Farming simulator 2019 mods
Map + Handbook for the Saxonia V3.1
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Map + Handbook for the Saxonia V3.1

Hello everyone,

Version Handbook for the Saxonia V3.1
Please unpack the manual.

Version 3.1 final
As already announced, I was forced to re-work this map and remove the objects concerned due to discrepancies due to some obstructed objects. This concerns:
• Fish farming
• Caviar production
• FishForelle cold storage
• Weaving
New were installed:
• Pallet factory
• Pallet bearing for the empty pallets
• Brewery
• Hops farm
• Weaving
In order to make pallet production meaningful, empty pallets must now be delivered for all productions. The mill, the bakery, the saltworks and the weaving mill are the exception. Weaving still requires the racks for weaving.
In order to supply the whole productions with empty pallets, I have installed a second sawmill. This is located next to the pallet factories. The pallets warehouse was set up on the square of caviar production.
The brewery needs the production of beer, water, empty pallets, barley and hops.
The hops can be produced not far from the sugar factory. The production runs through the factory script and therefore no growth can be seen. In order to produce the hops, fertilizers and compost are needed.
For the weaving a different weaving was installed. It requires wool, racks and diesel for production.
Furthermore, some optical errors were corrected. All display boards on the outer bearings were adjusted again.
And now I wish you a lot of fun on the final final version of Saxonia.

So now it is time. After several weeks of indefatigable tinkering, despair, but also a time when Marhu.net became almost my second family and Google my second boyfriend, I finally managed to present my first public map to everyone.
The map was created on the basis of the empty 4-fold map provided by Kastor. A few highlights have been used to breathe life into the map. There are 4 outer bearings, all of which can be seen as separate and independent bearings. Each tank has a tank. There is also a car farm and a tank on the farm.
Directly in the yard are the stables for cows and pigs, the sheep can be found in the northern direction in the immediate vicinity of the farm.
Water is available at the cow and sheep farm and can be obtained free of charge at these locations. Further water connections exist in the industrial area at the sugar plant, as well as on the site of plant and seed production. In both of the last mentioned objects the water is payable.
For all friends of placable mods, I have created several blank industrial surfaces. So one is not forced to turn off its mods in the field.
There are 5 active and 4 usable train tracks installed. On two routes there is in each case a transfer station, where for technical reasons you can not immediately transfer to the train, but at least unload and immediately load with the train. You only have to change to the train.
The 5th route was planned for transporting animals from the cattle trader to the stables, but the project still failed due to a lack of livestock.
There are 57 fields, the smallest is about 2 hectares, the largest is 161 hectares. So all sizes are available and offer something for every taste. In the large field, I have switched off the missions, as the first fruit is always potatoes planted in the field. With the original potato harvester from Giants you need weeks until the field is empty. At field 37, possibly also 35 and 36 must be partly harvested or sown, since underneath the field (s) the Colli of the field mass is still and therefore the helper stops working.
According to the latest information, the card is MP-compatible. Minor errors are still fixed, but they do not affect the game experience.
A big thank you goes to sushidelic and Spieler11 for the grandiose support and advice with the Mapbau. Also a big thanks to my two test players, Mik and wegerenz. Without these 4 people I would never have come so far with the map.
For questions or support, I am available exclusively at Marhu.net. I ask everyone to take any problems from PN's distance.

Texture: Giants
Scripts: Marhu / kevink98 / joker301069
Idea / concept: FalPos

more scripts
Black Sheep

AdditionalMapTypes: BlackSheep

Kastor: fermenter silo, wood chopper, feed mixer pack, slaughterhouse
Marhu: Fireplace
kevink98: MilchTrigger (collection and sale), slurry storage
Arii: various objects
slowtide63: Soybean milk production, sawmill, logistics warehouse
farming2001: Chapel with bell
HarryBo: Tankstation
Nils23: Digital displays
Player11: Airport, tram
Nick98.1: Road signs
auWgl: bio diesel refinery
San_Andreas: HoT Seeds & Fertilizer Production
Mod_Toaster: pig chopper storage, heating plant for wood chips and silage
GTX Mods: Multi Storage Shed
atze1978: Road construction kit
ema1987: Seed and fertilizer storage
HenkieNL: Balestorage
Katsuo: Biomass field
Niggels lighting
Farmer: Mountain 3D
VASZICS: Roadpack with bridge
Bauer heini: Shell filling station
AKA_Boroda Joa: sugar plant
Blacky_BPG: Hoftankstelle
Farmer_Andy: CompostMaster, parts from the H-Milk salesstrigger
Adstrip made by Beunheas (deHeasMachinery, Beunheas, Model, Texture and Idea
BaTt3RiE and Kobold Koby: fish farming, caviar production, fish ware storage (version 3.0 only)

The_Wanderer: Weaving

GE Mapping: Brewery

M-S_Buschi: Hopfengarten

CREDITS airport and tram

Modname: Wire mesh fence
Authors: 112TEC

Modname: Strassensystem
Authors: atze1978

Modname: walkway
Authors: Luculus

Modname: buildings, vehicles
Authors: BernieSCS

Modname: Restrictions
Authors: BlackyBPG

Modname: Vehicles
Authors: EKKI

Modname: Lighting
Authors: LKXstudios

Modname: wheel tower
Authors: Rummelboxer

Modname: Deco
Authors: From Holland Modding

A special thanks go to OldFrank for the installation of the Multifrucht and to the woodmichel for the drawing of the snow mask as well as the installation of choppedStraw.

Technical support and advice:

sushi delic


routes Conference

Team Multiplayer

Forest Agricultural Team Games Community

User Guide

Trollhausen and sani-rpl

I thank all modders for their objects I have installed. Should I have overlooked someone, or someone want to recognize his object and be mentioned by name, I will follow it in the next version of my map.

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