Farming simulator 2019 mods
Ringwoods V3 Dual Maps by Stevie
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Ringwoods V3 Dual Maps by Stevie

Ringwoods V3 dual maps update.

 695MB zip package.

 Start a new game, DO NOT try to use an old gamesave with this new version you will have problems that I won't support.

 Unzip the package and place all of the files into your mod folder.

 Ringwoods has a unique multifruit config file and it must be used or you will have problems with AI workers and fruit handling. This new file also works with Lakeside, Michigan and Black Rock Valley.

 Update Information.

 Dual map packaged SSS and HSS versions in one file set and an English mini tutorial.
 Soilmod Added.
 Compost_soil swapped to compost and made spreadable in the map.
 V1.41 BGA added with my new V3 all in one sunken tip point exclusive to this map first.
 Soilmod Tanks added to the main farm.
 Mips added to every map texture no more sparkling textures in Ringwoods.
 Modular storage from Lakeside updated and added to all 3 farms in Ringwoods.
 Layout changes to the north and south farm yards.
 Windrow added for oat and soybean.
 Windrow heights adjusted.
 Fruit farm added.
 New salad factory with lettuce, red cabbage and cauliflower greenhouses.
 Free range chicken zone.
 New field layouts with larger field end turning areas on the larger fields.
 Distance Hill Added.
 Field edges cleaned up.
 New tree textures.
 Old road textures removed and just gravel and asphalt used.
 New updated PDA map.
 New pallet movers added including the sheep zone with auto sell point at the ends.
 All town sidewalks cleaned up, dirt and debris removed.
 Extra embedded fill planes and unloading particles now included for manure, compost and more.
 Multifruit file updated all standard vehicles, cutters, seeders and trailers work with everything in the map. Balers and forage wagons will work with the new windrows.
 Bale to store by Ifkonator added to straw, grass, silage and manure storage.
 Texture work and hundreds of small fixes done all around the map.
 Sales triggers updated.

 Other Features.
 Millions to be made in forestry on the pre planted full boundary forestry trails.
 Multifruit, cotton, sorghum, soybean, soybean windrow, oat, oat windrow and sunflowers.
 3 placeable fenced areas. 4 sawmills 3 on the boundary with log sell points and wood chip sell points, MH timber at the station with the Sageworx sawmill by Marhu with modified unloading deck and train send off with bonus.
 3 Farms.
 Seedmaster machine.
 MilkMax Machine.
 Milk Sales.
 BeetMaster Machine.
 Compost Master machine.
 PigForage Machine.
 Potato Washer.
 Potato Steamer.
 Water Mod.
 Chopped Straw Mod.
 Embedded particles and fill planes for all fruit now special modded vehicles required.
 Auto egg collection on the main farm.
 Tested with soil mod and course play and dedicated servers.
 5 Animal Fattening mast's and much more.

 This map was designed to play on our systems and it does perfectly as intended with no log errors. However Ringwoods has twice the amount of objects in the map than any of my other maps and over 4 times the amount of the standard WestBridge map. I understand that not everyone will be able to play this map even the SSS version requires a good PC system to run a playable frame rate especially when the map is running at full tilt and you have AI drivers working as well. Things that may help you with frame rate, cut down trees, use less AI, have less mods in the map or spread them out, have less installed mods running at the same time in the map example just one salad greenhouse for instance instead of all 3. It's not ideal but like I said this was always designed to run on our systems.

 Original map design by Giants, Modified by Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, RC_Devil, Eisbearg, Upsidedown, Decker_MMIV, tater salad, Ifkonator, Kastor and Webalizer.

 Hours spent on this update over 200.

Original map design by Giants, Modified by Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, RC_Devil, Eisbearg, Upsidedown, Decker_MMIV, tater salad, Ifkonator, Kastor and Webalizer.

  • Firez34
    2015-11-27 16:52
    The GPS mod conflicts the map do not use it with Ringwoods.
  • Firez34
    2015-11-27 17:36
    Temp Fix for the Ai Harvester Freeze in Ringwoods V3. Delete the old file multifruit zip file from the mods folder and replace with this new onehttps://drive.google.com/file/d/0B47G8R7CYpJ0Z3VXbldDemFMNUU/view?usp=sharing
  • Behlchris
    2015-11-27 21:18
    GPS mod doen't work and hire worker for combine fails as well. Please fix
  • Quadrans
    2015-11-28 00:29
    Excellent map! everything seems to work great! Now where have you hidden the compost master machine??? you little devil, Lol...Thanks for all yours and the other modders hard work..
  • Quadrans
    2015-11-30 12:18
    Hi Stevie having a great time on this map, However the dump for dollars area appears to be missing? Can you investigate and maybe add it or let me know if it's a problem to do so. Everything else is working fine on HSS version. Thanks for all your hard work
  • Firez34
    2015-11-30 13:21
    Hello QUADRANS, Glad your enjoying the map, Right Dump for dollars is built into the V3 BGA sunken tip point now, just pull over it with manure or liquid manure and tip it to get paid. There's a small correction update Friday for the windrow and Black Rock Valley V3 is release Friday as well.
  • Sergey
    2015-11-30 18:43
    Firez34, will update be this Friday?
  • Berny
    2015-11-30 22:01
    Hi Stevie,About the update next Friday you think I'll be able to continue my savegame or I'll have to restart a new one ?Thanks for sharing your great job.
  • Firez34
    2015-11-30 22:16
    You will be able to keep your gamesave but I have added a vehicle store at the south forestry yard and by keeping your old save the grass foliage that I have removed in the updated will still be present with your old save. The fix is small for oat/soyabean windrow and the wood train log trigger.
  • Quadrans
    2015-11-30 22:19
    Hi Stevie, Thanks for the info I also had the wrong Garant in place so changed that and Bingo! everything working. Looking forward to BRV hope you use the same D/L site it worked great.
  • Firez34
    2015-12-04 10:40
    Here's the link to the V3.1 Ringwoods. Fixes the windrow for oat and soybean, the wood train trigger, adds vehicle storage to the south forestry and reduces clip on the signs and ground markers.https://drive.google.com/open?id=0B47G8R7CYpJ0Uk5pd2JiYW5ZQU0
  • Ivan
    2015-12-04 22:17
    I tried but when Hire the worker to thresh does not work. V3.1
  • Firez34
    2015-12-04 22:50
    The multifuit file for the map works I'm using it on all 4 something is causing issue at your end.
  • Ghostfather
    2015-12-04 23:02
    Hello i'm really enjoying this map but can we use the 3.0 version's save when we update to 3.1 and please can you tell how to get the wheat windrow one it's in silo i tried everything and every trailer but it doesn't work thank you.
  • Firez34
    2015-12-05 01:43
    With standard vehicles straw windrow is handled by forage wagons not trailers, mods any trailer with the wheat windrow fill type.
  • Ivan
    2015-12-05 10:10
    I'm sorry but when using the blade of wheat threshing with the worker does not work but if I use a threshing is okay
  • Joe


    2015-12-16 08:34
    i seem to not be able to download this at all. i keep getting booted off of it or it keeps failing :(
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