Farming simulator 2017 mods
Universal Process Kit v1.0
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Universal Process Kit v1.0

The UniversalProcessKit is not a mod in the actual sense, but it expanded to LS13 functionality to make it easier for modders have to equip buildings with features . It does not matter if the building is to be paltzierbau or mountable .

For Version: This mod is not "finished" , because he will probably never be. I will expand it even more , bugs fixed etc.pp. The development you can follow like to https://github.com/mor2000/UniversalProcessKit . There is also a small documentation is stored . For large changes I will re-upload a new version here .

Admittedly, sets the properties of the UPK Module not completely automatically ( it does not know what you're up to it) and you need to incorporate a bit if you want to use it in your mod . This can of course be connected in the beginning with frustration. Nevertheless, the only alternative would be to program your mod from scratch . To get an insight into how it is been used so here are some links to mods that use it :

- Apfelmod of me

- Apfelmod expansion and fruit bearing of Rosenthaler

This kit consists of a base , and triggers , whose actions are triggered by the player , and functions that are active depending on the level . It can also be enhanced by self-programmed modules.

The control of the UPK is controlled solely via User Attributes in the i3d .

The arrangement of the triggers, functions and modules is hierarchical. The triggers are usually the last link and control the input and output . Everything between triggers and the base is freely configurable. There may be modules that act as a temporary storage and sharing fruits only in a specific Geschwindikgeit "upwards" to the base or completely stop . A processor can access this level and convert it into another , which is transmitted upwards. Thus, let small mods that only store something, or create large with complex functionality such as factories with the UPK .

Mods that use the UPK are automatically multiplayer -capable. One caveat there are still : This only applies to built mods. Placeable mods only go in single player , since I 'm working on it.

The following modules are available :

- Base : saves filling

- TipTrigger : discharges tipper

- Dumptrigger : starts unloading buckets and harvesters on

- Filltrigger : tipper loads and blades

- Select a trigger: causes the display of levels

- Processor : The heart of the UPK . It produces goods or fruit if desired consumed it for others.

- Mover : changes the properties of position , visibility and rotation depending on the level

- Scaler : scaled depending on the level the shape

- Switcher : shows depending on the level or crop a corresponding shape to

- Storage : UPK can be in use as a base and can store more levels

As a mapper , modders and players alike : Just put the zip in the mod folder and is good. It does not allow him to maps or mods to integrate directly .

For errors / error messages: Since it is not apparent to players if the UPK has an error or the mod has been configured incorrectly , please contact you only to the modders . He then comes up to me , if it is not on his mod .

enthält sporadisch Giants-Code

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