Sudhemmern Multifruit v1.6.0.0

DESCRIPTION

For the new year I present you the Südhemmern map for the LS 19.

Version 1.6.0.0 Multifruit
1. Wild growing fence posts removed
2. Individual red cabbage removed at the entrance to the feed mixing hall
3. Shafstall Palettenspawner shifted by 20cm, so that it no longer collides with the shelf. Ground marker adjusted accordingly.
4. Floating house located at the industrial plant
Fixed a fence on Meadow 2
6. Lantern on the Eimo out of the way
7. Bakery flickering gates fixed (texture swapped)
8. Water storage with signage installed at the yard for emptying of water trailers
9. BGA fixed so that it can be bought and operated by other courts in the MP to defuse low terrain changes around the Hubbel to the silos.
10. Fixed some field edges.
11. roof of the shelter at the wash area equipped with a collision (no blind flight anymore if you drive through it)
12. Fixed various collisions (added where necessary, removed where irrelevant)
13. Slightly raised the roofs on the grain silo to reduce the texture's Z-fighting. ClipDistance is set uniformly to 350 so that the roof appears together with the building in the self-field and not first the roof and then the building.
14. Reset point for vehicles slightly shifted to have more space for potato storage hall out.
15. Ground marker inserted in the yard grain silo for filling
16. Sugarbeet_Haulm Texture changed so that no leaf remains appear when sowing over the seed texture. But the leaf remains fall away after harvesting. This is a bug from Giants.
17. Laundry at the yard lowered by 18cm to get better ground adaptation.
18. Remove stone wall specularmap (glossmap) to remove the unnatural and deep black drop shadows.
19. Removed at box 13 collision on some utility poles and traffic signs
20. BGA bunker capacity increased to 90000Liter (The bunker is the part where your silage will dump for processing)
21. Field14 removes a fence element to widen the driveway
22. Field07 Grass corner removed and fieldArea redefined
23. EIMO Specularmap removed during milk processing to remove drop shadows.
24. Remove pig grouse Specularmap to remove drop shadows.
25. White cabbage and red cabbage Diffuse texture and normal map for the fillplanes replaced and Materialholder adapted accordingly
26. Wood chips added to the yard at the straw store and sign changed
27. Roof on the BGA equipped with collisions
28. Building fences placed in front of the gates of the feed mixing hall to avoid further inquiries whether the hall is working or not. These fences can also be sold through the shop again.
29. Reduced shine on the cutterbar shelves and control boxes.
30. Manure was added to the sales stations garden center and sewage treatment plant.

To make the changes to points 2, 3, 8, 9, 10 and 17 visible or active, please follow the update instructions.
Unfortunately, it is not possible to apply terrain modifications to the Landscaping tool, as changes have been made to the terrain on the map itself.

The main courtyard is equipped with warehouses for all types of fruit, straw, grass, hay. There are also storage facilities for manure, manure and milk.
At the farm are the species cows, pigs, sheep and chickens, the horses are outsourced to the horse farm.
At the farm you can buy fertilizer, seeds, crop protection and lime directly at a lower price. In Hille there is a shop on the Landi, where you can buy all goods and fruits at the normal price.
The map has 43 fields and 2 meadows. The meadows are designed so that you do not have to care for them, they just grow after, there is no helper operation there, as with the hand mow.
All gates can be operated, the cutterbar shelves and flaps also work. There you will find switch boxes near where the triggers are installed.
All sales stations are displayed in the mini map.
I have attached some pictures. If you know the map from the LS 17, you will quickly find your way around, even if some things had to be changed.
I wish you all a happy new year and a lot of fun in the game.
Your GMCW

CREDITS

GMCW

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COMMENTS

Commented on 2021-03-20 15:40:21

I always loved this map, but without all the extra stuff available in the FS17 versions, it's pretty naked (I know that it's a problem with all the maps for now).
I wonder why we need a harvester for each root crop and the cabbages though. That's quite a steep price, and I thought that the headers were expensive.

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Commented on 2021-03-20 15:40:21

nice map you did a outstanding job

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Commented on 2021-03-20 15:40:21

I totally agree Alex2ruote. FS19 has yet to be released in it's entirety, leaving the mod community without the tools they need to really start making top quality maps we've all come to love and expect from the Giants FS series. It's really disappointing and confusing why they didn't get this done during development to have it ready at release or shortly after. At this point, FS17 is still the better game due to all the production mods and utility scripts available. I guess we need to make n

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