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Farming simulator 2017 mods
Ringwoods 1.5 Map Update
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Ringwoods 1.5 Map Update

IMPORTANT! DO NOT TRY TO LOAD A GAME SAVE FROM THE EARLIER VERSIONS AFTER INSTALLING THIS UPDATE. MAKE SURE YOU START A NEW FRESH GAME.

V1.5 Ringwoods Map Completion large Update, 1.23gb reduced to 326Mb zip, Multiplayer YES. Map opimised via 2nd GE pass to reduce size. Ringwoods 1.5 is error free.

Just place this zip in your mods folder and load up a new game and select the Ringwoods V1.5 Map.

Starting equipment is basic but worth +999k if sold towards mods.

It would be a great help to others If you could comment on how this map performs with your PC system specs. This plays perfectly on our systems with settings set to HIGH and 2xAS , 2xAA enabled. Win7 64bit, 8gb Ram, Xeon quad core CPU's and Geforce 670 MSI graphics cards.

New for V1.5 you will need a compost trailer/shovels and a cattle transport trailer like the Joskin BetimaxRDS 750 to transport from the new areas to sell point's.

CMC Composting Plant. Plant owner pays at tip point.
Garden Center Compost sell point.
North farm Pig fattening.
South farm beef fattening.
North and South farm yard extensions for the above.
CMP Meats on Hangar Row in town purchase fattened cattle.
Manure pit loading conveyors.
Many area updates.
All reported issues fixed tested and working including the mixstation keybinding.
Updated prices and stats.
Updated PDA map with new areas.
Inter farm sales are now switched on so you can store at the Ringwoods Main silo the sell to the north or south farms when demand is high.
Building texture updates all over the map are finished.
All fields are empty now ready for planting.
More trees, shrubs and flowers planted in key areas. Trees texture have been freshly updated and all tree models replaced before upload.
Remove Haze and compost soil are incorperated into the map. Much much more but you'll not notice unless you look hard.
The south Forerstry area around the sawmill and lake hammers our graphics cards purely because there is so much going on in that area. No framerate drops just the fans really spin up there.

This is the completed map now although I'm not labelling it as final. Enjoy.

As always this map was designed to run on our PC's the spec's above and it does perfectly. However  I CAN NOT guarantee that it will run, perform and play as intended on your PC system but hopefully it will.

You are not allowed to modify and re-upload this map without my permission so please don't, make and edit your own maps and mods it's fun.
You can however use any part, model, texture including the trees for your own map and upload them with it. Thanks Stevie.

Original by Giant's, Marhu & Farmer_Andy's models and scripts, Andy1978, Wiznall, JHML and mod map by Stevie.

    Comments
  • Perfect08
    2015-04-03 12:11
    Thankyou Stevie getting now and i hope this the last update.
  • Guest
    2015-04-03 12:47
    I won't be doing another update for a while now, unless there's any problems reported with it this week.. As much as I spend time on it it's a big place and easy to miss something when working on it. Thanks Stevie.
  • Guest
    2015-04-03 12:49
    Thanks Thomas for the extra Photo's. Stevie.
  • Guest
    2015-04-03 17:42
    Exceellent Stevie, looking forward to playing this!Ty
  • Guest
    2015-04-03 20:36
    hello please tell me if you know how to create one that would be visible to the cows in the pasture was more
  • Guest
    2015-04-03 20:59
    To the guest comment above I don't understand from the comment what you meant to describe. Thanks Stevie.
  • Name
    2015-04-03 22:01
    i think i like it
  • Guest
    2015-04-03 22:03
    Nice Map. Thanks you Steve.
  • Guest
    2015-04-03 22:08
    THANKS!!!
  • Ironman
    2015-04-03 22:37
    Great Map.
  • Maiklfox
    2015-04-04 09:38
    Here is an example of role model ...OBERAMMERGAU ALPS V2.2
  • Ronexuk
    2015-04-04 12:19
    Great Map and started to enjoy working it until I cut the grass in southern field it loaded in the wagon as straw, very interesting. Maybe this can be rectified.
  • Firez34
    2015-04-04 13:19
    RONEXUK Thats your loader, Grass in the south field chaffs, grass_windrows and drygrass_windrows correctly on this map and fill as correct types in Stevies TerraVitesse forage wagon at least. Haven't tried other loader wagons..
  • Firez34
    2015-04-04 13:29
    RONEXUK added a photo for you, it's the loader your using see the photo ours fill with grass and dry_grass.
  • Cwj108
    2015-04-04 17:38
    Great update! I was able to cut grass and bale hay just fine as well. This is my first map with compost, can someone give me a quick rundown on how it works/what to do? Thanks again, stevie!
  • Firez34
    2015-04-04 17:44
    Tip anything into the compost machine and compost will come out the other end. Take it to the garden center tip point to get cash for it. You will need to download a trailer with the compost fill type like the Krampe750 I uploaded the other day. Cheers Stevie.
  • Cwj108
    2015-04-04 18:01
    Thanks!!
  • Las

    Las

    2015-04-04 18:26
    This map is fantastic! Everything seems to be working and well thought out. It looks great and feels good to drive around. I like the attention to little details. A big thanks to the creator for making such of pro map I can tell a lot of time was invested. I would say this map beats the original ones and the best modding map I ran into so far!
  • Name
    2015-04-04 20:17
    hey Stevie I improved your Case combine pack do harvest more crops for my personal use and I would like your permission to upload them for everybody
  • Firez34
    2015-04-04 20:32
    Thanks for asking and you sure can you've saved me a job. Cheers Stevie.
  • Ronexuk
    2015-04-04 21:16
    Thanks Stevie, started a new game and 1st thing I did was cut the grass with the tools you supplied and all was perfect. The mower etc mods I used before have always worked ok on other maps but not on this one, never it's still a great map and I will try something else.Keep up the great work.
  • Guest
    2015-04-05 05:52
    I cant get the manure conveyors to empty manure at the Beef and Pigs but it works at the cow shed, do I need a special mod?
  • Guest
    2015-04-05 07:51
    I got the conveyor to work, it just wont empty it all of the way. I had below 11000 l of manure in there, once it got above 12000l it would empty it down to around 11000 again and stop.
  • Firez34
    2015-04-05 13:45
    No you don't need a special mod, I'll have a look at what's happening with the 2 animal fattening conveyors today. Stevie.
  • Guest
    2015-04-05 18:19
    How do you get paid for the Meat Processing Plant? I dropped off a load of beef and a load of pigs and didn't get any money.
  • Firez34
    2015-04-05 21:14
    Guest I'm looking at the conveyors and the cmp trigger right now. Expect an update soon to fix them.
  • Cwj108
    2015-04-06 03:51
    Stevie, sorry, that was me earlier as guest, I dont know why it showed as guest. I figured out the CMP trigger... both isAreaTrigger and isFarmTrigger were checked in the user attributes of the CMP Unload area, I unchecked "isFarmTrigger" and it worked perfectly. As far as the manure heaps, compared to the Cow Manure Heap, the beef one has less User Attributes. I dont know if thats the issue or not but figured I'd at least mention it
  • Cwj108
    2015-04-06 03:52
    I figured I would offer any help I could since you put in so much hard work on these great mods.
  • Firez34
    2015-04-06 12:23
    No this issue is that there's 2 different sources for manure. One is for the shed floors which fill up, the other is for the heap, IP 5 or 6 select which. Problem is the conveyor aren't emptying from the right IP now and I'm stumped. I've fixed everything including the collision at the main farm silo that stops you in your tracks if you try to fill from it. Stevie.
  • Firez34
    2015-04-06 12:30
    I'm going to replace the Schweine and Rindermast's now and see if the default work correctly via shed manure. Can any do me a favour whilst I'm working on it and dump grass windrow or drygrass windrow in the feed stores and watch if they fill and empty. My save game fill level edit isn't changing the levels. Cheers Stevie.
  • Cwj108
    2015-04-06 15:45
    Stevie,I filled the feed store at the main farm with around 200,000l of grass and it filled up and then it emptied just fine ( I did notice once filled that it was slightly off center and filled up just outside the store but other than that worked perfect for me) . Last night I noticed that the cow zone feed store was working fine with grass as well.
  • Firez34
    2015-04-06 17:55
    Thanks CWJ but it was drygrass and it's fixed now. Coveyors are not though.
  • Cwj108
    2015-04-06 19:06
    No prob. I kinda like the conveyors not workin, forces me to run a shovel through there like we used to do on our dairy farm haha
  • Firez34
    2015-04-06 22:02
    All fixed 13 issues and a replaced chunk of script. V1.51 Will be live in the morning. Stevie.
  • Cwj108
    2015-04-06 22:10
    Awesome! Can't wait
  • Name
    2015-04-06 23:37
    Do we need a new save game for 1.51? Please tell me no cuz im gonna cry if I need to restart again :)
  • Firez34
    2015-04-06 23:56
    Name I'm sorry to say YES.Fixes to issues are:Fixed CMD meat trigger.Main Silo Collision.Feedstore Drygrass_windrow now fills.Replaced the animal fattening completely.Replaced MapSiloBand and new conveyors manure now fills and empty's.Smaller ramp at the compost plant.Missed floor and area textures.Floating trees and bushes in the forestry boundary.Replaced all of the trees again.I'm still working on the cow pasture trophs n
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