Description (excerpts):
- Mercenaries (helpers) must learn and gain experience, thereby increasing the speed of their work and, of course, their wages.
- The employee is your employee, you, in principle, must pay the base rate regardless of whether he is busy with any work for you
or not. When calculating the amount of wages, the acceleration of time does not matter: 60 € / h both in real time and 60 € / h with acceleration x120.
- This involves economic thinking, and not just hiring assistants, only if you really need them on an ongoing basis.
- The assistant can be dismissed only after 7 days from the moment of his employment.
Version 1.9.0.6:
specialized training fixed during work
Version 1.9.0.7:
correction for calculating consumption / harvest values based on experience
fixed sprayer function for experiential consumption / harvest values
Version 1.9.0.8:
Fixed bug when closing / canceling / closing the game
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- 4 Comments
- 404 Downloads
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4 years ago
COMMENTS
I like the idea of this. However, I am concerned with a couple of things.
1) What determines experience? Does the employer determine the quality of the performance?
2) Does the worker become more accurate with increased experience?
I worry that with an increase of experience and an increase in wages, if the worker just performs same crappy work as hired helpers, only faster.
I downloaded this mod, and when I tried to exit the game, it locked the game up. I couldn't even open a menu. Mod needs some work.
good idea!! fix this errors in looping
020-02-24 18:45 C:/Users/MIKI/Documents/My Games/FarmingSimulator2019/mods/fs19_helperadvanced/scripts/HelperAdvanced.lua:1649: attempt to index local 'helper' (a nil value)
2020-02-24 18:45 Warning (script): Unknown entity id 54193 in method 'getTranslation'.
2020-02-24 18:45 LUA call stack:
2020-02-24 18:45 dataS/scripts/player/Player.lua (1547) : getTranslation
2020-02-24 18:45 dataS/scripts/gui/hud/FieldInfoDisplay.lua (398)
continue this error
Fixed bug when closing / canceling / closing the game
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