Norge Holm v2.1 Multifruit SoilMod
Version 2.1 Multifruit SoilMod
* Mistlager mit Förderband am Hof hinzugefügt. * SoilMod: Neustes Update unterstützt nun auch den Compost-Mod vollständig. Somit dient nun auch der Kompost als Dünger inkl. Kompost-Textur.
Multi-Fruit-map with weed-Mod, Multi-fertilizer, fertilizer trade, pig, cattle and. Broiler, green manure, SeedMaster, GülleMistKalk, manure storage, horse, Edeka, composting plant, WaterMod, ChoppedStraw, Display Overview, Real Time, bale, Komposterde- , straw, grass / hay, mixed feed, silage u. Seed Vault, butchers, sheepfold, wool-shed etc.
Special emphasis was placed on the design of the Map that all fields remain as in the original default map. Thus, in Section 24 was only a small strip and about 1/3 away at box 25 for the space required by the fattening farms.
It has also been taken to ensure that the envisaged Giants atmosphere of a Scandinavian landscape not lost completely.
The fattening farms (pork and beef cattle), a path leads through a small canyon, which is crossed by a footbridge. Pigs and cattle can be fed with the new fruits oats and rye addition to sugar beet, potato, wheat, barley, canola and corn, in addition now.
At the station, the tracks were extended and the tunnel added. An old road bridge from a discarded construction project of the Government of Norge spar over the railway tracks to the new manure Dung purchase.
Cow and sheep pasture are now next to the granary, not far from the farm.
At the old place of the cow pasture is a horse farm for the purchase of straw, grass / hay, oats and sugar beet. In the former sheep grazing a Edeka market has emerged. Here pigs, cattle, slaughter chickens and potatoes can be sold.
The map is prepared for the weed, BunkerSilosHud - GülleMistKalk-, the ChoppedStraw- and Greenfertilizer mod. For the weed, BunkerSilosHud-, GülleMistKalk- and ChoppedStraw mod only the corresponding zip files need to be copied into the mod folder - links further down to the mods in the mod recommendations. The Greenfertilizer-Mod (green manure-Mod) is completely installed and requires no additional measures.
NEW! Sheepfold u. Wool-shed! NEW!
Changelog version 1.9 (making the score necessary **** - Login is error-free)
* Sheepfold of the sheep pasture. Mangers and potions are now in the sheepfold.
* Wool shelter next to the sheepfold.
* Doors, roof and gate sounds in various buildings / facilities now available.
* Seeds2: Fixed a bug in the Fillplane.
* Straw yield on the threshing oats and rye increased - now corresponds to the yield of the standard fruit.
* Compost-adjusted prices, resulting in a purchase and immediate sale no longer worthwhile.
* A few toppled street signs erected again.
Since major changes to the terrain made for the sheepfold and the wool-shed, you should start a new game. Otherwise grass grows from the places where it should not grow out and this does not look nice.
**** If you want to start any new games booth should consider the following linked instructions.
Copying for instructions of the old game data (V.1.8) to the new version (v.1.9)
Since the manual but something more substantial is to write them down here, I have made it into a PDF and online. -> Http://uploaded.net/file/vtg1h49w
NEW! Fliegl beetMaster100k for the production of beet pulp! NEW!
Changelog version 1.8 (no new Score necessary from V.1.5 * - log is error-free)
* Fliegl beetMaster100k for the production of beet pulp.
* Beet chips installed as a new fruit on the map.
* Maximum capacity of composting increased.
* Right of composting container increases, so that the higher capacity to look more realistic.
Increased * Right containers of composting, as well as larger trailers can now be loaded.
* Info trigger the composting increased, thus you need for level information not walk to the cabinet, it is enough to stand on the ramp.
* The composting can now also be loaded with the bucket and bale. ***
* Beet pulp warehouse with conveyor belt and custom textures. To this end, the old compost camp was used because it was superseded by the fertilizer silo.
* Seeds2: Fixed a bug in the Fillplane.
*** Too much filled bales can no longer or only with difficulty be taken out of the container, so please make prior to filling with bales to the current level.
Information for Fliegl beetMaster100k:
The Fliegl beetMaster100k is located below the large food storage facility since where the shelter is small. In order to produce beet pulp, Fliegl beetMaster100k must be filled with sugar.
NEW! Multi fertilizer, fertilizer trade, compost as fertilizer use! NEW!
Changelog version 1.7 (no new Score necessary from V.1.6 * - log is error-free)
* Comp + 4 fertilizer Mod incl. Trade & Silo V 1.2 **
* Compost now used as fertilizer,
* Swathing increased,
* Textures adapted the compost,
* Manure storage now with digital level gauge,
* Old lime silo removed,
* SeedMaster2k15 added,
* Map PDA updated
* Compost has now become compost.
* If the area where the new fertilizer trade has arisen weggrubbert the grass on the v.1.7 before the update, no new score needs to be started. Otherwise grass grows from the places where it should not grow out and then this does not look nice.
** When compost fertilizer Mod + 4, there are still a small bug that to date, unfortunately, has not yet been resolved. When unloading fertilizer no unloading particle texture appears. Who that disturbs or remove from the new GuelleMistMod the GMM_addon.lua. After that you can not use the new kinds of fertilizer incl. Kalkdünner.
With version 1.7 of trading of various types of fertilizer is now possible. This would compost, NPK fertilizer, phosphate fertilizer, potash fertilizer, lime and fertilizer standard in detail.
Near the composting this a new fertilizer trade has emerged. There, various kinds of fertilizer can be bought cheaper up to about 60%. At the same time you can sell the fertilizer trade his compost.
At the old location of the SeedMaster2k15 a new multi-fertilizer silo was built. In the multi-fertilizer silo all purchased the fertilizer trade fertilizer types and produced at the composting compost can be stored. In addition, the multi-fertilizer silo is used as fertilizer sale. You can also buy here so all kinds of fertilizer or use off the shelf for free.
The SeedMaster2k15 now stands on the site where once stood the old lime silo.
The old compost bearing is first remained there, even if it is no longer needed by the new multi-fertilizer silo.
Changelog version 1.6 (no new Score necessary from v.1.5 - Login is error-free)
* Unkrautmod: White part fixed. If no weeds are destroyed, reducing now above a certain level weed yields. The fertilizer texture (field is then fertilized) Likewise disappears above a certain weed stage.
* Traffic Light Mod: Traffic lights (all lights are always the same map) and saving the flash photographic evidence can now be removed and manually to the new switch boxes or Off.
* At each traffic light junction box for a vg Added features.
* When the pork and beef cattle production of manure and slurry was doubled. In the broiler production of manure was increased by approximately 67%.
* Last night lighting at oil mill and the composting plant.
Supplementary Note on traffic light Mod:
At each intersection with traffic lights can be seen on the specially marked traffic signal boxes with the "Return" button, all lights are on the map off or on. With the key, "" can store the photographic evidence or are turned off. When the F1 menu V.G. be Options also displayed in the field of traffic lights switch trigger.
Copying for instructions of the old game data (v.1.4) in the new version (v.1.5)
Since the manual but something more substantial is to write them down here, I have made it into a PDF and online. -> Http://uploaded.net/file/vtg1h49w
NEW! Oil mill with two small lakes and a stream tearing!
Changelog version 1.5 (making the score necessary -Log is error-free)
* Oil mill with animated water wheel, built for the purchase of rapeseed and sunflower.
* Two small lakes with tearing Bach added.
* Integrated green manure mod (if ZZZ_greenFertilizer.zip in the mod folder, please remove).
* The chickens in broiler diets have now also get a beautiful colorful rooster.
* Plane error on the silo broiler diets eliminated.
* Textures for manure, manure, lime-Mod changed so that it looks more natural.
* Terrain error fixed in pig fattening.
* All traffic lights are now holding lines and road markings direction.
* Traffic light trigger slightly reduced, so that "curve cutter" get less traffic ticket.
* Display Overview revised, it will only display the things that can be sold.
* Remove Daytime Haze involved. Mod reduced during the day from 9 am to clock the haze.
Since were made for the oil mill, two small lakes and the brook that major change at the terrain, you should start a new game. Otherwise grass grows from the places where it should not grow out and this does not look nice.
NEW! Traffic Light Mod with AI traffic control incl. Fine feature! NEW!
Changelog version 1.4 (no new Score necessary - Login is error-free)
* Traffic Light Mod with AI traffic control incl. Fine function.
* New road signs.
Please copy ALL ZIP files in the mod folder, even if other versions are already available! A new addition is the zip for the traffic light mod and the ZZZ_multiSprayer.zip (release of upside down).
Information for Traffic Light Mod:
The traffic light mod regulates, inter alia, Also the AI traffic. If your self drive through a red light, it costs a penalty which you will be deducted from your Cash. In addition, a photographic evidence is still shooting and saved as a screenshot in your screenshots folder. Between 22 °° °° clock clock and 6, the lights turn off and then show a yellow flashing light.
NEW! Now with weed-mod without reducing crop yields! NEW!
Changelog version 1.3 (no new Score necessary - Login is error-free)
* Unkrautmod (Multi Sprayer herbicide Mod) NEW installed! (Without reducing crop yields).
* New HUD-Spot symbol of the broiler.
* HUD Spot symbol of the wool sale repositioned.
* Sales prices of chicken slaughter increased.
* Maintenance costs of the Battle chickens reduced.
Information for weed Mod:
To name all the features and capabilities here would be a little long. Just look at the link to the mod, there everything is described in great detail. Only one had told you. Resist the beginnings and do not be the weeds grow over the head. ;) -> Http://www.modhoster.de/mods/multisprayer-herbizid-mod.
Changelog version 1.2 (no new Score required)
* Beet cutter added to the cow pasture. If vehicles / equipment are at the feeding trough of the cows, please enable before the update only, since the beet Schneider get there.
* The new placement of the WoolPaletteCollector there was at the unloading point one flaw, which has now been corrected. If wool pallets are already on WoolPaletteCollector, please vacate the pre-upgrade only - otherwise, errors may occur.
* Meadow between the house aligned with the sheep pasture and field 38.
* The manure storage at the chicken and beef finishing the Abladetextur slightly shifted to the left, and this has now been fixed.
* Conveyor broiler diets also emptied the garbage heap of cattle fattening - fixed.
* New feed allocation in broiler diets because it makes all the more sense.
* Fence located behind the chicken fattening facility.
Quick Guide beet Schneider:
Since there is not much to say. You can now produce compound feed with sugar beets or potatoes. Simply download the beet or potato with a shovel into the funnel and catches the already Beet cutter to produce compound feed. This works similarly to the mixing station, as is the same script from Marhu under the hood. It is currently not possible to charge the compound feed, it is automatically transported to the production in the feeding trough.
Note: If your at the same time it can also used the placeable mixing station, inter alia, at Live Scores margin for error. Please If this, then replaces the LiveTicker.lua of the mixing station with the beets from the cutter.
Changelog version 1.1
* The new broiler in the cow pasture added.
* Upon request, the horse farm built new stables.
* Shelter below the large layers of fodder are somewhat lower.
* When all active lights the light reflections improved. When you go under the lights, the reflexes turn on the vehicles no longer abruptly from or to, but are slowly brighter or darker, giving a realistic impression.
Quick Guide broiler:
The chicken can be supplied with water. They are fed with root crops (potato, sugar beet). The silo can feed wheat, corn, barley, oats and rye. At the feed troughs you feed corn, wheat, barley, silage and compound feed.
You are in the stall in straw that produce chicken manure - but NO manure.
Can be sold at the butcher the chickens and the Edeka. For transporting either convert an available trailer or you can use the Betimax Joskin RDS 7500 -> http://marhu.net/phpBB3/viewtopic.php?f=137&t=1422&p=10722#p10722
The barn is near the gate of a switch, which allows you to open the glass roof. Open the O key and press Z or Y (depending on what you have set for a language of the keyboard) to close. The button must be held, so do not touch just short.
List and brief explanation of installed, used or prepared Mods:
GülleMistKalk Mods: It can be fertilized with the standard devices slurry, manure and lime.
ChoppedStraw Mod: Does chopped straw visible.
Greenfertilizer-Mod: alfalfa and clover can be sown as a fast-growing green plants and serve as fertilizer for the fields.
Pig: Breeding of pigs and cattle.
WoolPaletteCollector: Automated collection system at the sheep pasture.
SeedMaster2k15: production of treated seeds.
WaterMod: Water supply from cows, sheep, chickens, pigs and cattle.
Manure storage: To store the manure from the cows, cattle and pigs.
Composting plant: the production of compost.
Conveyors: Allows the fruits can be loaded into the trailer.
Soil texture: fields and meadows have received a modified texture.
Ball bearings: For storage of straw, grass and hay bales.
Seed storage: storage of treated seeds.
Multifruid: Additional crops such as oats, rye and sunflower.
Clover alfalfa Behold green manure
Display Overview: LS13 stock price display, modified for Norge Holm. Activation with the F9 key.
Milk trigger. The Zunhammer water and milk tank (see links) can be manually milk to be sold.
Socks: Used to dock the charging hose from the water Zunhammer & Milk tank..
Mapsiloband: Conveyor belts for cow, cattle and pig manure.
Digital display: Level Indicators on the feed stores.
Butchery: purchase of pigs and cattle.
Slurry manure Purchase: Purchase of dung and manure of cows, cattle, and pigs.
Edeka: purchase of pigs, cattle and potato.
Horseback riding: purchase of straw, grass / hay, oats and sugar beet.
Forgotten Plants Landscape textures: Just over the texture of the rocks.
BunkerSilosHud: status and level indication of the bunker silos. Activation with Ctrl (left) + B.
Mod recommendations incl. Links
Milk and water transport:
Zunhammer Water & Milk tank -. Http://marhu.net/phpBB3/viewtopic.php?f=137&t=1400
StopMilkSale V2.0.0 (placeable), prevents the automatic milk sales. - Http://marhu.net/phpBB3/viewtopic.php?f=147&t=994
Kotte Universal Pack + Trailer Semi Trailer (new version can also be used for water and milk -. Http://marhu.net/phpBB3/viewtopic.php?f=137&t=1752
Power chopped straw visible. The map is vorbereitetet, it must be copied into the mod folder only ZZZ_ChoppedStraw.zip. - Http://www.modhoster.de/mods/choppedstraw--2
The map is vorbereitetet, it must be copied into the mod folder only GuelleMistMod.zip. - Http://marhu.net/phpBB3/viewtopic.php?f=141&t=1058
Status and level indication of the bunker silos. The map is vorbereitetet, it must be copied into the mod folder only BunkerSilosHud.zip. - Http://www.modhoster.de/mods/bunker-silos-hud
Cattle trailer for chicken, pork and beef cattle:
Joskin BetimaxRDS 7500 v4.3 (please specify when the links to the take v4.3)
Fliegl Livestock Pack
And now I wish you as much fun and joy with the map, as I have it.
As requested by PM and others may have similar concerns, just a few hints.
Seeds of new fruits:
a) oats and rye with the standard seeding machines can also sow wheat and barley.
b) sunflowers with the standard seeding machines can also sow the corn.
Harvest of new fruits:
a) oats and rye are the normal standard cutting such as harvested for wheat and barley.
b) Sunflowers are harvested with the standard for cutting corn.
In summary, oats and rye is handled by LS 15 such as wheat, barley and canola. Sunflowers are treated by LS15 such as corn.
Alfalfa and clover as a fast-growing green plants can not be harvested, they are used as fertilizer. After the fruit ripening just drive over it with the cultivator or direct sowing, and the field is fertilized.
To load all items, except just things like straw, grass and hay wagons and manure = = Liquid manure, you can use the normal or standard dump trucks, such as existing at the beginning of the game Brantner E8041.
The map is so constructed that one can use standard equipment. Exceptions are water and milk, this one uses eg the Zunhammer of Marhu or the Kotte Universal of Farmer_Andy - see links in the description. Water course, you can also use the standard water tank (Lizard - Mobile water tank) transport - can be found in the Store Misc.
Lime can be loaded with any standard fertilizer spreader and each syringe.
Seeds2 (dressed seed) can be loaded with any standard sowing machine. For this, simply go under the SeedMaster2k15 or seed stock. Assumes, of course, it was previously Seeds2 produced or stored.
Production of treated seeds:
The SeedMaster2k15 easily filled with wheat, barley, canola, oats, rye or sunflowers. Then just wait until the SeedMaster2k15 from dressed seed has produced. Tip: If you look at the left side of SeedMaster2k15 where the display panel, you can read the progress of the production of treated seeds in the F1 menu.
AdvancedFillAutoAimTargetNode v 1.0:
Unfortunately, it can with the mod v 1.0 AdvancedFillAutoAimTargetNode be some problems, such as invisible water, errors in broiler diets etc .. If this or similar be the case for you, then please remove it from the mod folder and all is well again. ;)
WARNING - Respect !!!
It must ALL ZIP files that are included in the download are copied into the mod folder, even if they are there already exists because the mods have been specially adapted for Map. If we make this not, errors may occur.
Please upload only one map in the mod folder because some scripts on certain maps when you start LS15 to be loaded, and so can cause errors.
Mapumbau und teilweißer Skriptanpassung: Pandahma
Schweinemast: Marhu, Mannie313
SeedMaster2k15: Marhu, Framer_Andy (Andy1978), Weisser
Seed2Fix: Marhu, Weisser
Gülle-Mist-Kalk-Mod: TMT, Marhu, -Kolbenfresser-, Hatzfan
Gülle-Lager: Framer_Andy (Andy1978)
Kompostierwerk: Framer_Andy (Andy1978)
Förderband Holzschnitzel: Mariodiek
Klee Luzerne: bgo1973
DisplayOverview: Blacky_BPG, HappyLooser
Digitale Anzeige: Nils23, Blacky_BPG, lappyBauer, dtmaster
Metzgerei: Pandahma, (Urmodder – möchtegernbauer)
EDEKA: Giants, Mark44
Pferdehof: Aerocool, GE-Mapping, SG-1
Forgotten Plants Landscape Texturen: Eribus
Hühnermast: Framer_Andy (Andy1978)
Stallgebäude Pferdehof: Rene248
Rübenschneider: Marhu / Funky
Unkrautmod (MultiSprayer Herbizid Mod): upsidedown
AmpelMod: Bluebaby210 (bassaddict, modelleicher) [schriftliche Freigabe liegt vor]
Remove Daytime Haze: Inerti
Kompost + 4 Dünger Mod inkl. Handel & Silo V 1.2: RC-Devil
Rübenschnitzler: Farmer_Andy, (Marhu, Holaras BB2500H)
Schafstall u. Wolle-Unterstand: power74de
Multifrucht Schneidwerke: ls-nachrichten.de