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Farming simulator 2017 mods
UTB 650 OLD v1.2 Fixed version
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UTB 650 OLD v1.2 Fixed version

Because this mod is absolutely gorgeus I give a little interest and have eliminated all errors in the log . Also now it works in MP.
Here is the log file in multiplayer:
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Sep 14 2015)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
Memory: 6081 MB
OS: Windows NT 6.2 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 730/PCIe/SSE2
  Version: 4.5.0 NVIDIA 353.82
  Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Very High
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15
  Version: 1.4.0.0 1.4RC2
  Available Languages: hu ro
  Language: ro
Game vehicle types loaded
Mod directory: C:/Users/.../Documents/My Games/FarmingSimulator2015/mods/
Load mod: Bankofhagenstedt
Load mod: U650OT_GK
Script loaded: Bankofhagenstedt Version 2.13 - Copyright (c) MX11
  Register vehicle type: U650OT_GK.UTB650
dataS/cameraPath01.i3d (0.16 ms)
dataS/cameraPath02.i3d (0.19 ms)
dataS/cameraPath03.i3d (0.10 ms)
data/sky/sky_day_night.i3d (7.07 ms)
data/sky/rain.i3d (1.95 ms)
data/sky/hail.i3d (1.17 ms)
data/sky/dust.i3d (0.97 ms)
data/maps/map01.i3d (5745.42 ms)
Disabled withering for: wheat, barley, rape, maize, sugarBeet
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (23.92 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (7.95 ms)
C:/Users/.../Documents/My Games/FarmingSimulator2015/mods//U650OT_GK/UTB_650_OT.i3d (582.51 ms)
dataS/character/player/playerCCT.i3d (107.86 ms)
Physics System
  Version: 5.9.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 730/PCIe/SSE2
  Version: 4.5.0 NVIDIA 353.82
  Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Very High (forced)
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15
  Version: 1.4.0.0 1.4RC2
  Available Languages: hu ro
  Language: ro
Game vehicle types loaded
Mod directory: C:/Users/.../Documents/My Games/FarmingSimulator2015/mods/
Load mod: Bankofhagenstedt
Load mod: U650OT_GK
Started network game (10823)
Started network game (10823)
  Register vehicle type: U650OT_GK.UTB650
Script loaded: Bankofhagenstedt Version 2.13 - Copyright (c) MX11
dataS/cameraPath01.i3d (0.12 ms)
dataS/cameraPath02.i3d (0.21 ms)
dataS/cameraPath03.i3d (0.15 ms)
data/sky/sky_day_night.i3d (6.35 ms)
data/sky/rain.i3d (1.49 ms)
data/sky/hail.i3d (0.90 ms)
data/sky/dust.i3d (1.07 ms)
data/maps/map01.i3d (5827.46 ms)
Disabled withering for: wheat, barley, rape, maize, sugarBeet
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (22.65 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (8.38 ms)
C:/Users/.../Documents/My Games/FarmingSimulator2015/mods//U650OT_GK/UTB_650_OT.i3d (582.71 ms)
dataS/character/player/playerMP.i3d (286.27 ms)
Physics System
  Version: 5.9.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 730/PCIe/SSE2
  Version: 4.5.0 NVIDIA 353.82
  Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Very High (forced)
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15
  Version: 1.4.0.0 1.4RC2
  Available Languages: hu ro
  Language: ro
Game vehicle types loaded
Mod directory: C:/Users/.../Documents/My Games/FarmingSimulator2015/mods/
Load mod: Bankofhagenstedt
Load mod: U650OT_GK

Credits:
-Original version - G&K Modding
-Fixed version - Tity (aka maraciuc on this site)

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