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Farming simulator 2019 mods
Follow Me v1.3.0.6
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Follow Me v1.3.0.6

Currently only for Singleplayer -- Attention

Changelog 1.3.0.6:
- Hiding the HUD-text after 5 seconds. Player must issue another 'Follow Me'-input-action to vehicle for displaying HUD-text again.
- Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting 'no more crops' to harvest.
- Reduced 'is blocked'-notifications, when obstacle/collision is detected.
- Removed superfluous 'title' and 'description' XML-tags from ModDesc.XML, for languages that are not shown in (the in-game) ModHub anyway.

Changelog 1.2.0.3:
- "Quick-tap" keys activation threshold changed to '0.3 second' (was previously '150 ms')
- Attempt at obstacle/collision detection

Changelog 1.1.0.2:
- Fix for causing error: "/specializations/Plow.lua(680) : attempt to compare number with nil"

Ever wanted to have some vehicles follow you around the map?
With "Follow Me" you can (though not backwards driving).

Issues
- [KNOWN ISSUE] Multiplayer is not yet supported
- [WONT FIX] When FollowMe is active, it is not possible to control attached equipment
- Some translations are probably wrong

Decker_MMIV

    Comments
  • Klyden-dk
    2019-04-25 18:43
    0 0
    How does this work…….?
  • Instructions in photo #2
    2019-04-26 06:15
    2 0
    Instructions/hotkeys are in photo number 2, in the pictures up there ^^^
  • Name
    2019-04-26 09:26
    0 2
    Comment...
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