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Farming simulator 2017 mods
Mining & Construction Economy v0.1 beta
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Mining & Construction Economy v0.1 beta

If you are farming simulator purist then this map is not for you, because this map has many tasks to do instead of cultivating, harvesting, feeding animals etc.
This map is a modification of Goldcrest Valley.
What is new in this map:
This map has a open sky mine where you can extract stone, limestone, soil, coal and mineral water.
You use the stone crusher for the production of gravel, sand and tailings. You use a limestone crusher for the production of cement. Use tout-venant facilities for production of tout-venant and use asphalt facilities for the production of asphalt.
With the soil you can extract gold at goldmaster, and when you extract gold your bank account rise.
With the gravel, sand, cement, and tailings you can produce concrete at the concrete factory, and sell the concrete in the village construction area, also you can sell sand, gravel, and boardwoods.
In the sawmill exist a new facilitie for production boardwood.
All animal facilities (cows, sheeps, chickens and pigs) are in main farm.
Exist a third train in the mine to load sand, gravel and tailings and sell in the end of the railroad. Be careful it's a dead line.
Please read this tutorial with calm and attention to avoid unnecessary questions. This map is easy to play if you understand how works all production facilities. You can therefore watch the videos tutorials.
You can find the tutorial in pdf here:  https://mega.nz/#!7lwwRI7J!mjMDhkRRbIMouq2d_eRntIYm8mP3ijHTyMi896I-SRw
This time I don´t release a modpack for this version of the map like I do for fs15 version. Some modders don´t like other modders change their mods, so you have wait until the modders release mods for mining (excavators, dumpers, trucks etc). The vehicles in game are compatible with the map, you can play and use all features with the default vehicles
The map need this mod in the mod folder:  AAA_UniversalProcessKit.zip (17.0.9)

Other mods I recommend:
Kotte Universal Pack 1.0.0.6 LS17
Drive Control

Model: Giants
Texture: Giants
Script: Giants / marhu / Blacksheep
Idea / Concept: Nonnus
Testing: Nonnus
Other: Giants

FTmodding

Kastor

Alex / fin050808

BlackSheep

Farmer_Andy

Marhu

LsModdingTP/josetp/hugotp/Romino's

teammoddingportugal LsPrO/Hektiker

Tropy

Kevink98

Nick98.1

And me: Nonnus

    Comments
  • Zorlac
    2017-01-28 17:34
    super...merci beaucoup !
  • Fourseasonsgamer
    2017-01-28 17:49
    i am unable to dowmload the tutorial would you be able to make it a dropbox download
  • Paysagistedu33
    2017-01-28 20:36
    Merci beaucoup, j'attend de voir les Mods qui vont avec impatient
  • Farmsimmac
    2017-01-28 21:03
    NICE MAP. BUT I CAN'T GET MINE TIPPING POINT TO LOAD???
  • Blacky
    2017-01-28 22:26
    make it a rar file i like to try it out love minning maps
  • Farmsimmac
    2017-01-28 22:26
    with this file in folder ""AAA_UniversalProcessKit.zip (17.0.9)"", map would not load
  • Weslox1998
    2017-01-28 22:43
    Doesnt work correct in multiplayer!!!!! Only host can use the mining loadpoints and unloadpoints. Looking forward to your fix !!!!!!!!!!!!!!
  • Farmsimmac
    2017-01-29 00:03
    Figured it out, Sorry...
  • Omaru
    2017-01-29 01:14
    Hi, thx for share this map, not load any solution please, Thanks
  • Geust
    2017-01-29 03:00
    couldn't get the water triggers to work. Wouldn't work at the pond in the mine or at the gold screen location
  • Omaru
    2017-01-29 04:01
    Geust, would say how the game load correctly the map, please.
  • Guest
    2017-01-29 04:54
    the game loads fine for me, at first I had some issues with other mods causing it to crash my game but I have a few mods going now that don't seem to mess with it. I'm just having trouble with a few of the triggers around the mine area
  • Name
    2017-01-29 05:07
    cant seem to pick up any of the stone soil coal or lime out of the quarry
  • Kquarry
    2017-01-29 05:22
    Having same issues as everyone else. Loading points are not working correctly in MP. I tried to load AAA universal separately and map will not load. Not seeing AAA in the original mining economy folder here. Look forward to a fix/help!
  • Kquarry
    2017-01-29 05:46
    -Update- This map is incompatible with certain mods. In our case it was a type of trailer we were using that AAA Universal would hang on during initial map loading. My advice to anyone having issues with loading/tipping points not working is to: (next post)
  • Kquarry
    2017-01-29 05:48
    First - You MUST download AAA_UniversalProcessKit.zip (17.0.9) - A quick google led me to (http://modsfile.com/vyi5kpe79a2p/AAA_UniversalProcessKit_ModLandNet_1.zip.html) and this file did get our MP server running. Hopefully this version of AAA is here on modhub soon as this link does have a few popups.(next post)
  • Kquarry
    2017-01-29 05:49
    Second - Boot up the map with only AAA and economy first to start, then add any further mods one by one, testing to make sure your map loads each time. It was our experience at least that when we had a mod that snagged up on AAA/Mining Economy the map wouldn't load at all, and thus, we knew it wouldn't work with this Beta Map/AAA 17.0.9Hope this helps - sorry for all the posts!
  • Name
    2017-01-29 07:39
    ok so i have the triggers worked out. but i cant load the tar into a trailer? any ideas?
  • Neness
    2017-01-29 07:48
    ses bien de changer un peut maisil faudrait metre quel que explications et le materiel qui va avec merci
  • Weslox1998
    2017-01-29 14:02
    @KQUARRY Does yours work in MP now ?
  • Nonnus
    2017-01-29 14:29
    For users have problems to load tar, water and diesel please use this mod: http://marhu.net/phpBB3/viewtopic.php?f=204&t=5068I never have problems to load univesalprocesskit or the map with mods or without other mods is possible some mods create problems but is impossible for me know what mods cause problems. The only universalprocesskit I recomend is this: http://download.universalprocesskit.de/UPK17/dev/AAA_UniversalProcessKit.zip
  • Vasilis
    2017-01-29 18:28
    ASDFGHJKLSDFGHJK
  • Vasilis
    2017-01-29 18:30
    ΕΙΜΑΙ ΜΑΛΑΚΑΣ
  • Joel
    2017-01-29 20:59
    Can't get it to work at material loading points. Tried with 3 different AAA process kits. 2 don't even show up in mods menu, the one that does show up won't let map load at all. I've disabled all other mods, but still can't get it to work. I'm hoping for a fix soon!
  • Guest
    2017-01-29 22:25
    Name, did you get the water triggers working? If so any help on getting them working would be awesome.
  • 82kbody
    2017-01-30 01:08
    Everyone needs to remember this IS 0.1! not 1.0.
  • Spectrum69
    2017-01-30 01:28
    MAP DE MERDE BUGGER NE FONCTIONNE PAS AVEC LES VEHICULE D ORIGINE LOL LES REMORQUE NE DETECTE PAS LES TRIGGERS ...........
  • Farmsimmac
    2017-01-30 02:26
    Working Great after getting the Universal File to work, Thanks
  • Joel
    2017-01-31 01:20
    Found the problem with the Universal file. It had a (1) in the filename and the mods folder didn't like it. Changed the file name, works fine now. Nice job! Thank you!
  • Thunderhoof
    2017-01-31 08:17
    the limestone crusher is giving me troubles, even though ive put the fuel in the position stated in the tutorial, it still says that it has no fuel
  • Clay
    2017-02-01 00:59
    Downloaded this map for the 4th time and I cant get it to load into the game. In other words i cant choose it as a map when creating a new map. please help. I have 2 AAA processing kits in the mod folder itself. Also when i go to open the file of this map it says its invalid and cant open it. PLEASE HELP!
  • Kquarry
    2017-02-01 03:09
    To Make this Map WorkDownload -http://modsfile.com/vyi5kpe79a2p/AAA_UniversalProcessKit_ModLandNet_1.zip.html (UPK)Make sure you rename the zip file from AAA_UniversalProcessKit_ModLandNet_1 to AAA_UniversalProcessKit (as someone said above it will hang up with the 1 in the name)(next)
  • Kquarry
    2017-02-01 03:10
    To Make this Map WorkDownload -http://marhu.net/phpBB3/viewtopic.php?f=204&t=5068I (Kotte Universal Pack)The Kotte Trailers will work with UPK to deliver water and fuel to the quarry plant. Water is obtained at the pond in the quarry, fuel has to be hauled to the fuel tanks w/vanilla trailer (from gas station), then moved from the fuel tanks to the machines using the Kotte Pack (I recommend the self propelled tanker truck)
  • Kquarry
    2017-02-01 03:12
    Note - This map still isn't working 100% in Multiplayer, only the host for some reason can access the unloading points at the main quarry plant. We have been, as so far, unable to find a solution for this problem. We are looking back at the FS15 economy to see if it's possibly another mod that was required for MP compatibility, and I'll share any success we have here. Hope this helps everyone still having SP issues!
  • John deere
    2017-02-01 13:00
    I got the universal process kit working and uploaded it on mod hub for easier for others to download but cant get the water unloading triggers to work and I only have these mods:The map ,The universal process kit,Toyota hillux,Kotte universal pack if anyone got the triggers working please help
  • Clay
    2017-02-02 07:21
    I got the map to work, I have the UPK and the kotte trailers in game but still cant find the mineral water trigger. Ill try more trailers from the UPK but the first one i tried didnt work. I wish creator would update :(
  • Clay
    2017-02-02 08:08
    UPDATE I have tried all KOTTE trailers and the truck and they will not refill with the mineral water that is used for the goldmine or any other water spots. It will load normal water and transfer from trailer to trailer but thats not what im trying to do PLEASE HELP AND PLEASE UPDATE
  • Weslox1998
    2017-02-02 17:26
    I'm looking forward to the further development of the map. Keep up the great work
  • Kquarry
    2017-02-04 20:26
    @Clay - You refill the water using the kotte trailers at the large pond within the quarry grounds, you don't use the vanilla water refill towers/spouts. Just pull up next to that large pond between the coal/dirt & limestone sites
  • Kquarry
    2017-02-04 20:30
    Everyone needs to realize it's a beta. Just be patient, folks here in this thread are helping each other out, and bugs are going to be found and resolved. Keep up the great work Nonnus!
  • Ricefarmer
    2017-02-05 14:45
    I already experimented in multiplayer mode but can not load sand, gravel, coal, stone and otherWhen they make an update to work in multiplayer, many congratulations for the initiative..KEEP GOING
  • Bob (wires)
    2017-02-07 01:52
    To NONNAS...It would be a great help to us if you can add some Signs around the Operating areas. Bob
  • Bob (wires)
    2017-02-07 04:47
    Hi all...The Kottee universal "Man unit" needs the Name "waterm" added to the "fillTypes List to get the water to load, Then it will unload at the two locations okay. I use a truck called "Man stipper" it loads all items and ubloads okay ( items Coal, limestone, soil, sand, gravel, tailings,cement, ) I will assume these are listed in fill types "bulk". Bob.
  • Nonnus
    2017-02-07 08:27
    If you read with calm and attention the map works very fine. I try the map many time before I release the map it´s nonesense I release the map if not 100% playable. All your problems is because you don´t read with attention what others write. I do a tutorial in .pdf, i do a video to show some triggers work, I explain what universalprocesskit you must use, and what mod you need for mineral water, tar and fuel.
  • Nonnus
    2017-02-07 08:34
    If you don´t read and don´t understand how works the map I can´t help you more. The map is v0.1 beta version is not because some things not working is because not finish. I have more ideas but I need time and more mods. How many of you still noticed the gold master works with mineral water and you can´t use normal water? And I explain that in tutorial. So instead you complain the map is X, Y or Z read with attention.
  • Bob (wires)
    2017-02-07 10:31
    @ NONNUS..I nave sent you a couple of Emails to the address I used last year when we talked.. Bob
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