Welcome to Mecklenburg v1.1
Hello on the "Welcome to Mecklenburg".
hier nun die überarbeitete Version der wim 15.
schwebende Gebäude gefixt
Texturen des Dreschkasten gefixt
Schreibfehler Mischstation gefixt.
Einige Texturen geändert
Gruss Tatra 148
Phew, great until I got here hitchhiking already.
Only up the mountain and then there will be the operation.
An existing business assume that's something.
Let's see what awaits me there so. Thoughts go through your head. Go expecting the path alongside a lake and nature with a unique landscape of hills, forests and lakes.
Geese flying in the sky and ducks swimming on the water.
A loving pair of swans with their offspring can be driven by wind and waves on the water surface.
Few anglers pursue their hobby, and if you treat yourself once a break, then swim a few fish along the shore.
High up in the sky attract birds of prey circling and you can watch an osprey at foray.
You can sit down at a creek and relax and listen to the merry murmur where the birds are their concert in the background.
Enjoy the many potholes in the road while driving, as it was earlier.
Flowers stand by the wayside and a dunghill lets his delightfully distinctive Gerucht drive through the nose.
A deer draws its path through the undergrowth and the wild pig crosses in front of a the road.
When mowing on the cow pasture a Karnikel flits through the grass and a dreamy Kranich pair stands at the forest's edge and enjoy the evening sun.
Even coming from CP the message: "Trekker will go swimming" and you missed the Reinecke when eggs claw on the chicken farm.
Crap! Was so beautiful while dreaming and now something.
Reset and take in the pasture the technique again in Betreib.
The cows make themselves felt again and the stall is not cleaned up.
The potatoes you have not yet moved to the damper. The Harvest Brigade at Hächseln on the cornfield did a good job and a silo is already full.
Can be covered tomorrow.
The seedlings, you should also bring fast and the crossing gates are shut.
Man man, a bustle again on sawmill. No combustible material there. Could also again install a new drive, but ne, ne steam engine.
Old scrap thing, but reliable.
Dat one at the station after unloading must always use this lever, so the money is. The web can always think of something new.
Where the caravans coming from? Has the West relations?
Our one must malochen in the field and does not come on the green branch.
But! Get NEN new ZT. Nen Blue with mud flaps. Did they cut off equal.
The old Molli I also greased and refueled. That's not to get small. Last Retrieve a few parts and can thus suggest the Kartoffelkraut now.
And so the day draws on computer with LS in the length and not steam engine hisses at the sawmill, but the kitchen board is slow on overcooking.
Alas, now shit is steaming on.
One consolation! - Tomorrow, I can continue to dream.
What I find so on the Map?
So the central farm is as usual and with its buildings offers a variety of storage facilities as well as the stables of cattle and the dairy farm.
Marhus cattle is installed and the standard even dairy farming. A few sheep can be driven on the farm to the pasture and also the eggs Leger got a place in front of the house.
Sometimes there strays also Reinecke on the farm rum. So with a little patience, you can catch him sometimes.
North of the courtyard is the cow pasture, you should mow from time to time.
The grain storage located in two major GDR typical warehouses and in Hall 1 so the left is also the seed storage.
Four silos for silage are near the dairy barn as well as the solid and liquid manure storage.
Northwest is still the bird feeder, by finding Marhus mixing station and a built me ??damper for potatoes before.
Marhus mixing station, I no longer Needless describe and the damper is easy to use.
Simple potato in the Hopper and the exit on the left is a pipe out of the wall and then make a trailer under and wait until it is filled with concentrate.
I am not a fan of complicated production methods with something inside and then back out there and what else back in, but I get the raw material to a facility
then get the desired end product at an output location back.
For me, the doors go either alone, or they are already on.
Keys and spells because you do not need.
A balance can be found on the farm also where you can just drive up and have the trailer and its contents is weighed.
By the way, there are old houses with small doors. So you need not come with a forty-tonner
In dairy barn must be fed as usual and of course interspersed. The manure can then boot to the appropriate piles for further use and scatter.
A sale of manure, there is not as belonging to the field and not in the wallet.
Two cattle fattening stables are in the yard and attached it is the rent space on which you can store potatoes and sugar beets. You are already indicated with a few existing clusters.
The two conveyor belts I brought to its normal size and times are intended recharge for.
Apropo pile. So from time to time is also one or more pile on the Map, where you can load manure or fertilizer.
Keyword Fertilizer: On the right side of the courtyard is the fertilizer warehouse and a gas station, as well as workshops.
In the southern part, most sales opportunities are as seen from left to right.
Rapeseed refinery and starch factory (ie rapeseed and potato sale sales)
Station with sales of all products, which can produce here like this.
At the station is then also the grain industry and the right the sugar factory.
In addition to the sugar factory is weaving, which can be reached in the village at the gas station after turning right.
In the village there is a Pinnow BHG with sales opportunity and eggs purchase location.
You can reach the forester, where you can also provide you with tree seedlings over the train tracks.
Shortly after the BHG before the railroad tracks, turn left to the sawmill. I have since set Marhus sawmill back and the instructions you can find out at Marhu.
To the north is located in the western part of the village of Seedorf.
In Seedorf are a BHG with sales of seeds and fertilizer as well as the purchase of grain and potatoes.
Furthermore, you can sell or buy refueling and his cattle at the entrance right.
Left hand is the KFL, where you can buy equipment and where it will be delivered.
Of course you can also sell its surplus machines back there.
At the end keep right of the village, yet there is an old windmill that buys grain and brings you accordingly proceeds.
Before the village on the right side then stand nor your pigsties you with the necessary linings provide or have your porkers can deliver from there.
The pig is, of whom well. Course of Marhu in with Release 5.
On the eastern side to the north there is a camping site, but it is only decoration, at least until now.
A dairy and ACZ zm fertilizer purchase and vieeeeeeeeeel forest.
What's left to say:
The map runs generally on the normal scripts, except the damper and hammer mill, which use the Fermentingscript.
Wherever you see piles or bags, you can load things accordingly. (Seed or fertilizer)
Thus, the times to initiate.
I've been playing the Map shortly after appearing of LS 15 and have built on and off times changed what or added,
Something deleted and sometimes embellished what.
She had the peculiarity away with the erroneous lighting at night and therefore are all lights and set no more.
I do not need anyway, and it is not critical to the game.
The FPS values ??are about 40-60, because some compute-intensive things are installed, as zB.Pflanzentexturen that press performance.
There are many little things built, the times bring me in filthy country work a bit of variety and always lure me a chuckle out.
As the computing power with in the foreground, I have refrained from traffic and rumlaufende Zombis.
The work is enough for at least 10 players and can be overcome with the help of CP, and Autotractor Autocombine also single-handedly.
But then already connected to work.
Well, the animals take a not that bad.
Most things are built in and do not need in the Modsordner.
CP etc. are of course not included.
A word to conclude:
All mods that I have built so far, I have built for me. With my possibilities and my Gedankentum.
They have the characteristics that I imagine and meet my needs.
You will not win a contest and get prices.
They have been built just for fun and to Zeitvertreib.So as they are, I put them in front of me and you here are available and will thus earn no money or received a national award.
Who therefore can not handle, which should leave this download page and let off steam in another.
Faults can never be excluded and may be amended. Tastes are different and can not mine here are satisfied.
It will not.
But who can be indentifizieren with the things that I'm offering here, and I wish him a lot of fun.
The one who still remembers his childhood and maybe a few things from his childhood here before place, to whom I wish a pleasant time on this map.
Finally, only one thing can you review a mod only through intensive testing and exploring. Images will not tell you a thing.
Except the ones I've set you.
The SIMD namely the unloading of the map that I am once traversed.
So, a lot of fun and a merry Christmas.
Your Tatra 148 from the GT forged
PS: Zip contains 3 files
Unzip and rename in wim15.
Zip unzip pictures - contains the unloading
Description Open with Editor.
Credits: Thanks to Marhu and Andy Farmer, as well as to all other modders, whose mods I could use here.