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Farming simulator 2019 mods
Chop Shop Mods CSM ULTIMATE WORKSHOP v1.0.10
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Chop Shop Mods CSM ULTIMATE WORKSHOP v1.0.10

This is the ONLY Workshop and/or Machine Shed that you will ever need in FS19 folks!

This COMPLETELY CUSTOMIZABLE, Hi-Tech, and MOST ADVANCED WORKSHOP to EVER come to Farming Simulator will provide you with a an experience that you will only get from a Chop Shops Mods creation!!!!  This CSM ULTIMATE Workshop allows you to customize your shop while IN-GAME to have (0,1, 2, 3, 4, or even 5) Hydraulic Vehicle Lifts, (2)  specifically configured for Tractor + Trailer Combos, CUSTOM CSM Lighting by Chop Shop Mods, Hydraulically raising platforms for Two-Story vehicle storage access, and MUCH MORE!!!

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Initial vFAITHv Outer Structure - vFAITHv, OUTLAWGAMING for FS19.
 
CSM ULTIMATE Workshop was EXTENSIVELY modified by over a 95% edit and compelete rework from-the-ground-up by Chop Shop Mods (CSM Modding) for FS19.
 
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FS19_Changelog (v1.0.10):

- Extensively reworked over 95% of the original vFAITHv mod structure, cleanup, and conversion of the '.i3d and '.xml files for CSM ULTIMATE Workshop v1.0.10 initial release into FS19
- Completely reworked ALL staticLights including 100% CUSTOM NEW "CSM Lighting" commercial grade lighting fixtures and CUSTOM CSM blue accent roof lighting throughout the entire Main and Secondary Workshop areas
- Added tons of various shop decor/tools to the internal visuals of the Workshop
- Added CSM Custom Two-Story, walk-around, balcony for additional access/storage capability within the Main Shop area
- Added CSM Custom Two-Story parking garage structure for additional access/storage capability within the Secondary Shop area
- Added (2) hydraulically operated, flush-with-floor, hidden lifting platforms within the Workshop which allows for Two-Story Workshop access for several additional vehicles/trailers
- Added capability of (5) vehicle lifts to be added within the Workshop...(3) standard length vehicle lifts and (2) extra-long semi + tractor trailer length vehicle lifts
- Added ability to show/hide all (5) vehicle lifts from directly within the Workshop via onTrigger activations from within the in-game placeable itself!
- Replaced all old vFAITHv doors and windows with fully see-through tinted glass and added double-pane glass to the inside of each of the large hanger style font Main and Secondary shop acces doors
- Completely replaced all realLights within the entire placeable mod including both inside and outside realLights for increased visibility both inside and outside of the placeable during night time
- Added a complete concrete sub-floor beneath the entire Workshop structure itself...both Main and Secondary Workshop areas
- Added all the neon signs and front large hanger door CSM Decals
- Added additional wall hanging picture frames throughout the inside of the Main and Secondary Workshop areas
 
Please visit these Modders on Facebook and YouTube:
 
Chop Shop Mods (CSM Modding) @  https://www.facebook.com/groups/ChopShopMods/
Chop Shop Mods YouTube Channel @ https://www.youtube.com/channel/UCaTNcE9Csj00o98dADItuQQ
 
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Proper Installation and setup prep BEFORE using the CSM_ULTIMATE_Workshop_v1_0_10 Mod:
 
1.) Downlaod the Mod "CSM_ULTIMATE_WORKSHOP_v1.0.10.zip" and place the "CSM_ULTIMATE_WORKSHOP_v1.0.10.zip" directly into the following directory for standard FS19 in-game use...DO NOT UNZIP THIS FILE OR YOU ARE ON YOUR OWN FOR ANY SUPPORT ISSUE(S)!!!:
.../Documents/My Games/FarmingSimulator2019/mods/
 
2.) Navigate to the following location on your computer and delete the "shader_cache" folder to remove all unnecessary cache storage from FS19 that may be present...this may also/likely speed up your FPS (frames per second) speed in-game as well!
.../Documents/My Games/FarmingSimulator2019/shader_cache
 
3.) Make sure you have downloaded the "PlaceAnwhere" Mod for FS19 and installed it in the correct mods/ folder location noted above.  If you do not already have this mod in use, please download it from the following link...
http://www.modhub.us/farming-simulator-2019-mods/place-anywhere-mod-1-0/
 
4.) Open FS19 and select the "CSM ULTIMATE Workshop v1.0.10" Mod from the Mods list for use in-game and open your saved/new game. 
 
5.) Next you MUST first use the in-game GIANTS Terrain/Landscaping Editor in order to "flatten" a level pad big enough to place this Mod on and put down your desired ground texture prior to placing the Workshop....the physical Mod size x/z is 40x84...so it is NOT small and it is going to need a pretty large pad to sit on!  If you do NOT do this, on any in-game map the CSM ULTIMATE Workshop will likely NOT be leveled properly by the in-game "clear area" command and you will almost be guaranteed to end up with weeds/grass/crops inside your NEW shed after placement...so DO NOT SKIP THIS STEP!!!  If you choose to skip this step...don't bitch to me about it in the comments because YOU WERE WARNED!!!
 
6.) Once you have finished leveling and texturing the pad/area for your NEW "CSM_ULTIMATE_WORKSHOP_v1.0.10.zip" to be placed on....GO SAVE YOUR GAME 3x BEFORE YOU EVEN GO INTO THE STORE AND BUY THE SHED!  This shed is so massive, that if you try to move the placeable shed around on the map too rapidly or pan + osciallte simultaneously too rapidly, it may cause the GIANTS engine to crash, especially on Low Graphics settings machines...so DO NOT SKIP THIS STEP!!!  If you choose to skip this step...again, don't bitch to me about it in the comments because YOU WERE WARNED!!!  
 
7.) Once  you have your leveled pad and saved your game 3x, then go a place your brand NEW "CSM_ULTIMATE_WORKSHOP_v1.0.10" onto your map and ENJOY!  Note: if you are trying to place the "CSM_ULTIMATE_WORKSHOP_v1.0.10" and FS19 keeps telling you it can't be placed here...lower the placement height of the shed (LB + Right stick...using XB1 controller).
 
8.) Once you have the "CSM_ULTIMATE_WORKSHOP_v1.0.10" Mod in-game, there is just one last and VERY important step to complete in order to get the Mod in-snyc with the Map.  Please enter into the "CSM_ULTIMATE_WORKSHOP_v1.0.10" in-game and REMOVE all (5) of the hydraulic vehicle lifts from the shop using the "DO NOT PUSH" trigger buttons found on the East, West, and back walls of the Workshop.  AFTER you have removed them all, go press the "DO NOT PUSH" trigger buttons once again to show all or just the lifts you wish to have present inside the Workshop.  If you do NOT perform this "syncing" process to initiate the Workshop with the map, none of the controls on any of the lifts in the Workshop will be displayed/activated until AFTER performing the "syncing" process!  AFTER completing this final syncing step, your brand NEW "CSM_ULTIMATE_WORKSHOP_v1.0.10" Mod is now ready for use and will blow your mind with the number of features, functions, and storage capabilities this FRANKENSHED holds for you!
 
Please Note: this Mod was optimized strictly for High and Very High Graphics setting users ONLY and may not appear in-game on Low/Medium settings machines as pictured here!  Additionally, this Mod was rigorously tested on several different in-game and third-party mod Maps to ensure the error log was completely cleansed in order to have (0) ERRORS IN THE LOG upon loading or use of this Mod while in-game!!

Please visit these Modders on Facebook and YouTube to see more of our work:

Chop Shop Mods (CSM Modding) @ https://www.facebook.com/groups/ChopShopMods/

Chop Shop Mods YouTube Channel @ https://www.youtube.com/channel/UCaTNcE9Csj00o98dADItuQQ

    Comments
  • Ethan
    2019-03-03 09:40
    9 4
    Very nice. Thank you! Any chance you'll be releasing those sick tracked trucks?? If so would we have a plain color option?
    • Chopshop
      2019-03-03 10:04 Send message
      18 4
      The CSM Snow Trax....the metal 3D tracks won't be released until we get LUA scripts that allow them to scroll. The Fordzilla v2.0 tracks (the TALL one's), I may have those coming to a mod folder near you in the near future. Still working on fine tuning and completing the scripting on the hundreds of store combinations I gave that truck.
  • Keith
    2019-03-03 11:39
    4 4
    OMG!! 30 tractors could fit in the front part with room to walk around!!! All the lifts work perfect. Very impressive CSM...Very well done guys!! Thanks alot for this well made well tested Mod. !! 10/10.OTHER READERS: READ HIS DESCRIPTION VERY CAREFULLY. It will work!
  • Bigdaddydrew
    2019-03-03 13:39
    3 4
    great work you guys! can really appreciate all the fine tuning an hard work yall put in, i will be waiting for the beautiful trucks to be released !
  • Chopshop
    2019-03-04 07:23 Send message
    0 2
    Please make sure you follow ALL of the noted (8) steps in order to make sure everything works properly folks...especially #8 otherwise the Lifts will NOT work!
  • Chopshop
    2019-03-04 07:28 Send message
    1 2
    Also please note that a placeable cannot have both a sellingPoint trigger (icon out front) and a buyingStation trigger (fuel tanks on the side) in the same placeable mod without a special LUA script that I currently don't have. Therefore, the mod was setup for the sellingPoint function to be the active trigger function for now in front of the shop with the orange tractor icon since vehicles need to be repaired WAY more often than refueled.
  • Chopshop
    2019-03-04 07:31 Send message
    1 2
    However, for those who may want it instead, I put the buyingStation code in for the refueling trigger to work for the tanks if somebody wants to have the refuel option instead of the sellingPoint option which can very quickly and easily be flipped with a 1 line code change in the xml. If you would like to have your mod flipped to the buyingStation for refueling as the default trigger instead, please let me know and I can walk you through that quick and easy process to switch it.
  • Name
    2019-03-04 07:51
    3 2
    awesome mod just added four of them bad boys to my farm you should get that truck in game that thing is sick but anyway great work
  • Ulrichhn@tonline.de
    2019-03-04 13:58
    3 2
    fehlt nur der Verkaufspunkt. Toller Mod
  • Name
    2019-03-04 13:59
    0 2
    Comment...
  • Knottypine
    2019-03-04 15:20
    0 3
    @CHOPSHOP, if you cannot have both triggers, I'm curious why you would have the fuel station at all? Personally, a garage like this I would imagine its purpose would be mainly to repair vehicles. People can easily add another placeable for fuel. Speaking of repair, looks like the repair trigger is outside the actual repair bays?
    • Chopshop
      2019-03-04 19:09 Send message
      0 2
      I did it purely for flexibility and future support. As I noted it is just a 1 line code change...some don't care about the sellingPoint and may want the fuel option more if they don't use wear on their mods. My hope is I can find a LUA script that will support both soon and then I can just post a new *.xml and the LUA script that folks can just drop into their mod folder in the mod and then they won't have to demo their existing Workshop just to get the fuel trigger to work.
    • Chopshop
      2019-03-04 19:13 Send message
      0 2
      The reason why I put the sellingPoint (aka Repair trigger) outside is because it is more of a PITA to have to pull large equipment into the shed just to repair them...especially like all the large Flexi-Coil implements and etc.
  • Bobthebuilder
    2019-03-05 01:54
    0 2
    only complaint for me is, it seems like its scaled a little big. walking up the stairs and passing by the people, you look like your 3-4ft tall. I also have the 6x6 in there right now and it looks small in the building. other then that, its a sweet shop ( also couldn't find the button for the middle lift. was able to remove the rest of them)
    • Chopshop
      2019-03-05 03:11 Send message
      1 2
      It's meant to be big to accommodate a ton of stuff in it. As far as the middle lift...the "Do NOT Push" button for it is right next to the one for the first lift over on the wall...no idea how you could have missed it.
  • Knottypine
    2019-03-05 06:23
    1 2
    @CHOPSHOP, thanks for your replies. Yeah makes sense. What makes your garage stand out from others is the fact that it's actually quite huge, so the trigger inside would fit better than other garages out there. But I do see your point about larger equipment... For those I use the service trailer.
    • Chopshop
      2019-03-05 06:31 Send message
      1 2
      Once we get the proper LUA scripts that allow you to do multiple functions for placeables I would like to put one inside the shop, leave the one outside the shop, and have the fuel tanks working with the refueling trigger all at the same time...but who knows when that will happen.
  • Swamp fox farms
    2019-03-05 09:02
    1 1
    This is indeed one BAD ASS shop. Everything works as intended. Definitely keeping my eye out for Fordzilla to be released. Bad ass truck, needs a bad ass shop after all. Great job CSM
  • Ethan
    2019-03-05 13:40
    1 2
    Thanks for the reply, CSM. And for those unaware, there is a Portable Tool box mod, that I choose to slip a few of around most of my bigger shops just to feel like my repair bays are repair bays when there is already a trigger for said mod XD That's what I did for the Expendables first shop :3
  • Nickthehic
    2019-03-06 03:22 Send message
    4 1
    Very well done. Best garage if seen yet.
  • Nickthehic
    2019-03-06 03:23 Send message
    0 1
    I've*
  • Greasy1986
    2019-03-10 19:47 Send message
    1 0
    love the shop thinking about adding another 1
  • No

    No

    2019-03-27 08:40
    0 1
    sexy person on the pating get rid of it
  • Kamden
    2019-03-27 22:47
    0 2
    email me the mod zip
    • Chopshop
      2019-03-28 21:20 Send message
      1 0
      Is this your first time using the internet??? The download link is on this page!
  • Smith
    2019-03-29 22:14
    0 0
    My question is how did the squad make all the three front lifts work, they were going down, can you please make that happened ?, please.
    • Chopshop
      2019-04-01 09:38 Send message
      0 0
      Dude, if you READ the directions I posted here in the mod description you will know how the lifts work! Specifically read Step #8!
  • Name
    2019-04-06 18:26
    2 0
    that thing looks sweet
  • Anonymous
    2019-04-16 01:28
    0 0
    I like it, but I would like it a lot better if you released a version with no graphics/pictures on the interior
    • Chopshop
      2019-04-16 09:39 Send message
      0 1
      Learn how to edit then and you can remove them.
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