Farming simulator 2019 mods
City from Vaszics v1.1
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City from Vaszics v1.1

City from Vaszics 1.1

Changes to version 1.0:
Remove the thick old tree from the map.
New players can choose from two options (new defaultVehicles). One is to choose the With installed forest directory with an installed forest, selecting the Without installed forest directory only tree logs in the forest, the forest is not installed. For old players, the forest must be reinstalled.
The above solution was born because the original forest contained thick trees, which can be cut off with the LS17_Ponsse_Mammut_Scorpion_V1_DonMaxxus machine in the Proposed machines and modes directory, but because of the easier handling, I replaced the trees in the woods. Thick trees along the roads can be cut with the aforementioned machine.
Install a pallet factory right next to the forest.
Point of sale of pallets (Ship storage).
Creating an Egg Farm in the southwestern part of the map. The farm stands for chicken and Wrapping.
Eggs and Boxed Selling Points (BuffaloGrill, Airport, Pub, Ship Storage, City)
Building construction south of the city, on the other side of the highway. It is also a reception place.
Transform the strawberries on a pallet of a strawberry farm.
Supplement to the factory information board.
Align the city and village routes to the route system.
Improving the soil fault in Vehicle shop.
The foreign object has been removed from the number field.
Update your PDA
In the proposed package, the FS17_Claas_Lexion700 combine discharge speed has been increased, adjusted to the storage capacity.
Two new machines are included among the proposed machines: the LS17_Ponsse_Mammut_Scorpion_V1_DonMaxxus and the PonsseErgo woodcutter and cutting machine.
YY_PineTree_BasicSet mode is the recommended mode, unless someone chooses With installed forest because it is mandatory.

The map is 4x
Key data
Cannery (SaladMix, Coleslaw), Cake Factory, Yogurt Factory, Refinery, Bakery, Hmilk, Distillery, Sawmill, Sand, Sugar Factory, Compost Master, Plum Garden, Cherry Garden, Mill, OilMills, Potato Center, Reibekuchen, , Weberei, Fermenting Silo, Dryer, Forage Factory, PigFood factory
Airport, Buffalo Grill, Bale Storage, Building Market, Pub, City, Citrix Grain, Farmshop, Fuel Sales, GrainMill, GrainTrans, Horse stable, Manure processing, Port of grainmill, PowerPlant
Wheat, barley, rape, oat, hops, spelled, sugarBeet, potato, onion, carrot, lettuce, grass_windrow, straw, dryGrass_windrow, chaff, silage, forage, pigFood, compost, woodChips, Beer, bread, hmilk, sugar, flour, cake, cherry, plum, saladMix, yogurt, cabbage, redCabbage, cookingOil, coleslaw, reibekuchen, steamedPotato, washedPotato, strawberry, stoffrolleMK
Larger objects
Port, Railway station, Airport, City, Villages, Tunnel systems, lighthuse, radio tower, transport systems
Number of fields 17
Field 1-2-3-4 is owned by grass 1.
The map can also work with trained trains. To do this, the contents of the attached train / new directory must be copied to the correct location of the original FS17 program (it is recommended to copy it from the original library before copying).

C: \ Program Files \ Farming Simulator 17 \ Farming Simulator 17 \ data \ vehicles \ train

In this case, a trained and otherwise formulated train fitting will be run.

The power and volume of some machines and equipment I use and suggested for the map have been changed. It is only recommended to use these devices, of course everyone uses whatever equipment you want.
I have attached the basic equipment I have proposed to the map (defaultVehicles \ new \ Machines and modes required directory). In this case, the defaultVehicles.xml file must be replaced in the map.

The Proposed machines and modes directory contains the methods that can greatly help the game.

Growth rate has been accelerated for arable crops.
You can personalize it according to your preference in the growthControl.lua file in FS17_GrowthControl mode by changing the current values.

Growthcontrol.maxnumfruits = 20;
growthcontrol.fruitnames = {[0] = "wheat" [1] = "grass" [2] = "rape", [3] = 'barley' [4] = "maize" [5] = ' Not used ", [6] =" potato ", [7] =" sugarBeet ", [8] =" sunflower ", [9] =" soybean ", [10] =" oilseedRadish " "[12] =" spelled "[13] =" oat "[14] =" rye, "[15] =" hops "[16] =" redCabbage "[17] =" onion " [18] = "carrot" [19] = "lettuce", [20] = "cabbage"};
growthcontrol.growthhours = {[0] = 3, [1] = 0.1 [2] = 3, [3] = 3, [4] = 3 [5] = 0, [6] = 3, [7] = 3, [8] = 3, [9] = 3, [10] = 3, [11] = 3, [12] = 3, [13] = 3, [14] = 3, [15] = 3 [16] = 3, [17] = 3, [18] = 3, [19] = 3, [20] = 3};

If you want the factory setting, you can delete the FS17_GrowthControl mode from the MOD directory.
Good game!


  • Seb


    2017-07-22 18:40
    a chier !!!!
  • Fred
    2017-07-22 21:42
    Tout a fait d'accord avec toi seb ,au lieu de nous faire une petite carte ,il nous balance une carte monstrueuse avec des routes a ligne jaune d'un mauvais gout sans compter le reste,revois ta copie Monsieur VASZICS.
  • Vaszics
    2017-07-22 22:37
    Mr. SEB and FRED!I'm so glad to get you up again. There are a lot of maps on the net that just make the objects on the two base maps and publish it. I'm telling you that many like such maps. Yours sincerely, Mr. Vaszics!
  • Lolo2015
    2017-07-23 00:06
    quelle horreur !!!
  • Vaszics
    2017-07-23 12:00
    Dear LOLO1025!I would like to see the non-horror map you made.
  • Hulio
    2017-07-24 09:46
    Love your maps, but could you possibly make the roads wider and more realistic sizing for semi trailers?
  • Vaszics
    2017-07-24 11:13
    Dear JULIO!I did not specify the size of the roads, but I used only the previous road width. I think, with the slightest care, the saddle can fit. I suggest you take a longer distance, use the tunnels, there is no vehicle traffic.
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