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Farming simulator 2017 mods
Cennen Valley FINAL v1.0
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Cennen Valley FINAL v1.0

Welcome to Cennen a convert from fs15 by will and callum.
Big map, built in Wales.

The map represents the valley and surrounding countryside between Carreg Cennen Castle and the village of Trap, Carmarthenshire, Wales. Cym Cennen lies on the western end of the Brecon Beacons National Park.

This map has been in the works for over a year and started as an experiment with Digital Elevation Mapping (DEM). I chose the area for it's beautiful views. I was also inspired by Balmesh and his wonderful youtube videos of farming in Carmarthenshire.
As mentioned above the map uses DEM so the terrain, castle, village, farms and fields come reasonably close to depicting the Cennen Valley. The farm layouts are close to reality but I have made changes to make them playable.
The map is centered on Afon Cennen (the River Cennen), with Carreg Cennen Castle in the East and the village of Trap in the West. This is a large map, covering 4 square kilometers of Welsh countryside. It has 143 mostly small fields with some medium and a few larger ones. The map focus is livestock farming with 2 beef farms, 2 sheep farms (one supplying lambs to put in the fattening sheds), a dairy and a cow/calf farm to supply calves for the finishing sheds on the beef farms. If you have visited or live in the area in real life you will know that the roads, lanes, and gates are narrow. So using large equipment will be a challenge.
My intent is to have something to do on each farm. With the exception of Hill
Farm which has a contractors yard each farm can be played by itself or in
combination with one other farm. And in multiplayer, well lets just say there's
a lot of work to do! Even Hill Farm has cattle to feed (a bale trigger). If you
see animals standing around a feeder on any farm or pasture, its a bale trigger.
The map uses Chopped Straw mod, Stop Milk Sale, Water Mod, Multiterrain
and is Soilmod ready. It uses Marhu's SchweineMast version 4.1.0 so livestock
trailers compatible with that version or newer and or take young animals (sheep and cattle) will work on the map.
The map has been optimized to be played on older/less powerful
computers at medium settings. For high settings you will need a more
powerful computer.
If you have played a map with Marhu's animal fattening scripts the beef and
sheep sheds should make sense to you. However, because there
are multiple beef and sheep sheds buying young animals is a little more
complicated. If you buy animals from the buy screen they will be evenly spread
between beef or sheep farms/sheds. So if you only want cattle or sheep on
one farm you will need to take a livestock trailer to Cennen Farm or the lambing
shed at Sheep farm and load them there to take them to the farm of your choice. I think this is more realistic anyway. I would also like to mention a few details about the fattening sheds. You can find info on each fattening shed by pressing "I" and toggling to the appropriate information screen. Each location is shown and provides you with the information you need to keep track of your cattle and or sheep. Feeding your animals is pretty straight forward. To maximize productivity you need to feed your animals a variety of feeds plus straw and water. Inputs (feed, straw and water) are proportional to the number of animals you have in a shed. The more cattle or sheep, the more inputs required. So if you have a few animals your straw requirement (for example) is less and will show less straw in the shed. Your outputs in addition to animals for market are manure and slurry. Slurry is loaded at the pit (see pictures, there is a caution sign and pipe). Muck must be shoveled out from inside the shed (I recommend a skid steer or telehandler). You will also see that I chose to use static animals instead of animated ones in the sheds. This is simply a personal preference.

Convert - Farmingman19
Map Design: Gnftr04
Map Consulting and Lead Tester: Baler Boy
Map Testing: Gnftr04, Baler Boy, Blackhaw
Special Thanks to Robbie for his tips and help with finishing the map.
Map Scripts: Marhu, Petorious, webalizer, Xentro
Map Objects and Textures: Gnftr04, FS Modding, Giants, Sandgroper, NI Modding, LeicestershireFarmer, Sean6920s, FMC Modding, BulletBill83, Spider 100, Duarin, M-312 Modding, VertexDezign, Mods Wanted, Nico1410, Neurotek, GMT Modding, Robbie, Marhu, NKB Modding, Mourice, FendtFan1, Katsuo, Kastor, LeiserWolf, Maxter, Nick98.1, JauchenPaule, Fatian, Johan12, Melfoy, Eribus, Kirezagar, Lowery79, AT Modding, MarcoLussi, Honclik
If I missed anyone in the credits please send me a PM so I can add you to them. Without the work of all these excellent modders this map would not be possible. Thank you!

    Comments
  • Medelwr
    2018-01-29 16:59
    I live reasonably close to this area in real life and have passed through it many times when out and about on the bike, or when in work. Have also played it on FS 15 and I have to say that it is a fantastic map, the area itself is outstanding and to see it come to FS 17 is just outstanding. Da iawn butty!
  • Sturdy
    2018-01-29 18:20
    Warning: Particle system emitter mesh is too large at 1072 triangles (max 256) - shape 'hedge'.Warning: Particle system emitter mesh is too large at 1072 triangles (max 256) - shape 'hedge'.Warning: Particle system emitter mesh is too large at 1072 triangles (max 256) - shape 'hedge'.H:/karty/mods/cennen/maps/map01.i3d (5303.20) msError: Adding onCreate loaded object with duplicate saveId AnimatedObject_visable_gate1
  • Sturdy
    2018-01-29 18:22
    Error: 'Station' not defined in config file 'H:/karty/mods/cennen/maps/TheWestCoast.xml'Error: 'Station' not defined in config file 'H:/karty/mods/cennen/maps/map01.xml'Error: Failed to open xml file 'H:/karty/mods/cennen/maps/TheWestCoast.xml'.Error: 'Station' not defined in config file 'H:/karty/mods/cennen/maps/TheWestCoast.xml'Error: index out of rangeLUA call stack:
  • Sturdy
    2018-01-29 18:23
    dataS/scripts/animals/AnimalHusbandry.lua (26) : loadIndex: 0>1Warning (physics): Add trigger callback failed, object liquidManureTank is not a physics trigger.Warning (physics): Static actor moved (liquidManureTrigger)Enabled witheringCould not add storage 'Storage' to tip trigger
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