Porta Westfalica v2.5

DESCRIPTION

The map recreates the surroundings of the Porta Westfalica rudn around the Wiehengebirge and the Weserbergland.

Version 2.5
Fruit types:
Asparagus incorporated as a new fruit, added to the crop.

productions:
Malt production: (wheat or barley and water and chips = malt out)
Beer production (hops and malt and water out = beer out)
Yoghurt production (cherries and plums and sugar and milk = yoghurt out)
Schnapps production (wheat or rye and potato and water and chips = schnapps out)
MilkMax (Milk out and Milk out)
Potato washer (potatoes and water and diesel = washed potatoes and compost out)

The washed potatoes can be tied to the big conveyor with the trailer and compost on the small conveyor
be removed with the shovel.

New fill types:
Yogurt, brandy, UHT milk, malt, beer and washed potatoes. Liquor, H-milk, beer and yogurt can be added with the included tankers
be transported. At the rear of the MKS 8 a coupling is removed, so that you can hang several behind the other.

Warehouse:
For all new fruit and filling types the bearings are extended; the farm filling station also serves as
Bearings up to 56,000 l. The central warehouse for the products (opposite the dealer) expands for the new products.

More minor bugs fixed.

No new savegame is required, just insert the new productions into the items.xml of the savegames according to the instructions.

In addition to the district town of Minden, there are the villages Hahlen, Häverstedt, Barkhausen, Bergkirchen and local mountains.

Your farm is located on the edge of the Wiehengebirge, the chickens, pigs and sheep are located directly on the farm, the horse farm is outsourced a bit away from the main courtyard. At the farm silos for cereals, fruits, chopped straw, silage, straw, hay, grass and all kinds of fruit are harvested, which can be harvested on the map.

There is a purchase station for seeds and a fertilizer / lime / pesticide directly at the farm. At both stations, the purchase price is much cheaper than at the dealer. There is a water trigger to fill the water trailers (water from the own well is free) and there is a water store to drain a trailer that still has some residual water in it to transport another good, eg milk. One can do in the LS 19 no more emptying more.

On fruit varieties there are all standard fruits and as additional fruits onions, carrots, white cabbage, red cabbage, hops, rye, spelled and tobacco. For everything are stock available. Field 1 is equipped as a hop field with rods and wires.

There are electric cutterbar shelves for space-saving storage of the cutting units. The shelves for the small reapers from the Holmer sink into the ground.

There is a ferry crossing the Weser, which is designed as animatedObject. The transverse grooves are necessary because otherwise the vehicle is not "taken". You should go on the ferry, get out of the running vehicle, press the left mouse button, (then the ferry departs) and immediately get back into the vehicle. Then you are also taken and man can possibly with a little gas to ensure that the vehicle remains on the ferry and not thrown off. If the ferry is on the wrong side, you can pick up the boat at the quay with the mouse button.

There are 4 pet dealers, one for each species, look around, there are signs. There are two shopping malls where you can buy all the fruits if they are missing in the warehouse, but be careful, the prices are salted.

There are 2 BGA installed, a small under the TV tower and a large on the canal with 3 bunkers each 90,000 L and huge transit silos for silage production. The walls have to be so thick because the block sizes of a 4-fold card are much larger and otherwise the shredded material trickles through the walls. This can still happen with the small BGA, which I could not change for reasons of space.

There are 88 fields of different sizes defined, the total area is about 1000 HA, next to 3 meadows are fenced, these can be harvested, without having to worry about further (no fertilizing, grooming, etc.), the yield is still extremely high, disadvantage you can not use a helper but mow the grass yourself. There are also various forest areas for all friends of Holzwitschaft.
Most fields are available in blocks of two, there is often great potential for the self-enlargement of the fields available.

The starting fleet is quite impressive, as the fields are pretty big and the tracks far, I thought, I offer you something.

The transport missions are installed, where I have increased the yield significantly, so it's fun to drive them. You can explore the map in this way very well to find your way around later. You also get money for it.

A small harvest pack for the additional drought is included. A full version with color choice (so you can differentiate the harvester) and larger volume is available at https://www.nexusmods.com/farmingsimulator19/mods/38 and a holmer pack at https://www.nexusmods.com/farmingsimulator19/ mods / 37

So, more I can not think of right now.

I wish you much fun

Your GMCW

CREDITS

I thank all the modders whose buildings / objects I have used. Due to the number and the fact that they come from old versions of the game, this can not name all by name. If someone wants to find his work and be mentioned in the credits, I ask for short message, then this is done immediately.
Thanks to Schubi for his script, which allows the productions and the release for installation in the map.

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COMMENTS

Commented on 2021-03-20 15:40:21


This map is not suitable MP, because the productions in the MP do not go

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Commented on 2021-03-20 15:40:21

That is why it the new download did not work. Thanks Mario.

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Commented on 2021-03-20 15:40:21

c'est quoi le MP sinon une belle carte mais dommage que les routes sont pas assez large pour les grosses machines

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Commented on 2021-03-20 15:40:21

A very nice map. You've done a lot of work. As a player, I would suggest that you place some grain sell points closer to the farm.

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