Extra Utilities v1.0.2 1.6.4

DESCRIPTION

A few months ago I started tinkering with Minecraft modding as a way to better learn java. I had no serious intentions of ever making a proper mod so I basically threw in every silly and stupid idea that came to me. Most didn't work or were impractical for a real server but there were a few that I felt had potential and even some that I heard other users wishing they had. So I've decided to take the best ideas, polish it up and release it to the community and see if anyone else likes it.

 

Version 1.0.2
- Enderthermic pump will now work in all dimensions by default (you can change this in the config)
- Increased damage done by exploding ingots to maximum to ensure players cannot survive
- Change Energy transfer nodes to display energy in terms of RF (should help prevent an overflow problem)
- Fixed liquids not being filtered
- Fixed unstable nugget recipe not working
- Fixed transfer nodes with multiparts transferring back into inventories
- Fixed Energy nodes checking for TE3 machine connectivity on the wrong side
- Fixed Energy nodes crashing when there are vastly different energy requirements for different machines
- Fixed a minor energy transfer node loss/dupe bug
- Fixed code to suppress a non-issue error spam in chat logs regarding an unregistered IC2 tile entity
- Other minor optimisations to transfer pipe code

Version 1.0.1
- Magical wood can now be used to boost enchanting tables. Each block of magical wood increases the max enchanting level by 5 levels
- Fixed missing IC2 API classes
- Fixed crafting recipe for Mod Sorting pipes being assigned to Crossover pipes
- Fixed creative menu adding drums for improperly registered fluids
- Fixed an issue with energy transfer to TE3 machines

Version 1.0
- Added Retrieval nodes
- Added Energy pipes
- Added Crossover pipes
- Added Mod Sorting pipes
- Added Gravel road
- Added Dark glass
- Added Semi-stable nuggets (allows safe but expensive creation of non-exploding unstable ingots)
- Added "strange tree" world gen to the deep dark
- The deep dark now doubles non-vanilla ores.
- Golden bags of holding can now be 'enchanted' with magic wood. They will remain in the player's inventory on death at the cost of their enchantment.

- Energy nodes support TE3 power and convert RF <-> MJ automatically
- Energy nodes have a small power drain (very small) to prevent power loops
- Energy node buffer changed to a 3200 MJ max
- Energy node searching is now displayed while holding the portable scanner
- Transfer nodes and filter pipes are now multipart compatible
- All multipart compatible blocks can now be placed into existing multipart structures.
- Enderthermic pump now supports IC2 and TE3 power
- Enderthermic pump works on other liquids
- Basic Filing cabinets insists that all items contained must have the same ore dictionary registration, or no registration whatsoever.
- Trading post now works with any creature that implements IMerchant.
Unstable ingot tools don't take damage from their primary normal use.
- Item filters can be placed inside other item filters to effectively increase the number of available slots.
- Portable Scanner gives additional info when used on TE3 and IC2 machines
- Registered unstable ingot ore dictionary references ("ingotUnstable", "nuggetUnstable", "blockUnstable")

- Fixed spike crash
- Fixed blocks being improperly registered as 'glass' in the ore dictionary
- Fixed liquid transfer nodes not respecting item filters
- Fixed drum spelling mistakes
- Fixed crash related to secret transmutation recipe
- Fixed exploit that allowed easy crafting of unstable ingots
- Fixed integer comparison crash with filing cabinets and trading post
- Fixed filing cabinet crash related to items being drained and another item being inserted in the same tick
- Fixed ender transmitters disappearing from energy node on server start

Version 0.3.5
- Added: ForgeMultiPart microblocks created using blocks with Connected textures will now connect under certain conditions.
- Changed: The Deep dark destination portal will now spawn at y > 120.
- Changed: Mobs in the deep dark will spawn regardless of light level (magnum torches/chandeliers still prevent spawning).
- Changed: Mobs in the deep dark are much more likely to spawn at lower levels rather than higher ones.
- Changed: Enderlillies now randomly spawn an extra seed when grown and harvested on End stone (2% chance).
- Changed: Regular Filing cabinets will store items with the same id or have the same ore dictionary registration
- Changed: Regular Filing Cabinets capacity increased to the equivalent of a vanilla chest.
- Changed: Compressed blocks, Colored stone bricks, Decorative Glass, Ender-Obsidian and Decorative Stone blocks registered with ore dictionary.
- Fixed: Missing BuildCraft API crash.

Version 0.3.4
+ Added Decorative glass blocks
   Thickened Glass
   Edged Glass
   Glass Bricks
   Golden Edged Glass
   Obsidian Glass
   Swirling Glass
   Glowstone Glass
   Heart Glass
   Square Glass
   Sandy Glass (intended as a recipe item but can be placed in world)
- Fixed portal recipe defaulting to an alternate recipe (which used diamond blocks and nether stars instead of unstable ingots and compressed cobblestone)

Version 0.3.3
- Fixed Dirt and Gravel not generating
- Improved crash handling for Transfer nodes
- Fixed crash related to missing portal id

Version 0.3.2
- Fixed debug console spam
- Fixed crash related to missing BC API
- Fixed crash related to missing recipe components
- Added client option to disable portal texture animation

Version 0.3.1
- Fixed a duplication bug
- Fixed missing compressed cobblestone recipe
- Fixed a rendering issue
- Fixed Magnum torches not working
- Fixed Transfer nodes eating items

Version 0.3
+ Added Filing Cabinets.
+ Added Ender- Lilies.
+ Added Various Node Upgrades - Mining, Full Stacks, Ender Energy Transmitter/Receiver, Creative.
+ Added Portal to the Deep Dark.
+ Added Deep Dark Dimension.
- Transfer Node will generate water/cobblestone when placed in a suitable arrangement.
- Liquid transfer nodes internal buffer tank increased to 8 buckets.
- Transfer nodes base speed doubled.
- Transfer node speed can now be upgraded to a maximum of 64 operations per second.
- Transfer nodes recipe changed.
- Transfer nodes speed upgrades recipe changed.
- Drums placed in the world can now have liquid inserted/extracted with buckets and other fluid holding items.
- Drum capacity reduced to 256 buckets.
- Drums can be now have liquids inserted/extracted from either the top or the bottom.
- Drums broken with a pickaxe (or any other appropriate tool) will preserve their internal liquid level.
- Nerfed Iron spikes drop rate for 'rare' items to 20% of what it was previously.
- Gravel bricks recipe changed, 4 gravel -> 1 gravel bricks.
- Magnum torches prevent passive (non- screaming) endermen from teleporting closer to them (they can still teleport away)
- Magnum torches no longer prevent peaceful mobs from spawning.
- Magnum torches compatible with Forge MultiPart.

Version 0.3a (1.6 prerelease 3a)
- Fixed decorative block id conflict (note that placed decorative blocks may disappear from the world)

Version 0.3 (1.6 prerelease 3)

+ Added new Decoration Blocks (recipes and names are placeholders)
    - Border Stone
    - Edged Stone Brick
    - Ender-infused Obsidian
    - Frosted Stone
    - Gravel Bricks
    - Smoked Quartz
    - Unstable Ingot block

+ Liquids can be filtered with 'Item Filters' - just double-click a liquid-container into a slot to select that liquid.
+ Filters can now be inverted by placing them in a crafting table with a redstone torch. It will then accept everything except the items specified.

- Transfer nodes are disabled and reset when they receive a redstone signal
- Transfer nodes work properly with inventories with non-standard stack limits
- Fixed energy nodes crash
- Enderthermic pump power decay now fixed (redstone engines should now work)
- Changed Magnum torch texture to better blend in with other blocks

Version 0.3 (1.6 prerelease 2)

- Added: Forge Multipart compatability:
- Pipes can now have microblocks placed on them
- Colored Bricks/Planks can now be made into microblocks and will render using the chunk palette. Note: If they're not rendering correctly try using the latest version of Forge Multipart.
- Numerous other blocks also added to Microblock registry.

- Changed: Right-clicking a paintbrush on a vanilla brick/plank block in the world will convert it to a colored version of the same color-type as the last colored block the paintbrush shift-right-clicked.
- Changed: Updated Inventory tweaks compatibility for the golden bags of holding
- Changed: Altered golden lasso recipe to require gold nuggets
- Changed: Removed naming feature from golden lasso
- Changed: Buffed Magnum torch to work over 128 blocks
- Changed: Drums now require steel if Railcraft is installed.
- Changed: Drum must now have liquids inserted into the tops and pumped from the bottom


Version 0.3 (1.6 prerelease 1)

- Updated to 1.6

- Added Drum (will need balancing)
- Added NEI Help Integration
- Added Rationing pipes
- Added Computercraft integration to the trading post and transfer nodes
- Energy Transfer Nodes are now much more intelligent about distributing energy.
- Cursed earth buffs mobs that walk on it with speed and damage boosts
- Redstone timer can now be deactivated with a redstone signal
- Watering can makes flowers grow on grass
- Wither boss rarely drops division sigils
- Silverfish will rarely drop silver nuggets (if nuggets are available in the ore dictionary)
- Right-clicking on a rain muffler allows you to permanently toggle rain sounds for you.
- Node upgrades can be placed in the GUIs of transfer nodes


Version 0.2.4g
- Changed: Ender-thermic pump will now replace any non-source lava blocks with stone, although you will only get lava from proper source blocks.
- Fixed: Empty item filters in filter pipes crashing the game

Version 0.2.4f
- Fixed crash when placing items into chests with solid blocks above them
- Removed some debug text that was spamming console

Version 0.2.4e
- Golden bag of holding now compatible with Inventory tweaks
- Fixed crash when using non-item transfer nodes

Version 0.2.4d
- Fixed a duplication bug
- Fixed Magnum torches not calculating directions correctly

Version 0.2.4c
- Various minor bugfixes

Version 0.2.4b
- Fixed: Filter pipes not correctly prioritizing directions that match the item being transfered
- Tweaked: Code for Golden bags to help prevent infinite loops

Version 0.2.4a
- Config: new config option to allow Ender pumps to work in all dimensions
- Fixed: Server-side bug related to magnum torches

Version 0.2.4
+ Added: Ender-Thermal Pump
+ Added: Redstone Clock
+ Added: Magnum Torch
+ Added: Filter Pipes
- Fixed: Transfer nodes losing their internal inventory on restart.
- Fixed: Unstable ingots being valid crafting ingredients without a count-down timer being triggered.
- Fixed: Bug with Rune of Thanatos from Thaumic Tinkerer
- Changed: Added 'Does not stack' warning to unstable ingots.
- Changed: Chandeliers now prevent mob-spawns in a 16 block radius.
Edit: Stuff I forgot to add during the initial release
- Changed: Watering can can now be used to put out fires, and if used on yourself it has a chance of 'emptying'. In addition using it on lava will cause lava to flow much faster.
- Changed: Division sigils can now spawn in temples

Version 0.2.3b
- Fixed: Crash related to Trash can not cleaning up tile entities properly

Version 0.2.3a
- Changed: Node Upgrades now work linearly, not exponentially
- Fixed: Dupe Bug
- Fixed: Custom recipes not working correctly with certain items


Version 0.2.3
+ Added: Liquid Transfer Nodes
+ Added: Energy Transfer Nodes
+ Added: Item Filters
+ Added: Node Speed Upgrade
+ Added: Golden Bag of Holding
+ Added: Ethereal Glass
- Changed: Tweaks to Transfer node code - now unable to transfer through unloaded chunks.
- Changed: Transfer Pipes can now be altered with Buildcraft compatible wrenches
- Fixed: Numerous minor bugs

Version 0.2.2a
- Fixed: Fatal Rain Muffler bug
- Changed: Spikes and Conveyors are 'harder' blocks.
- Changed: Slightly altered collision boundaries on Spikes so items shouldn't get stuck on sides.
- Changed: Text on Division Sigil to be slightly clearer

Version 0.2.2
+ Added: Spikes
+ Added: Watering Can
+ Added: Sonar Goggles
- Changed: Rendering on Unstable ingots and tools
- Fixed: Peaceful Tables/Cursed Earth not spawning non-vanilla mobs

Version 0.2.1a
- Optional update to fix a rendering bug on Transfer Nodes

Version 0.2.1
- Updated to 1.5.2
+ Added: Rain Muffler
- Changed: Conveyor block now a full block.
- Changed: Etheric sword damage depends more on targets armor.
- Changed: Transfer node, extraction rate doubled (still slightly slower than a vanilla hopper)
- Fixed: Transfer nodes not being loadable from the correct side.
- Switched to Realtime Obfuscation.

Version 0.2
+ Added: Blackout curtains
+ Added: Colored Wood planks
+ Added: Cursed Earh
+ Added: Trash can
+ Added: Division Sigil
+ Added: Healing axe

+ Added Helper: Recipe: Peaceful Nether star
+ Added Helper: Recipe: Fast obsidian mining

- Changed: Replaced Foliage Axe with Healing axe
- Changed: Peaceful Table now requires a sword to be placed in an adjacent chest
- Changed: Explosion from unstable ingot no longer destroys blocks (but still damages nearby entities and items)
- Changed: Creative/Console spawned unstable ingots will not explode.
- Changed: Nerfed Erosion shovel, now only destroys one block at a time (still destroys sand/gravel above mined blocks)
- Changed: Recipes for Colored Bricks/Wood and Golden Lasso

- Cosmetic change: Creative tabs automatically sorts blocks and items into respective alphabetical orders
- Cosmetic change: Peaceful tables have a new model
- Cosmetic change: Adjacent one-way pipes that are both instructed not to feed into each other will not visually connect
- Cosmetic change: 'Primed' Unstable ingots now have basic visual effect to show how much time is remaining.

Version 0.1.3
- Fixed crash related to colored bricks on dedicated servers

Version 0.1.2
- Fixed dedicated servers not working

Version 0.1.1
- Fixed bug with Trading Post

Version 0.1
Initial Release

CREDITS

RWTema

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COMMENTS

Commented on 2014-03-09 01:57:24

hey, i can't find any information on thickened glass. what is its durability vs, say, regular glass, hardened glass, etc.?

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Commented on 2021-03-20 15:40:10

how do u install the mods?!

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