Daniels Random Events v1.5.1 1.43

DESCRIPTION

Changes in V1.5.1:
Made fully compatible with 1.43.


Changes in V1.5:

Copied across the channels (Drain Covers) events from ATS and updated the models to include collisions.

Created new versions of the asphalt patches events and updated the models to include collisions.

Created my own versions of narrow roadwork events

(4 versions: cones, barriers, cones no people, barriers no people)

Made the roadwork barriers and arrow roadwork signs retroreflective

Created own version of single lane roadwork events

Over 30 possible different start scenes

Different versions for different road types

Country specific versions

No people just damaged road surface versions

Created hard shoulder only roadwork events

Country specific versionsNo people just damaged road surface versions

Replaced roadwork signs on hard shoulder with my VMS sign version

Removed the 'urban_area' limit from the 'city' one lane roadwork events

Made them spawn under the same conditions as the 'city' one lane accident events

This is because currently the 'urban_area' tag is not working correctly in the game

Made them dynamic and added lots more variations for 'start' and 'end' scenes as well as both 'barrier' and 'cone' versions

Added the 'city' narrow roadworks events back in but without the 'urban_area' limit

This is because currently the 'urban_area' tag is not working correctly in the game

Made them dynamic and added lots more variations for 'start' and 'end' scenes as well as both 'barrier' and 'cone' versions

These events only use a small portable 'roadwork' sign as opposed to the 'non-city' narrow roadwork events that use a lot of signs

Made them spawn under the same conditions as the 'city' one lane accident events except that they are also allowed on single lane roads (this means that they will also spawn on country roads, this might be changed in the future)

CREDITS

danbywinby

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COMMENTS

Commented on 2022-01-24 12:00:53

v1.5.1 from 2 january

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