You are searching a map which will cast a spell over you? Then you are right.
Here you will find the improvements / changes to our Stapp Bach V2 relative to the V1.
Numerous other (unlisted) things got done. But that would go beyond the thread.
Stable interior completely remodeled, floor plate, feed fences, feed trough etc. renewed so that the cows without problems or freeze stable move can
Rear side parts partially removed, so that the cows are no longer in "traffic jam"
NavMesh adjusted accordingly
Feed trough (pasture) is adapted now to the right of the barn instead of the feed Reuse in pasture
Water tank adapted (cows now freeze no longer a)
In general, the Animal Places adapted thus no longer available in the trough the cows
adapted feeding, it is now possible to feed the mixer feeders / Wagon although the MixFeeder bought!
BGASilos Heady inserted (incl. New silo walls of Alex, thank you at this point)
Shelter replaced by a closable Hall
adapted dunghill Filltrigger (UPK) is installed in the Plane
Stock adjusted (Oat, Rye, Sunflower) were removed, because you are storable in FarmSiloSystem and (straw, grass, wood chips) were built
Ball Stack now with straw sales (loose and bales) would possibly be to consider here whether one vs. reduced the price at court. sales outlets -> Melle?
General supplements the decoration, because it was not made for V1
Manual milk sales inserted (right on the stable) outlet in Unterharnsbach inserted (inclined yoy. BGA is signposted)
Arable farm (ehem. Cattle fattening 1)
The complete Rindermasthof 1 has been removed
Complete rebuilding of a farming operation
Anfangsfüllstände are now on this farm in the grain warehouses, loading with wheel loaders or conveyor belt possible (Thanks to Alex for the converted warehouses)
Manure store with sale inserted (principle: Surrounding farmers sell their manure to the farmers, so that could fertilize his fields with manure)
Manure storage with sales inserted (principle as the slurry storage)
inserted straw and grass stock
Large ball bearing of Steffen
added 2 purchasable ramps
Cattle masts 1-3
Grain swamps for cattle masts have now received an animated Plane
The potato crates for cattle masts have just received an animated Plane
BGASilos inserted Heady
Manure storage completely revised, tilt and recharge should now be possible from all sides
Cesspit (round basin) exchanged (thus only 1 model is available on the map, were 3 times)
revised General deco and supplemented, patched flaw
StationNr. adjusted accordingly
Village Houses (pigsties)
Animated Plane in fan inserted (when the stables are filled raises and lowers a tarp in the fan)
Animated Erdfruchtplane (Heap installed rises and falls)
Small silos (which did not work at) by Headys BGASilos replaced (Scales) so that it fits into a small courtyard
Cereal swamps are now provided with the AnimationMapTrigger and not open automatically (Thanks to Niggels)
revised and supplemented General Decorations
Manurepit inserted (new cesspit from Holzhausen) (Thanks to Niggels)
customized chips ejected particles
customized chips pile at the sawmill
adjusted heating plant, this can also be filled with the shovel now
Chips bearing the sawmill is filled with the initial values
Shelters replaced by a hall
Falsely imported Storplaces away (machine should now spawn on any field more)
Repair of trigger Marhu away (Is easy to crass the thing and causes errors when you get off or passes through it)
Deco and a few visual things such. B. inserted the bottom plate
BGASilos inserted Heady
changed a couple little things
Slurry storage 1 + 2
Both completely replaced or modified, the functions have been revised
revised clip Distances of all objects and individually adapted (I hereby almost two weeks spent the evening at all adapt individually, say I'm not proceed dull and have the highest TG adjusted so that, for example, everything a CD 200 has no, I have, for example, in stables the straw or manure Prepare customized because they are so only sees in the stable, the shell, so the building is, of course, continue to see removed. What I mean to say I have tried to set the map so that it but the best possible running no difference noted is. There were hundreds of objects with a CD of 1000000 in the V1 available, which probably resulted in FPS Drops at most. I eating I think hat if the part does not run now. the card must now actually run perfectly.
inserted field purchase signs and positioned on the field intrusions
MapBuyableObjects: invisible collisions replaced by barriers (described FPS Drops by users should now be history)
MapBuyableObjects: Purchase Icons replaced
MapBuyableObjects: field boundaries (currently only meadows) purchasable -> down by Melle, thank you.
MapBuyableObjects: open space created (you can buy the sports ground now or "tear" can be and there is a paved area, which have made for the purchasable objects Heini)
MapBuyableObjects: XML adjusted (Thanks to Matze and Max)
Saatpaletten replaced by new ones of MartinBigM
Lime and Fertilizersilos erected at Baywa and Agravis -> buy there and store in the halls at the court
Sale prices should now different at the various sales points be (Thanks to Melle)
Sale prices cattle and pigs adapted (Thanks to Melle)
Sunflower yield adjusted (Thanks to Matze)
adjusted 2-3 houses with missing texture
Streetlights inserted (Nightlight2)
Various decorative deleted in the village and partially supplemented (z. B. manhole cover)
With “Stappenbach” you will get an absolutely fascinating game experience!
Realistic, extensively, varied and a 1:1 rebuild of a realistic village in Oberfranken in Germany.
Enjoy the magnificent landscrape in low mountain range, which the river “Ebrach” is crossing and rejoice in the numerous features given by this map.
Regardless of what you want to to, whether you want to invest in the great economy around the grassland, whether you want to concentrate on acriculture on the undulating landscape with small to middle sized fields, or flex one’s muscles in the big and realastic forests. The unique, complex modeled and detailed builded landscape in “Stappenbach” will elate you!
At the beginning a small farm which is getting a bit long in the tooth is available for you. Both old and new farms are original rebuilded by the typical style of Upper Franconia. Work hard, invest clever and operate economically to get bigger farms at the outskirds of town, to get one of more available biogas plants or to acquire the big sawmill.
Today, the map has been built over 17 months. In the following you get in a short way all facts:
1. Dates and facts
3. Required mods
4. Recommended mods
6. Planned changes in next versions
1.) Dates and facts
- 1:1 rebuild
- original elevation model
- 2 villages
- Arround 150 fields
- Arround 80 grasslands
- Detailed landscape
- And much more!
You have the option to choose between 2 different verisons of the map.
One version was created with the GMK Mod, the other version is with the Soil Mod.
Apart from that there are no differences between both versions.
3.) Required mods
4.) Recommended mods
If you have any questions about the map, or you have found a bug, you have to go to our website (www.agrarteam-franken.de) and look into the forum section. There you can find support!
6.) Planed changes in next versions
- completely signposting
- Buyable forests
- Pedestrian and traffic
- Storage places for fertilizer and seeds
We will try to answer ANY question about the map. If you write friendly we promise a fast answer.
The place to go for such questions is in general our forum. You can reach it over our website (www.agrarteam-franken.de)
There you can find support and solutions.
And do not forget: This map was created in leisure time! So we hope you have respect about the work! Thank you!
The map can be released on other sites, but ONLY with the original link at agrarteam-franken.de !!
Otherwise, we will take legal steps against this violation! Please have respect!
And now: HAVE FUN at “Stappenbach”! We hope you enjoy the map!
Greetings from Germany,
k1ckz and Agrarteam Franken
Wir danken allen am Bau beteiligten Personen! Vor allem dem ganzen Agrarteam Franken, welches über Monate hinweg beim Fehlersuchen, Vorbereitungen, Ideen und Texturarbeiten, sowie allen sonstigen anfallenden Arbeiten geholfen hat.
Insbesondere geht unser Dank an Luan von TSL-Modding für den Umbau der Ställe und sonstigen Scriptarbeiten. Ein weiterer Dank geht an Marhu, der uns bei Fragen jederzeit zur Verfügung stand.
An alle Erbauer der verbauten Objekte!
Ein weiteres riesiges DANKESCHÖN ergeht an folgende Modder, die mit ihrem Einsatz den Landwirtschafts-Simulator ungemein bereichern und deren Objekte wir verbauen durften:
"Basti" (kl. Körnergebläse, Mauern)
"Blacky_BPG, Oekobauer" (GasStationExtended)
"blubber73" (Deckoschilder Wald)
"Bluebaby210" (BuyableObjects, MixFeeder)
"CebuljCek" (Altes Hofgebäude)
"El_Cid" (Div. Gebäude, Foliages, Hofgebäude, Kapelle)
"El_Cid, Marhu" (Sägewerk)
"Farmer_Andy" (CompostMaster, Güllebomber)
"Fatian, Niggels" (Straßenpaket)
"GIANTS" (Div. Objekte, Grundfunktionen)
"Katsuo" (Schweinestall, Fachwerkscheune)
"Marhu" (DamageMod, FabrikScript, FarmSiloSystem, GMK Mod, Schweinezucht, Viehmarkt, WaterMod)
"martinbigM500" (BGA & Gülleanlage)
"Mythic" (Halle Händler/Metzgerei)
"NKB Modding" (Agravis Silos)
"Stefan Maurus" (Brücken)
"stefan_ls" (Grabsteine, Mistplane)
"Steffen30muc" (Div. Hallen, Traunsteiner Silos)
"VertexDezign" (AnimationMapTrigger, HardPointExtension)
"vnsfdg1" (Großes Farmsilo, gr. Körnergebläse)
Bei allen weiteren verbauten Objekten sind uns leider die Urmodder nicht bekannt. Da wir aber alle Modder für ihre Arbeiten respektieren, würden wir uns freuen, wenn sie sich auf der Karte bei ihren Objekten wiederfinden und sich kurz bei uns melden. Der Modder wird selbstverständlich (wenn gewünscht) umgehend nachgetragen. Wir bitten um euer Verständnis!