Automatically generated h-shifter layouts (for any number of gears, even more than 12)
Retarder indicator is lit during automatic retarder usage
Fixed offense delay check for wrong way offense
Used weaker engine for quick job Volvo 2012 4x2_c truck
Mirror reflections realistically change in relation to camera movement


Hinge inertia is calculated from shape
Center of gravity of cargo affects center of gravity of trailer
Added option slider controlling trailer stability (center of gravity offset)
Updated physics-related properties of materials to account for physics changes
Fixed roll of the fifth wheel
Modified weights in suspension filtering


Many map fixes in all countries
Deleted unused map segments


Scania: Fixed mapping on dashboard, changed mirrors
Stralis: Fixed bad reflections
Hiway: Fixed engine torgue
Volvo 2012: Removed sideskirts from default setups, fixed distorted mirror
Volvo FH-16: Fixed holes
Man: Fixed hole
Renault Magnum: Fixed the Blade paintjob
DAF XF: Improved interior mirrors


Proper detail vegetation texture is selected for prefabs
Proper detail vegetation texture for road with center terrain only
Added support for 3 railings for each road side
Added crossroad end traffic rule to some prefabs
Added new variants to Austrian tollgates
Added ‘crossroad end’ rules for highway prefabs to properly cancel previous speed limits if any
Added ‘crossroad end’ traffic rules for gas stations
Fixed vertexes, AI info and terrain points on various prefabs
Fixed semaphore profiles on cross prefab
Fixed navigation curve on roundabout prefab
Fixed map points on cross prefabs
Fixed AI locators on cross prefab
Fixed navigation curve on fork prefab
Fixed roll of AI curve on some prefabs
Optimized the Boxer and Opalin AI models
Improved rain area on small gas station
Removed obsolete looks from some prefabs


Improved detection of speed limits
City names can be provided as a parameter for the ‘goto’ command.
Enabled rendering of model item hookups to shadows and reflections
Disabled normal maps on wheels of AI trucks
Some improvements in handling of both DirectX and OpenGL
Fixed Alt+Tab after changing graphics settings in the DirectX mode
Fixed crash during exit when another copy is already running
Game log contains more information about use of the controller for UI mouse
Icons for services are not shown on items with the ‘not in ui map’ flag set
Proper handling of prefab variant during vegetation generation
Addons can be now hidden when rendering some specific views (e.g. inside specific mirrors)
Fixed license plate definitions for some cities
All necessary accessories of AI truck vehicles are rendered
Support for specialized license plate format for buses
Support for different license plate background for trucks
Refined physical geometry for generated roads and some prefabs to improve physics behavior
Prevented crash if there are missing cities or cities without any brands when sending initial “dealer unlocked” email (TSM mod)
Prevented crash if driver log contains city from mod which was removed
Fixed repair of Man, Stralis and Streamline trucks after removal of accessory mod
Fixed crash when trying to sell truck whose cabin accessory is missing as result of mod removal
Fixed crash in management screens when sorting by city name when city is missing as result of mod removal


Speed limit is not reset until the end of crossroad
Added support for ‘no trucks’ flag to prefabs. Trucks are not allowed to enter items with the ‘no trucks’ flag or be spawned on them.
Better handling situation when no speed limit is defined
Reset vehicle speed limit when the corresponding rule ends
Assumes non-city road lanes if not all road parts are inside a city area
Use an average lane count instead of maximum when determining the current spawn density
AI vehicles turn their lights on/off based on the actual light conditions instead of the daytime
Prevented overtaking near traffic accidents in the opposite direction
Traffic trucks are now using the default gearbox
Set engine torque for AI trucks
Disable traffic for prefab items connected only to 1 or more ‘no traffic’ items
Support for handling traffic sign rules not placed on traffic-enabled items
Decreased lane speed interval size to lower the number of slow vehicles on highways
Wait for high priority vehicles also in case of ‘end’ intersections
Prevent vehicles spawning near vehicles overtaking in a wrong way lane during the whole overtaking process
Fixed crossing actor not being detected in case of multiple vehicles inside an intersection
Fixed traffic navigation for cases when there is no available path to one or more neighbors
Fixed too frequent use of low probability paths
Fixed detection of items associated with traffic signs
Fixed handling of splitting lanes
Fixed use of blinkers and lane merging for French, Polish and Austrian tollgates
Fixed computation of actor distance for cyclic paths
Fixed vehicles not finding correct path on roundabouts
Fixed handling of priority rules
Fixed intersection handling on roundabouts
Fixed handling of rules for wrong way items
Fixed vehicles spawning on unconnected items in some cases
Fixed crashed AI vehicles trying to move before the reviving process is possible
Fixed tracking of current traffic lane
Fixed vehicles navigating into items not allowed for them in some cases
Fixed handling of blinker-usage information on prefabs
Fixed AI vehicles moving too slow in outer lanes in some cases
Tweaked lane speed for slow vehicles
Improved handling of blocked actors
Improved lane merging
Improved handling of country speed limit
Improved collision handling
Improved handling of intersection priorities
Improved acceleration handling
Increased navigation penalty for unconnected items so they are not chosen if there is a better option
More AI fixes


Rebalanced sound volume of all trucks
Reduced volume of rain inside cabin
Added sound of wind while driving in exterior
New sound for forest
New factory sound
Changed ambient sound in vicinity of cities


Web links are opened using the integrated Steam browser by default. Can be disabled using g_steam_browser cvar.
Fixed crash during exit when initialization of the Steam API fails.


Fixed number of signs printed by the g_item_count command
Provides notification about autosave and allows it to be postponed
Loaded map autosave behaves as normal map
Fixed interaction between zoom using mouse wheel for zoom and change of fly speed
Map overlay dialog supports multiselection
Content browser shows information for current look and variant
Improved handling of content menu for disabled actions
Fixes in sign editor
Trimmed model names in model dialog
Editable sign model cannot be added to map
Fixed initialization of sign editor UI
Removed city speed checkbox from city item dialog
Tuned colors in content browser
Support for collection markers in content browser
Fixed closing of find all references dialog
Fixed showing vegetation assets in content browser
Editable sign dialog has position and rotation edit boxes
Allowed mixed selection of editable and non-editable signs
Rotation of single item is done in local space
Copy and paste on console do not interfere with editor copy operations
Removed obsolete ‘no trucks’ checkbox
Added traffic area item for specifying local rules for the AI
Only rules with compatible names are shown in traffic area dialog
Traffic area item dialog shows rule name instead of token if name is available
Improved rendering of previews in content browser
Sign editor is closed before refreshing sign
Shows values as RGB instead of BGR in the sign editor
Fixed undo for prefab items
Added undo for node dialog
Improved management of collections
Improved drag&drop
The replacement operation now supports prefab looks and prefab variants
Country names are shown as localized in the node dialog
Batch replace command now supports single entry with “*” character to mean all sectors
Batch replace can also replace prefab variants and looks
Improved handling of precision of some calculated values to reduce amount of unnecessary changes in the map files during future rebuilds of the map


Support for different sized wheels
Custom transmission gear names
Significantly increased number of cities supported on the UI map
Maximum driving time and sleeping time are configurable in economy data
Added red light offense tolerance to police data
Air resistance and friction is configurable in physics.sii
Renamed some traffic rules related to city areas
Please read full modding changes on http://eurotrucksimulator2.com/modding_changes_111.php


  • Guest
    2014-08-05 16:57
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