Norge Holm v1.4 / SoilMod & GMK-Mod & MBO
SeedMaster 2K16, new BeetMaster, Performance Improvement - File size of the map reduced by approximately 24 MB.
Bug fixes:.. Straw bales in horse breeding, lighting Scheitelholz- u Biofutter Factory, collision Scheitelholz- & charcoal factory, typo MOB description.
converted SeedMaster2K16 of Fertilizer manure, BGA 1 Bunker capacity increased to 200,000, SoilMod Version 2.2.3.
NEW - silos = Allen silos were now assigned unique names in MOH HUD.
Bugfixes: Sschwebender tree Pferdezucht, particle system logs-Input Trigger the sawmills, the prices at Dedi in MOH HUD Best prices fixed (fattening animals, slurry, manure, grass / hay and straw), Reed away in two places, Abtankschlauch (OverloadPipe) in broiler and rabbit breeding adjusted.
* Slight improvement in performance, thereby more stable and slightly higher FPS.
Multi Fruit Map with weed-Mod, Multi-fertilizer, fertilizer trade, porcine, bovine u. Broiler, green manure, SeedMaster, GülleMistKalk, manure storage, Riding, EDEKA, composting, WaterMod, ChoppedStraw, Display Overview, Real Time, bale, Komposterde- , straw, grass / hay, mixed feed, silage u. seed Vault, butchers, sheepfold, wool-shed etc.
Special emphasis was placed in the design of the map that all fields are maintained as in the original default map. Thus, in Section 24 was only a small strip and about 1/3 away at box 25 for the space requirements of fattening farms.
It has also been taken to ensure that the envisaged by Giants atmosphere of a Scandinavian landscape does not go entirely lost.
The fattening farms (pig and cattle fattening), a path leads through a small gorge which is crossed by a footbridge. Pigs and cattle can also be fed with the new fruit oats and rye in addition to sugar beet, potatoes, wheat barley, canola and corn, in addition now.
At the station the tracks were extended and the tunnel added. An old road bridge from a discarded construction project of the Government of Norge Holm leads over the railway tracks to the new manure dung-buying.
Cow and sheep pastures are now beside the granary, not far from the farm.
At the old location of the cow pasture is a horse farm for the purchase of straw, grass / hay, oats and sugar beet. When former Schafweide a EDEKA market has emerged. Here pigs, cattle, slaughter chickens and potatoes can be sold.
The map is prepared for the weed, BunkerSilosHud - GülleMistKalk-, the ChoppedStraw- and Greenfertilizer-Mod. For the weed, BunkerSilosHud-, GülleMistKalk- and ChoppedStraw mod only the appropriate zip files must be copied to the mod folder - Links are provided below to the mods in the Mod-recommendations. The Greenfertilizer-Mod (green manure-Mod) is completely installed and does not require any additional measures.
NEW! Sheepfold u. Wool shelter! NEW!
Changelog version 1.9 (new Score necessary **** - Log is error free)
* Sheepfold at the sheep pasture. Mangers and potions are now in the sheepfold.
* Wool shelter next to the sheepfold.
* Doors, roof and gate sounds at various buildings / facilities now available.
* Seeds2: Fixed a bug in the Fillplane.
* Straw yield during threshing of oats and rye increased - now corresponds to the yield of standard fruits.
* Compost prices adjusted, resulting in a purchase and immediate sale is no longer profitable.
* A few toppled street signs erected again.
Since major changes to the terrain have been made for the sheepfold and the wool-shed, you should start a new game. Otherwise grass grows from the places where it should not grow out and this does not look nice.
**** If you want to start any new games prior, should consider the following Linked instructions.
Instructions to take over the old game data (V.1.8) in the new version (v.1.9)
Since the manual but something more substantial is to write them down here, I've turned it into a PDF and put online. -> Http://uploaded.net/file/vtg1h49w
NEW! Fliegl beetMaster100k for producing beet pulp! NEW!
Changelog version 1.8 (no new Score necessary from V.1.5 * - log is error free)
* Fliegl beetMaster100k for producing beet pulp.
* Beet pulp installed as a new fruit on the map.
* Maximum capacity of the composting plant increases.
* Right container of composting enlarged so the higher capacity to look more realistic.
increased * Right container of composting, as well as larger trailers can now be loaded.
* Info trigger the composting increases, you need therefore for level information no longer visible to the cabinet, it is enough on the ramp to stand.
* The composting facility can now be loaded with the shovel and bales. ***
* Beet pulp warehouse with conveyor belt and adapted textures. For this, the old compost warehouse was used because it was superseded by the fertilizer silo.
* Seeds2: Fixed a bug in the Fillplane.
*** Too much filled bales can no longer or only with difficulty be taken out of the container, so please make prior to filling with bales to the current level.
Information about Fliegl beetMaster100k:
The Fliegl beetMaster100k located below the large food warehouse, as well as where the little shelter is. In order to produce sugar beet pulp, the Fliegl beetMaster100k must be filled with sugar beets.
NEW! Multi fertilizer, fertilizer trade, compost as fertilizer use! NEW!
Changelog version 1.7 (no new Score necessary from V.1.6 * - log is error free)
* Compost + 4 fertilizer Mod incl. Trade & Silo V 1.2 **,
* Compost now used as a fertilizer,
* Swath increased
* Textures adapted the compost,
* Slurry storage now with digital level gauge,
* Old lime silo removed
* SeedMaster2k15 added,
* Map PDA updated
* Compost has now become compost.
* If you run out where the new fertilizer trade has arisen weggrubbert the grass on the v.1.7 before the update, not making the score needs to be started. Otherwise grass grows from the places where it should not grow out and then this does not look nice.
** When compost fertilizer + 4 mod, there are still a small bug which to date, unfortunately, has not yet been fixed. When unloading of fertilizer not offload particle texture appears. Who bothers, simply remove them from the new GuelleMistMod the GMM_addon.lua. But after that you can not use the new kinds of fertilizer incl. Kalkdünner.
With version 1.7 of the trading of various types of fertilizer is now possible. This would compost, NPK fertilizer, phosphate fertilizer, potash fertilizer, lime and standard fertilizers in detail.
Near the composting this a new fertilizer trade has emerged. There various types of fertilizer can be purchased conveniently up to about 60%. At the same time you can sell the fertilizer trade his compost.
At the old location of SeedMaster2k15 a new multi-fertilizer silo was built. In the multi-fertilizer-Silo all purchased the fertilizer trade fertilizer types and produced from the composting compost can be stored. In addition, the multi-fertilizer silo serves as fertilizer sales outlet. One can here so also buy all kinds of fertilizer or make use of the stock for free.
The SeedMaster2k15 now stands on the site where once the old lime silo stood.
The old compost stock is first remained there, even if it is no longer necessary with the new multi-manure silo.
Changelog version 1.6 (no new Score necessary from v.1.5 - Log is error free)
* Unkrautmod: part white fixed. If a weed is destroyed, reducing now from a specific weed stage yields. the fertilizer texture (field is then unfertilised) also disappears from a specific weed stage.
* Traffic Light Mod: Traffic lights (always all the traffic lights of the map at the same time), and saves the tremendous photographic evidence can now be removed and manually to the new switch boxes or be turned on.
* At each traffic light a switch for V.G. added functions.
* In the pig and cattle fattening the production of solid and liquid manure was doubled. In broiler production of manure was increased by approximately 67%.
* Last night lighting at the oil mill and the composting plant.
Supplementary note for traffic lights mod:
At every traffic light you can to the specially marked traffic light control boxes with the "Return" button, all lights on the Map on or off. With the key "," can store the photographic evidence unloaded or turned. When the F1 menu V.G. be Options also displayed in the area of the traffic light control box trigger.
Instructions to take over the old game data (v.1.4) in the new version (v.1.5)
Since the manual but something more substantial is to write them down here, I've turned it into a PDF and put online. -> Http://uploaded.net/file/vtg1h49w
NEW! Oil mill with two small lakes and a tearing Bach!
Changelog version 1.5 (new Score necessary -Log is error free)
* Oil mill with animated water wheel built for the purchase of rapeseed and sunflower.
* Two small lakes with tearing Bach added.
* integrated green manure mod (if ZZZ_greenFertilizer.zip in mod folder, please remove).
* The chicken in the broiler too are now also a beautiful colorful rooster.
* Plane error silo broiler diets eliminated.
* Textures for manure, manure, lime-Mod changed so that it looks more natural.
* Terrain Error fixed in the pig fattening.
* All traffic lights are now holding lines and pavement markings direction.
Traffic light trigger slightly reduced, so that "curve Schneider" get less traffic tickets.
* Display Overview revised, it will only make things appear which can be sold.
* Remove Daytime Haze involved. Mod reduced daytime from 9 am to pm the haze.
As have been made for the oil mill, the two small lakes and the stream, larger change on terrain, you should start a new game. Otherwise grass grows from the places where it should not grow out and this does not look nice.
NEW! Traffic Light Mod with AI Traffic Control incl. Fines function! NEW!
Changelog version 1.4 (not making the score required - log is error free)
Traffic light-Mod with AI Traffic Control incl. Fine function.
* New road signs.
Please copy ALL zip files in the mod folder, even if other versions are already available! A new addition is the zip for the traffic light and the Mod ZZZ_multiSprayer.zip (released by upsidedown).
Information about traffic light Mod:
The traffic light Mod governs inter alia also the AI traffic. If your self-drive through a red light, will cost a penalty which you will be deducted from your Cash. In addition, a photographic evidence is still shooting and stored as a screenshot in the screenshot folder. Between 22 pm and 6 °° °° o'clock the lights turn off and then show a yellow flashing light.
NEW! Now with weed-mod without reducing crop yields! NEW!
Changelog version 1.3 (not making the score required - log is error free)
* Unkrautmod (Multi Sprayer Herbicide Mod) NEW installed! (Without reducing crop yields).
* New HUD Spot symbol of the broiler.
* HUD Spot symbol of the wool sale repositioned.
* Sale prices of slaughter chickens increased.
* Maintenance costs of slaughter chickens reduced.
Notes on Weed Mod:
to call all functions and possibilities here would be a bit long. Just look at the link to the mod, everything there is described in great detail. Only one had told you. Resist the beginnings und keep your weeds grow over the head. ;) -> Http://www.modhoster.de/mods/multisprayer-herbizid-mod.
Changelog version 1.2 (no new Score necessary)
* Beet cutter added to the cow pasture. If vehicles / equipment are at the feeding trough of cows, please before the update only move because here get there the Beet cutter.
* The new placement of WoolPaletteCollector there when unloading one flaw, which has now been corrected. If wool pallets already possible on WoolPaletteCollector who vacate please before the update only - otherwise errors may occur.
* Meadow between the house aligned with the sheep pasture and field 38th
* The manure storage at the chicken and cattle fattening the Abladetextur was slightly shifted to the left, and this has now been fixed.
* Conveyor broiler diets emptied even the dung heap of cattle fattening - fixed.
* New feed allocation in broiler diets, because it makes all the more sense.
* Fence away behind the chicken-fattening facility.
Quick Guide Beet cutter:
Since there is not much to say. You can now produce mixed feed with the sugar beet or potatoes. Simply load the beets or potatoes with a shovel in the hopper and already captures the Beet cutter to produce mixed feed. This works similarly to the mixing station, there is the same script of Marhu under the hood. It is currently not possible to charge the compound feed, it is automatically transported to the production in the feeding trough.
Note: If your simultaneously used the placeable mixing station may i.a. at Live Scores is a failure. please If so, then replaces the LiveTicker.lua of the mixing station with that of the beet Schneider.
Changelog version 1.1
* The new broiler at the cow pasture added.
* On request at the horse farm built new stables.
* Shelter beneath the large layers of fodder shifted slightly downwards.
* In all active lights the flare improved. When driven under the lights, the reflexes turn on the vehicles no longer abruptly from or to, but are slowly brighter or darker, giving a realistic impression.
Quick Guide broiler:
The chicken can be supplied with water. They are fed with root crops (potato, sugar beet). In the clamp can feed wheat, corn, barley, oats and rye. At the feed troughs you feed corn, wheat, barley, silage and compound feed.
Is it in the barn in straw that produce chicken manure - but NO manure.
can be sold the chickens at the butcher and the EDEKA. For transporting either convert an available trailer or you use the Joskin Betimax RDS 7500. -> http://marhu.net/phpBB3/viewtopic.php?f=137&t=1422&p=10722#p10722
The barn holds near the gate of a switch, with which you can open the glass roof. Open key O and key Z or Y (depending on what has been set for a language for the keyboard) to close. The button must be held, so do not touch just short.
Listing and brief explanation of the installed, used or prepared Mods:
GülleMistKalk-Mod: It can be fertilized with the standard devices slurry, manure and lime.
ChoppedStraw-Mod: power chopped straw visible.
Greenfertilizer-Mod: alfalfa and clover can be sown as a fast-growing green plants and serve as fertilizer for the fields.
Pigs: breeding pigs and cattle.
WoolPaletteCollector: Automated collection system at the sheep pasture.
SeedMaster2k15 Preparation of treated seeds.
WaterMod: water supply of cows, sheep, chickens, pigs and cattle.
Slurry storage: To store the manure from the cows, cattle and pigs.
Composting plant: production of compost.
Conveyor belts: Allows the fruits can be loaded into the trailer.
Soil texture: fields and meadows have received a modified texture.
Ball bearings: For storage of straw, grass and hay bales.
Seed storage: storage of treated seeds.
Multifruid: Additional fruits such as oats, rye and sunflower.
Clover Luzerne Behold Siderates
Display Overview: LS13 price stock display, modified for Norge Holm. Activation with the F9 key.
Milk trigger. By Zunhammer water and milk tank (see links) can manually milk sold.
Socket: Used to dock the charging hose from Zunhammer water and milk tank..
Mapsiloband: conveyors for cows, cattle and pig manure.
Digital display: level indicators on the feed stores.
Butcher: Purchase of pigs and cattle.
Slurry Dung Purchase: Purchase of solid and liquid manure of cows, cattle, and pigs.
EDEKA: Purchase of pigs, cattle and potato.
Riding: Purchase of straw, grass / hay, oats and sugar beet.
Forgotten Landscape Plants Textures: Only over the texture of the rocks.
BunkerSilosHud: Status and level indication of bunker silos. Activation with Ctrl (left) + B.
Mod recommendations incl. Links
Milk and water transport:
Zunhammer Water & Milk tank -. Http://marhu.net/phpBB3/viewtopic.php?f=137&t=1400
StopMilkSale V2.0.0 (placeable), prevents the automatic milk sales. - http://marhu.net/phpBB3/viewtopic.php?f=147&t=994
Kotte Universal Pack Trailer + Semitrailer (new version can also be used for water and milk -. Http://marhu.net/phpBB3/viewtopic.php?f=137&t=1752
Power chopped straw visible. The map is vorbereitetet, it must be copied into the mod folder only ZZZ_ChoppedStraw.zip. - http://www.modhoster.de/mods/choppedstraw--2
The map is vorbereitetet, it must be copied into the mod folder only GuelleMistMod.zip. - http://marhu.net/phpBB3/viewtopic.php?f=141&t=1058
Status and level indication of bunker silos. The map is vorbereitetet, it must be copied into the mod folder only BunkerSilosHud.zip. - http://www.modhoster.de/mods/bunker-silos-hud
Cattle trailer for chicken, pork and beef production:
Joskin BetimaxRDS 7500 v4.3 (please specify when the links to the v4.3 take)
Fliegl Livestock Pack
And now I wish you as much fun and joy with the map, as I have it.
Since demand via PM and have other possibly similar concern, just a few pointers.
Sowing of new crops:
a) oats and rye with standard sowing can also sow wheat and barley.
b) sunflower with standard sowing can sow the corn also.
Harvest of new crops:
a) oats and rye are the normal standard cutting such as harvested for wheat and barley.
b) Sunflowers are harvested with the standard cutting for corn.
In summary, oats and rye is treated by LS 15 as wheat, barley and canola. Sunflowers are handled by LS15 as corn.
Alfalfa and clover as a fast-growing green plants can not be harvested, they are used as fertilizer. After the fruit ripens just drive over it with the cultivator or the direct seed, and the field is fertilized.
To restore all things, except being things such as straw, grass and hay = loading wagons and manure = Liquid manure, you can use the normal or standard trucks, such as to present at the beginning of the game Brantner E8041.
The map is thus constructed so that one can use the default device. Exceptions are water and milk, this one uses e.g. the Zunhammer of Marhu or Kotte Universal of Farmer_Andy - see links in the description. Water can of course with the standard water tank (Lizard - Mobile water tank) transport - can be found in the shop under miscellaneous.
Lime can be loaded with any standard fertilizer spreader and each syringe.
Seeds2 (dressed seed) can be loaded with any standard sowing. For this, just go under the SeedMaster2k15 or the seed stock. Assumes, of course, it was previously Seeds2 produced or stored.
Production of treated seeds:
The SeedMaster2k15 easily filled with wheat, barley, canola, oats, rye and sunflower. Then just wait until the SeedMaster2k15 from dressed seed has produced. Tip: If you stick to the left side of SeedMaster2k15 where the display panel is, you can read the progress of the production of treated seeds in the F1 menu.
AdvancedFillAutoAimTargetNode v 1.0:
Unfortunately, it can with the Mod AdvancedFillAutoAimTargetNode v 1.0 be some problems, such as invisible water, errors in broiler diets etc .. If this or similar be the case for you, then removed it manually from the mod folder and all is well again. ;)
Attention - Respect !!!
It must ALL zip files that are included in the download, are copied to the mod folder, even if they are there already exists because the mods have been specially adapted for Map. If we make this not, errors can occur.
Please invite only one map in the mod folder because some scripts of certain maps when starting LS15 to be loaded, and so can cause errors.
Urmap: GIANTS Mapumbau und teilweißer Skriptanpassung: Pandahma Schweinemast: Marhu, Mannie313 WoolPaletteCollector: Marhu SeedMaster2k15: Marhu, Framer_Andy (Andy1978), Weisser Seed2Fix: Marhu, Weisser WaterMod: Marhu Gülle-Mist-Kalk-Mod: TMT, Marhu, -Kolbenfresser-, Hatzfan Gülle-Lager: Framer_Andy (Andy1978) Kompostierwerk: Framer_Andy (Andy1978) Förderband Holzschnitzel: Mariodiek Förderbänder: Leos50 Bodentextur: ZeFir_POLAND Ballenlager: Shakari Saatgutlager: mkausen Multifruid: upsidedown Gründünger-Mod: upsidedown Klee Luzerne: bgo1973 ChoppedStraw: webalizer Kalk-Silo: RC-Devil DisplayOverview: Blacky_BPG, HappyLooser Milchtrigger: Marhu Stutzen: Marhu Mapsiloband: Marhu Digitale Anzeige: Nils23, Blacky_BPG, lappyBauer, dtmaster Metzgerei: Pandahma, (Urmodder – möchtegernbauer) Gülle-Mist-Ankauf: Zatoxx EDEKA: Giants, Mark44 Pferdehof: Aerocool, GE-Mapping, SG-1 Forgotten Plants Landscape Texturen: Eribus Hühnermast: Framer_Andy (Andy1978) Stallgebäude Pferdehof: Rene248 Rübenschneider: Marhu / Funky Unkrautmod (MultiSprayer Herbizid Mod): upsidedown AmpelMod: Bluebaby210 (bassaddict, modelleicher) [schriftliche Freigabe liegt vor] Straßenschilder: Nick98.1 Ölmühle: SBorg Remove Daytime Haze: Inerti Kompost + 4 Dünger Mod inkl. Handel & Silo V 1.2: RC-Devil Rübenschnitzler: Farmer_Andy, (Marhu, Holaras BB2500H) Schafstall u. Wolle-Unterstand: power74de EierGitterBox: Eisbearg Multifrucht Schneidwerke: ls-nachrichten.de SoilMod: Decker_MMIV Sägewerk v1.1.0b: Marhu Baumarktv1.1: San_Andreas Gewächshaus: Framer_Andy, (Scripte: Marhu) BaleMaster: Framer_Andy, (Scripte: Marhu) Schreinerei: t0xic0m ViehMarkt: Marhu Schweinemast 4.0: Marhu BiofuelRaffinerie: thoralf2002 Waschanlage: 112TEC Neue Texturen SoilMod: Geneborg Brauerei: thoralf2002 Kartoffelwaschanlage: Framer_Andy, (Scripte: Marhu) Kartoffel-Dämpfer: Framer_Andy, (Scripte: Marhu) Forage-Master: Framer_Andy, (Scripte: Marhu) Paletten-Sammler: Marhu Ballenlift: Locke_SB eggLayingStation: Framer_Andy, (Scripte: Marhu, Umbau: Pandahma) MilkMax: Framer_Andy, (Scripte: Marhu, Umbau: Pandahma) Gänsemast: Framer_Andy, (Scripte: Marhu, Umbau: Pandahma) MixFeeder: Bluebaby210 (manni_112, softfox, BigM, Xentro, Timber 131, kleine Umbauarbeiten: Pandahma) Hasenzucht: RC-Devil (Kleine Umbauarbeiten: Pandahma) ViehMarkt Hasen: Pandahma (Urmodder - Marhu) Zooladen: Pandahma, (Urmodder - möchtegernbauer) Biofutter-Fabrik: RC-Devil (Kleine Umbauarbeiten: Pandahma) Map Buyable Object: Bluebaby210 Gerüstbausatz v 2.0: PowerPeter008 Liebherr 81K Faltkran Baustellenkran v1: freak36558 Gestüt: möchtegernbauer Pferde animiert: FSM-Team Hoftankstelle / GasStationTrigger: Blacky_BPG, BSH, tobiasgo Feueranimation: 112TEC Biogasanlage V1 Beta: Manuel