Monchwinkel v0.95 GMK SchoppedStraw Wirtschaft
This is a recreation of the village Mönchwinkel, Germany. Maybe you know this map from FS13. A lot changed but is still similar. But see yourself. You need to unrar the package.
fixed some UPK-Texts
manurestorage at the yard
removed the speedcams
Fuelstorage at the Biogasplant, Milkplant and the LPGs
changed startingconditions (field 70 planted with maize, gras- and silage handling vehicles)
palletsale at the transportcompany
Helperalignment : Please give me feedback, if you agree with the higher number of angle, the helper can steer with.
Performance: This map needs relative good hardware. In combination with different mods, I assume you need a graphicsdevice with 1.5GB and at least 4GB RAM.
AGRAVIS, Freightyard, Sawmill, Mill, Distillery, Grainelevator, Constructionsite Hangelsberg (takes concrete), Farmshop, Horseyard, Biogasplant, Inn, Biomassheatingplant, Gardencenter, Spinnery, Cellulosefactory
Chicken, cows, sheeps as well as beef- and pigbreeding (Version 4.0) are at your farm. The chickenbreeding can be found in the southwest map. You can buy the animals at the animaltrader, to be found in Wulkow (not signed an roads, look at the ingamemap - icon)
UPK sellpoints (yellow marking = empty vehicle; blue marking = load vehicle):
Brewery (wheat + hops = alcohol; barley + hops = alcohol)
Hopsfarmr (sells hops)
Cannary (please look in the withcomming PDF for details)
Sugarbeetfactory (sugarBeet --> lime)
Plantation (nearly all fruits from Rosenthaler + grennhouses)
GDR - Milkyard (look in the videosection for details)
"quarry" (not signed on roads; 2 excavators, one for sand, the other for gravel --> the concretefactory produces concrete --> needed to finish the roadworks at the horseyard. Whean the road is finished completely you have access to the plantation.
Fishfarm (can be delivered with maize)
"Saftheini" (to be found in Spreetal; not signed on road)
Market (from Rosenthaler; not signed on road; at the inn)
Cheesefactory (milk --> cheese)
Dairy (buys your milk, "StopMilkSale - Mod" recommended; sells also milk)
Slaughterhouse (pig --> meat; beef --> meat; chicken --> meat)
EDEKA (buys all UPK-goods like fish, meat etc.)
Foragemixinghall at AGRAVIS
Optional / recommended Mods:
Chopped Straw http://www.modhoster.de/mods/choppedstraw--2
Greenmanure Mod http://www.modhoster.de/mods/grundunger
Compass (die Winkel für den Helfer wurden stark erhöht) http://fs-uk.com/mods/view/35291/compass-v2-0-0
manure lime mod http://ls-portal.eu/de/slurry-manure-and-lime-mod-ls15/
Growthmanager (von Upsidedown für das Unkraut empfohlen) http://www.modhoster.de/mods/growthmanager
Animaltrailertrailer for Breedings 4.0 from Marhu http://marhu.net/phpBB3/viewtopic.php?f=137&t=1862
Silotrailer for concrete http://www.modhoster.de/mods/kogel-silotrailer-gigaliner-pack
UPK at least Version 0.9.8 http://www.modhoster.de/mods/universalprocesskit--2
EDEKA-Trailer (can load everything, cencrete too) http://www.modhoster.de/mods/edeka-trailer
1.) can't load sand / gravel:
1.1 are all required mods in the modfelder?
1.2 do you have other maps in the modfelder? If so, remove them.
1.3 do you have mods in the modfolder, which register filltypes (eg: soilmod, compost etc.) Remove them!
1.4 Trailers with filltype "wheat" will load sand and gravel.
2.) Future addition of soilmod, compost etc.
This is not possible, due to the 64 filltypes border. The map reached this maximum.
3.) Can't load fish, meat or something else:
3.1 see 1.)
3.2 for loading meat etc. you need the EDEKA-Trailer. Every trailer which can load "hops" should be able to load these goods.
4.) Nothing happens in the factorys
4.1 Most factorys have productiontimes. Just wait till 8am, wherer the most factorys start to work.
5.1 You need to deliver concrete. Per productionsegment the constructionsite needs 250.000 concrete.
5.2 When you complete the roadconstruction, you get access to the plantation.
5.3 The concrete can be unload at a "small grey box" among the constructionvehicles.
5.4 Concrete will be produced in the concretefactory with delivered sand and gravel. More goods are not required.
6.) Where can I get water?
6.1 everywhere at the river
6.2 look out for some accessable places at the river
7.) where to sell Diesel?
7.1 You can sell your Diesel at the gasstation in the north.
8.) My already buildt road is away with the new version, what should I do?
8.1 With each save with the GE, some IDs for storages etc. change and they differ from the IDs in the savegame. This can cause several problems with stored amounts.
8.2 Open your FarmingSimulator2015 folder, where you can find your modfolder. There are your savegames too.
8.3 Open the concerning savgamefolder, within you can find the"vehicles.xml" which you should open with WordPad or any texteditor.
8.4 Search for "strasse" - without quotation marks - and you will find the following line:
<upkStrasse showMapHotspot="false" fillLevels="xxxxxx">
The blue colored part ist only there, if you delivered the constructionsite. Otherwise this entry is missung.
8.5 Change this line to the following:
<upkStrasse showMapHotspot="false" fillLevels="5 potato">
8.6 save and have fun with your complete buildt road
Which trailer loads filltype X? (see multiFruit_config.xml for details)
I want to load this: The trailer should be able to load this
loose grass Gras
Die Liste für die Credits ist lang, sie liegt dem Maparchiv "moenchwinkel" bei.