Farming simulator 2019 mods
Silage cutter v1.0
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Silage cutter v1.0

Some are still familiar with the LS13 and LS15.
The cutter can mill silage, chaff, dung, hay, grass, straw and woodchips compound feed etc.
It's washable!
You can choose the color.
The router has the same function as a shovel and because I am too lazy to shovel I have built this router.
There is a new design later, but for now you can do something with the old one.
Have fun :)

Modell: chrisu70
Textur: chrisu70
Script: chrisu70
Idee / Konzept: chrisu70
Tester: chrisu70

  • Trebbia
    2016-12-08 19:08
    beautiful but I have a collision problem just been mounted, going forward looks like bumps something and the tractor is raised
  • Sfx


    2016-12-08 22:36
    Having the same collision problem
  • Dapperdan
    2016-12-09 00:29
    I'm also having the same problem, plus even though there are no errors, I'm receiving a warning that keeps repeating itself over and over. My normal 18k log file increased to over 60k. It doesn't show up on the PDA map or in the items listing. I loved this in FS15 and was looking forward to using this in FS17, but for now it's shelved. Hope you can fix these few things.
  • Deafgamer
    2016-12-09 03:39
    Close, but needs collusion fix before it's officially ready for prime time.
  • Guest
    2016-12-09 07:28
    I was able to get it fixed it no longer drops the collisions
  • M


    2016-12-09 08:04
    Loved this thing in FS15. However not only the collision problem as previously mentioned it caused a 15 fps drop just having two of them on my map and not being near them. Sold them and the fps jumped back to normal instantly.
  • Guest
    2016-12-09 22:45
    How were you able to fix it because I would like to use it but can't figure out how to keep it from dropping the collisions
  • Guest
    2016-12-10 06:00
    change the 2 collisions listed in the log from static to kinetic
  • Collision
    2016-12-10 12:01
    Hi...you can solve the collision problem by extending the pipe right away, it seems the pipe somehow collides with the ground when it is not extended.
  • Tacos
    2016-12-10 17:08
    how do you change the collisions listed in the log?
  • Guest
    2016-12-11 05:36
    I can only find the support collision where is the other collision
  • Guest
    2016-12-11 06:01
    it would help if you could post a video showing how to change the two collisions listed in the log
  • Guest
    2016-12-12 00:19
    Here's how you change it:1. Open Fraese.i3d preferably with notepad ++2. Look at line 205 and 207. One of the parts in the line says 'static="true"'3. Change static="true" to kinetic="true"That will get rid of the log errors.
  • Guest
    2016-12-12 15:55
    don't change to support collision only the 2 listed in the log is has to be done in GE and I don't do videos maybe when I get time ill re upload
  • Ray


    2016-12-15 06:47
    I tried to fix the collisions in but could not find the above lines. Sure hope some one can fixthis as it is a very nice piece of equipment. I did find a couple of lines that had static=true but they did not look the same as above.
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