Farming simulator 2019 mods
Fliegl Transport Pack v1.5
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Fliegl Transport Pack v1.5

This is the Fliegl Transport pack consisting of:
MAN 3 axle - 3 Seitenkipper
Scania 3 axle - 3 Seitenkipper
Iveco 3 axles - 3 Seitenkipper
Tandem Trailer - 3 Seitenkipper
Full trailers - 3-way tipper

This pack must not be unpacked! Simply grab downloaded ZIP into the modfolder and have fun.
What can the mod?

Tire tracks
Color selectable at purchase
You can choose between road and agricultural tires select - key [M]
Plane close to and open - key [N]
If you load manure (manure), then steam is Ps

This mod adds a new Mod Category Names 'transport vehicles' added. In this there are 3 trucks and 2 trailers.
Even a global script is installed in this mod that increases the engine speed when tilting and automatically the 'drivable' in all vehicles or 'AttachableObjects' are incorporating. The exhaust gases are thereby dyed black. That you can now adjust in 2 ways. Either globally via the modDesc this pack, or local in Fzg.xml.
Entry looks like this:
<increaseRPMWhileTipping MaxRPM = "2000" exhaustColor = "0 0 0 6" />
Once this entry is included in the Fzg.xml, the entry is no longer valid in the modDesc for the associated vehicle. 'MaxRPM' determines how high the speed is when tipping. 'exhaustColor' determines the color of the exhaust gases. If the black should not be so strong visible simply the '6' decrease.
This is also compatible with the GearboxAddon of Mowgli (biedens)! Is now the Gearbox Addon active, this is deactivated when tipping. For this purpose, the motor is briefly stopped and restarted. Does that GearboxAddon, not me .. Is my RPM script again in idle, then the Gearbox addon is reactivated. For this purpose, the motor is briefly stopped and restarted again. Thus, the engine restarts automatically, you have to use the engine start from the DriveControl.
If you tilt off, and you have deactivated the Gearbox addon manually, then this is not automatically activated course after tipping.
What can be loaded?
Wheat, canola, corn, barley, chopped, potatoes, sugar beet, silage, wood chips, manure, grass and straw. For Multifruit I recommend the Multifruit Mod by upsidedown. Link: LS 15: Multifruit v 3.0 scripts for Mod Farming Simulator 15
Loading volume is depending trucks and trailers 35,000 liters. The whole is certainly not 100% real, but for me it is enough. Much more I do not agree, except: Have fun with the mod!

MAN: GIANTS, Farmer_Andy und Ifko[nator], SCANIA: ETS2, corad60 und Ifko[nator], IVECO: ETS2, Chefkoch und Ifko[nator], Beide Anhänger: GIANTS und Ifko[nator], Scripte in Verwendung von: Marhu, Chefkoch und Ifko[nator]

  • Herk71
    2016-05-03 09:26
    0 0
    i'm really enjoying this mod, I wouldn`t change a thing about this mod, but am wondering if you would be interested or have time ( As I'm absolutely hopeless at making mods myself ) Is it possible to make a Fliegl transport pack with the same three trucks as 6x4 fifth wheel/trailer units with a trailer that looks like the trailers you have now, but with three axles to suit a semi/tractor unit and big enough to carry 70,000 liters. I would really appreciate it if you could Thank you.
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