Work RPM v1.4

DESCRIPTION

This mod increases motor RPM when using hydraulics tools (moving tools), tipping, unfolding, lifting or rotating implement etc. and show RPM Hud.
- RPM increase to these values by default:
- movingTools - minMotorRpm + 15%
- tippings - minMotorRpm + 40%
- folding / unfolding - minMotorRpm + 30%
- lifting / rotating implement - minMotorRpm + 30%
- folding / unfolding pipe - minMotorRpm + 10%
- you can set work RPM for any action in your VEHICLE XML file (see readme.txt in zip)
- you can deactivate increasing RPM for any action and it will be saved in your savegame for each vehicle
- RPM color switch to red when rpm reach 80% of maxMotorRpm

Controls:
- deactivate workRpm for tipping - "KEY_lctrl KEY_KP_1"
- deactivate workRpm for folding - "KEY_lctrl KEY_KP_2"
- deactivate workRpm for rotating - "KEY_lctrl KEY_KP_3"
- deactivate workRpm for lifting - "KEY_lctrl KEY_KP_4"
- deactivate workRpm for movingTools - "KEY_lctrl KEY_KP_5"
- deactivate workRpm for pipeFolding - "KEY_lctrl KEY_KP_6"

If you find any errors or issues, let me know in comments or to [email protected] and i will fix it in next version.

CREDITS

kenny456, Xentro, Webby

Similar modifications
COMMENTS

Commented on 2021-03-20 15:40:21

this is in the base game so a pointles mod

0
Reply to comment
kenny456
Commented on 2021-03-20 15:40:21

In the base game, motor rpm increase only when turn on implement!

0
Reply to comment
my
Commented on 2021-03-20 15:40:21

Dont work after customizing the vehicle.

0
Reply to comment
kenny456
Commented on 2021-03-20 15:40:21

What exactly dont work?

0
Reply to comment
MY
Commented on 2021-03-20 15:40:21

Also will be nice a UI scale.
But nice mod, please continue.

0
Reply to comment
MY
Commented on 2021-03-20 15:40:21

onDraw

0
Reply to comment
MY
Commented on 2021-03-20 15:40:21

oh, there is a ui scale, ill tweak it for myself (ui 70%)

0
Reply to comment
Commented on 2021-03-20 15:40:21

Is it possible to add a feature to this to be able to control RPM's manually up and down with input bindings?

0
Reply to comment
Commented on 2021-03-20 15:40:21

Kenny456
rpm on harvesters go up when in base game and it also puts a hud in the way of enhanced vieical of the two enhanced viecal is best

0
Reply to comment
kenny456
Commented on 2021-03-20 15:40:21

Sfestates: on harvesters it is in base game, but if you can read, this mod increases rpm for many actions

0
Reply to comment
Commented on 2021-03-20 15:40:21

This was never implemented in FS17. It was created for FS15. 2 games later and here we are... I hope this works.

0
Reply to comment
kenny456
Commented on 2021-03-20 15:40:21

Koalat: Yes i created this mod for FS15 but here is also my version for FS17

http://www.modhub.us/farming-simulator-2017-mods/work-rpm-1-3/

0
Reply to comment
Commented on 2021-10-14 19:11:15

any possibility to have keybinding for sertain rpm value? So the rpm dont go down right after crane stops moving or something

0
Reply to comment
Write a comment