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MIG Map MadeInGermany Region Celle v0.92 SP Beta
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MIG Map MadeInGermany Region Celle v0.92 SP Beta

Update: 12/06/2014 16.57Uhr LS15 V0.92 Beta

Table of contents (Please read short!):
1: Preface
2: Story
3: Integrated map Machines
4: Keyboard Layout
5: Specification and Feature List
6: Additional download files, fields list, savegames and Tutorials
7 table of contents more versions
8: Known Bugs
9: Recommended Mods
10: WIP project thread, your feedback and Fehlermelungen
11. Modding
12: ....
13: Update History

1: Preface
January 2013. Another never-ending story of my hand ... After over a year of construction and several hundred hours I've sunk into the project, I can 04/2013 abundant with joy the beta version of my MIG Map MadeInGermany Region Celle you today. Surface area is 1600 hectares with over 700 hectares of arable land distributed to 120 fields are available for purchase for just € 30 million ready.
 
In January 2012, I had begun my home to digitize with appropriate templates from Google Earth. From now on you can test and sometimes give proper feedback, the Map ...
 
Meanwhile, I've determined almost every square seen three times :) and I know the reality here I am somewhat dissatisfied, because I get it often not implemented as it is in reality. Sure you will all be so noticeable because your area is not unknown here, so now you have to believe in it, and beta testing, because the project will still be here as my other never finished and there will be a bunch of other versions.
I tried to make the map as performant as possible. Therefore, there is no Collis and no 3D Huge forests.

2: Story
Unfortunately Bauer Hansen passed away ...
You have now successfully manage court further object Hansen. At the beginning you get Hansens average fleet, buildings and a few animals. You are about 20 fields (the same who farms the farm in real terms). The aim is to run the business successfully and to acquire all lands and buildings valued at ~ 35 million euros.
Then I wish you lots of fun times on the Map!

3: Integrated Mods
- Manure storage several Vatrianten
- Pigs Cattle fattening
- Chopped Straw prepared
- Liquid manure lime Mod
- Water Mod
- Clover, Lutzerne Scripts
 
There is also a .txt else where you get links to the mods for more detailed description.
1.  zzz_GuelleMistMod.zip
2.  ZZZ_CompassForSteerable.zip
3.  zzz_driveControl.zip
4.  zzz_fastForward.zip
5.  ZZZ_GPS.zip
6.  ZZZ_greenDirectCut.zip
7.  ZZZ_greenFerilizer.zip
8. ZZZ_multiSprayer.zip
9. ZZZ_nightGrowth.zip
10. ZZZ_randomEconomics.zip
11. ZZZ_Odometer.zip
12. ZZZ_improvedSilageBunker.zip
13. ZZZ_complexBGA.zip
14. ZZZ_buyableForest.zip
15. ...

4: Keyboard Layout
Fast Forward acceleration time:
Accelerate in the Egoperspektive time Ctrl + R

DriveControl:
- Press and hold ENTER  ---- Engine Start
- Shift + Key 4, 5, or 6 ----- for all-wheel and differential lock
- Ctrl + Space key ----- handbrake

BuyableTrees:
- Taste Alt gedrückt halten und mit Taste Enter kaufen

5: Specification and Feature List
     Construction period LS15 over 50 hours Conversion
     Construction period LS11 + 13 500 hours, see (W.I.P)
     Real replica via Google Earth
     1600 hectares total ~ 700 Hecktar arable land
         VRam ~ 321MB
         Ram max ~ 960MB
         MAP I3D 7.6 MB
         MAP Shape 18.8 MB
         Zip incl. Mods ~ 200MB
 
Function list (requires assumes all the mods from the pack in modfolder lie)
- Sold at: Mühle + sawmill, general store, beet factory, butcher, BGA balls, sewage treatment plant, grain Werner
- Dynamic Prices outlets vary between 50 and 150%
- Outdoor - slurry manure interim storage
- Weed Weed mod must specially be destroyed with herbicides and is still growing. You can also fertilize only still growing, a fruit is grown, is no longer possible fertilization.
- Green manure clover and alfalfa, if you umpflügt the field or Grub Bert is fertilized the field. Has grown three times faster than normal types of fruit and the seed is very cheap.
- Multifarmsilo, ideal for multiplayer. With them you have in Farm4 and Farm5 own levels for your fruit varieties, so each player has his own camp.
- Time acceleration possible with Ctrl + R (12.000x)
- Biogas Plant 2 in 1 With three vehicles and two wedge silos as well as a gas station and Bale shredders
- Cattle fattening can be grown and sold at the butcher
- Pigs can be grown and sold at the butcher
- New Global odometer for all vehicles at the bottom left Hud (odometer)
- Compass on all vehicles the upper right of the clock helps with alignment aid
-. Slurry, manure, lime Mod can also be fertilized meadows with varying income
- Gas Station
- Waterworks, where you can buy water

 
  Currently built fruits:
     wheat
     barley
     Grass
     Corn
     beet
     rape
     potatoes
     clover
     alfalfa
     weed weed
     green swath

6: Additional download files, fields list, savegames and Tutorials
- A field list with price and acres in Office format (attached)
- A PDA image with assignment of the building (included)
- Changelog v0.90 (included)

7: The plan for the next versions
- "All" textures still be changed, objects and fruits etc.
- Reliable and complete building villages
- More 3D trees, hedges. Details for Panorama
- Remove signage
- Real beekeeping in village 4
- Mist interim storage
- Anything else will give it to good features ..
- Purchasable Objkete
- Forestry Forests
- Traffic and dairy milk truck
- ...


8: Known also optical errors V0.92
This is a beta, so there is no "guarantee" for cross-version-functioning savegames. Compatibility problems with other mods are not excluded.
- It can even trees are wild in fields, if you find any, please specify the Number field, so I know where this is about.
- LiquidManure Storage just SP
- Black Siloplanes, a Problem with oler Graphiccards

A little tip for bad errors ingame:
Modfolder empty and only the mods from the pack pure. Then delete the inputBinding.xml and then the shader cache folder, the two of them re-create at game start. Located in the same folder as your modfolder. For this purpose, please start a new game, no savegame.
If you still have problems then available, please log example Upload http://www.file-upload.net/here and then post the error collection in the WIP area.

9: Recommended Mods and accompanying
The map pack is in the mods folder, create a text file in the mods is described which perform the function from the pack.
Benötig optionally even these mods to run correctly:

Are still needed these mods to run correctly:
- Chopped Straw is prepared to make it work you need
http://www.modhoster.de/mods/choppedstraw--2

- Transporter Beef Pig
http://uploaded.net/file/7y5snjce

Optinonal helpful mods:
- Autotractor and Autocombine helper
http://www.modhoster.de/mods/autotractor--2
http://www.modhoster.de/mods/autocombine--2
- Courseplay WorkInProgress SP
https://github.com/Courseplay/courseplay
- Realistic loading weights
http://www.modhoster.de/mods/realistische-ladegewichte-filltypemassadjustment
- Just buy sell Field fields
http://www.modhoster.de/mods/fieldsell-mod

10: WIP project thread, your feedback and Fehlermelungen
"There is a complete Neverending Story"
http://www.modhoster.de/projects/mig-map-madeingermany-region-celle-bybullgore
In the logbook entry "error collection" you can write something even notice. Please do not discuss in the comment section problem here.
http://www.modhoster.de/projects/mig-map-madeingermany-region-celle-bybullgore/project_logs/9040

11: Modding:
- One should, if necessary, adjust the fuel consumption of the machines on the map. As a rough template we have missed the Fendt 936 .xml following entry: <fuelUsage> 0.0018 </ fuelUsage>
- If you have performance problems, simply open with Map Editor and delete the Trees2D group

12: ...


13: Update History:
So the first LS15 conversion is completed. It is functionally almost at the level of the last LS13 version. FYI, the whole has about 50 hrs. Lasted incl. New 2D put trees. I am so happy with my intsgesamt the first LS15 version, it will be playable, I would say, now you are allowed to use the map once thoroughly tested in SP and MP. Am looking forward to your feed back;)
This property offers 2 versions V0.90. The SP version and the MP version. There is no difference has been unpacked to the SP. Unfortunately, I have the problem with LS15 which the maps when she ZIP format about 160 seconds loads. Unpack all I ended up with 10 seconds. No idea where that comes from, in LS13 was it more and took only 25 seconds.
 
 Changelog FS15: v0.92      06.12.2014                                                           
- Forests can be rented now, all the trees in the area are precipitated

- Put more trees / forests
- Cowshed repaired bogging down the cows
- Clover and alfalfa swath
- Growth times halved clover alfalfa
- Weed growth times somewhat prolonged
- Added fence by the sheep
- Scoop Kalklager Hof-1 and grain Werner
- Script Update cattle fattening pigs 3.2.7
- Fixed pig sound error -
- Reduced bills mast sound file from 8MB to 800KB -
- Dunghill farm-1 increased capacity to 600,000
- More corrects floating objects
- PDA unload points revised
- Trigger tree seedlings installed at farm-1
- Trigger fuel farm-1 installed
- Changed icons trigger color
- Trigger bank money mill and farm shop
- Headlight farm-1 installed
- Night is now dark
- terrain and texture work
- ...           

Have fun with the map and leave feedback once tidy, reviews, videos, pictures etc. here

https://www.facebook.com/Bullgore

Map Neubau LS11 LS13 LS15
by Bullgore
www.modhoster.de

Objekte:
KretersIsland, Pille, Illuminated, TMT, LSportal.nl, Tessmann85, Flymaster, Marc85, ZeFir_POLAND, Eribus, Vertexdezign, EL-Cid, Buschi, ???

Scripte:
Skydancer, Marhu, Upsidedown, JakobT, Decker_MMIV, ???


Falls ich jemanden vergessen habe, bitte melden!

    Comments
  • Guest
    2014-12-06 21:52
    Great job Bullgore
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