Farming simulator 2019 mods
Frisian march v1.1
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Frisian march v1.1

Moin love LS Community,

The following has been done:
- Collision in the BGA Fahsiliowände now available and grass falls no longer to the side ...
- Goldnuggets redistributed again (the others were too far outside and were therefore not displayed on the map)
- Makification of road (at the cattle trade)
- Flying newspaper and wooden sign fixed
- Edeka shield and football field completes
- BGA trigger at biosgas is passable but can not be filled by the trailer yet
- More grass on roads and field edges
- "AI" function works also in the MP
- small things .....
Thanks for your signature and error message :)
Have fun with the new version.

for something of construction, the first version of my North Frisian march mod Map for LS17 is now ready.
The map is based on the North Frisian march Map of LS15 (Standard)
Landscape: North German plains map with trenches, windmills, dikes and small forests.
Fields: farmland 20 (Owned beginning 3) + 11 grass fields (all from the beginning)
Field missions are possible and train to shutdown available
On the main courtyard, the cows, chickens and pigs are housed
Better Start fleet than normal
12 sales opportunities for harvest as Railway Station, Depot, Raiffeisen, cereal port, grain trade, Heizfabrik, pulp mill, sugar mill, Oelfabrik, sawmill, bakery and BGA to unload my trailer
So far there is no further processing, the harvest is always sold directly.
I wish you much fun on the map and any error messages can be sent by me like message.
Videos about the map can be found on my Youtube channel "FedActionLetsPlay"
The map may only be published using the original download links on other sites like but please.

Idee / Konzept: dani1803 / FedActionLetsPlay
Sonstige: Die Map darf gerne aber bitte nur mit dem Orginal Download Link auf anderen Seiten veröffentlicht werden.

  • Bannanajoe
    2016-11-20 20:23
    Hallo Thomas, erstmal he echt Top arbeit die du hier so machst, jetzt wollte ich dich mal fragen ob du mal einen John Deere 6210R Modden könntest???? Bitte Bitte, habs es selbst versucht aber bekomme es nicht hin mit dem Giants Editor ;o(
  • Toro
    2016-11-20 20:36
    Fehler über Fehler.Ist ja ne coole Map. Aber:- Keine Felderkennung für Helfer ( bleiben na 2m stehen )- Texturen fehler ( besonders an der BGA, wo Feldweg und Feld sich treffen.- schwebende Objekte nähe Hof.- Abladezonen (gelbschwarz Markierung) fehlen.Bin gespannt auf welche Fehler ich noch treffe.MfGTORO
  • D


    2016-11-21 01:53
    Great map. glad you brought to 17. Miss the grinding mills and tankers. you need to come up with a hauling truck for the baked goods. Keep up the good work.
  • Tony
    2016-11-21 11:06
    hello why silage pit crawling out unrepaired ??? ???
  • Martin
    2016-11-21 14:22
    is there any were to store hay???
  • Arcticsnow
    2016-11-21 17:29
    Helpers will not work on F20 or F2 for cultivating or seeding. Those are the two that I've tested so far. Also, when cultivating on F2, the graphic texture will not show as cultivated, still have crop stubbles. I like this map, sure hope that you can fix these issues so that it's completely playable. Thanks.
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