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Farming simulator 2017 mods
River Po FS17 by Vaszics v1.1
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River Po FS17 by Vaszics v1.1

Guide
River Po FS17 by Vaszics 1.1
Amendments to version 1.0:
Construction of Soybean processing plant and the associated temporary storage facility.
Creation of ball storage and new straw and grass sales point.
Compostmaster conversion (no longer just straw and manure can be given).
Reduction of the number of two aircraft (bomber and fighter) from two.
Clarify PDA map for better visibility and clarity
Adjusting the hmilk factory input-output trigger.
Construction of a viaduct in the north.
I loaded a trailer for the transport of non-bulk goods (booze, beer, hmilk, etc.)
(MAN_polupricep.zip) into the MODPACK package.
Smaller landscaping, decorations
River Po FS17 by Vaszics 1.0
The creation of the map was largely helped by the fact that many of the FS15 had downloaded it. Of course, the basic idea and some old forms blend with the new elements. I hope you will like it and many will play with it.
In my opinion, the information map is well-documented, so I'm just making a few basic listings.
The map is 4x
Key data
Factories
Cannery, Cake Factory, Refinery, Bakery, Hmilk, Distillery, Sawmill, Sand, Sugar Factory, Compost Master, Plum Garden, Cherry Garden, Mill, Fermenting Silo, Dryer, Forage Factory, PigFood factory
Store
BGA, Construction, Gardencenter train, Farmshop train, Port of grain mill train, Bufallo Grill, Power Plant, Graintrans 1-2, Woodtrans, Grain mill Water mill, Horse stable, Manure-slurry processing , City, City grain, Selling cotton (Airport)
Fruits
wheat, rape, barley, maize, sunflower, soybean, potato, sugarBeet, chaff, grass_windrow, dryGrass_windrow, silage, straw, woodChips, forage, pigFood, hops, oat, rye, triticale, spelled, onion, carrot, lettuce, compost , Manure, liquidManure, booze beer, bread, hmilk, sand, sugar, flour, cake, cherry, plum, saladMix, yogurt
Larger objects
Port, Castle, Railway station, Electric Hydro Plant, Airport, City, Villages
Fields 15
Each field is owned by grass 1.
The map can also work with trained trains. To do so, you must copy the contents of the attached TRAIN subdirectory to the correct location of the original FS17 program (you should make a copy of the original library before copying)
C: \ Program Files \ Farming Simulator 17 \ Farming Simulator 17 \ data \ vehicles \ train
In this case, the assembled train assembly shown in the accompanying drawings will travel.
The power and volume of the machines I have used and proposed for the map have been changed. It is only recommended to use these devices, of course everybody uses whatever equipment they want.
In accordance with the previous practice, the map contains the most important proposed equipment (the defaultVehicles.xml is included as basic machines).
Growth rate has been accelerated for arable crops.
You can personalize it according to your preference in the growthControl.lua file in FS17_GrowthControl mode by changing the current values.
Growcontrol.fruitnames = {{0} = "wheat", [1] = "grass", [2] = "rape", [3] = "barley", [4] Not used, "[6] =" potato ", [7] =" sugarBeet ", [8] =" sunflower ", [9] =" soybean ", [10] =" oilseedRadish " "[12] =" spelled "[13] =" oat "[14] =" rye, "[15] =" hops "[16] =" triticale "[17] =" onion " [18] = "carrot" [19] = "lettuce"};
(1)= 2, (2) = 2, [3] = 2, [4] = 2, [5] = 0, [6] = 2, [7] = 2, [8] = 2, [9] = 2, [10] = 2, [11] = 2, [12] = 2, [13] = 2, [14] = 2, [15] = 2 [16] = 2, [17] = 2, [18] = 2, [19] = 2};
If you want the factory setting, delete the FS17_GrowthControl mode from the MOD directory.
The modPack attached to the map contains the modes I use during the game. Optionally I suggest these as well.

Vaszics

    Comments
  • Ich

    Ich

    2017-05-07 13:11
    FPS - 10 Shit
  • Seb

    Seb

    2017-05-07 13:27
    que c'est moche
  • Vaszics
    2017-05-07 13:39
    Dear ICH and SEB!I seem to manage to keep the standing water alive. I am delighted that you have come to this conclusion after a long study. What if you could have played the map. Please be sure to mark the maps you've made from zero so that I can criticize it. Sincerely, Vaszics
  • Seb

    Seb

    2017-05-07 14:50
    VASZICS bande de gros baraqui que de la merde chez vous en map
  • Vaszics
    2017-05-07 15:27
    ERespecté SEB!Je suis désolé, je ne comprends pas bien, les Français ne sont pas le meilleur de ma connaissance, je suis juste un Hongrois muet. Le nom de la carte est ce que le mot se réfère à des excréments?
  • @vaszics
    2017-05-07 17:14
    Vaszics, thank you for continuing to bring mods to FS, I appreciate your work!
  • Thanks vaszics
    2017-05-07 17:26
    thanks vaszics for this great map thanks for your hardwork on giving us these mods
  • Go get chicken
    2017-05-07 17:58
    lol this mod suck ass
  • Jose rocha
    2017-05-07 18:19
    Sorry for my English (Portugal) I like the map ... but I got a mistake on one of the trains ... because it comes in twice in water places and I have to leave ... and the other would like to know if you can remove the excess of vehicles That are standing on the map, thank you for the map
  • Vaszics
    2017-05-07 20:07
    Oi JOSE ROCHA!O arquivo FS17_VehicleWaterBreak.zip resolver o problema da água. Incluído no pacote. Você tem que colocar o diretório MOD. A máquina está disponível em muitas estações ao redor das decorações da máquina. Com a ajuda da GE pode ser removido do mapa. O jogo não é afetado.
  • Jose rocha
    2017-05-07 21:30
    Muito obrigado pelas dicas, o mapa está bom e com os tamanhos ideais de terrenos...bom trabalho
  • Murderinspree
    2017-05-11 21:30
    will not load on dedicated server. server returns message after attempted load of mod: mod not supported, fam sim 17 mods only.
  • Vaszics
    2017-05-12 03:15
    Hi MURDERINSPREE!I downloaded it as a test and installed the system. It works perfectly for me. Try adding the file River_Po_FS17_by_Vaszics.zip in the empty MOD directory and the full contents of the Machines and MODPACK libraries. It must work.
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