John Deere 9770STS Combine Pack V3.0

DESCRIPTION

John Deere 9770STS Combine Pack V3.0
I hadn't planned on updating this pack this soon but someone on YouTube done a review on V1.0 (my first attempt) and basically trashed this mod over a few minor problems which were being addressed or already fixed and made little to no mention of the additional crops or the effort that goes into matching ever thing up which really ticked me off :(

Here's V3.0 for all the haters ....
- Fixed Dual Tire version's center of mass issue which caused it to not steer well at high rates of speed!
- I scaled the combine's pipe out farther so if you want to pace along side the combine you no longer clip through the 650FD header.
- I re-named the 24 Row Corn Header XML & I3D files because it bothered some people that it had "NewHolland" in the name!
- I made it so the ladder on the Dual Tire version is now animated just like the Single Tire version.

I would like the fix the clipping issues with the combines themselves (doesn't bother me though because I'm using them to harvest and not trying to walk through them like some people) but I'm not even sure how to go about that.

I hope this pleases everyone now ... that I'm sure it won't but what the hell ... it's all I can do!   If you think you can do better ... by all means do so and save me the trouble!  I'm just a tinkerer so my skills are limited but I didn't see anyone else putting forth the effort with these combines for multi-fruit maps so I made the mistake of trying I guess.  Personally, I think these combines have come along quite nicely considering there original states.

Let me know what you think or if you're able to help me out with the clipping issue ... I'm all for some help or advice =)

If you guys really don't really care and think my work sucks ... please inform me so I'll stop wasting my time and I'll happily go back to altering mods for my only personal use!

CREDITS

ATM Modding, RaFaZR, T0bi69, FORMULA_1, RealDairyFarmer

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COMMENTS

Commented on 2014-05-17 12:11:41

Checkout pic #2 ... that is a dual tire tractor that has had the tires scaled out 30% larger with a small narrow trailer (Beco Trailer) ... still not clipping through 650FD header so this shouldn't be an issue anymore unless your using something with insanely large tires in which case that's your problem and not mine =)

This will be the final version unless some cool new crop is added to a bunch of maps that can be combined =)

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TJ
Commented on 2021-03-20 15:25:53

there is a mod that takes care of the multi furit maps!
great job on the combine

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Commented on 2014-05-17 15:42:54

What mod is that?

I'm not aware of a mod that will alter fillPlanes, thresher particles, etc. by dropping it into your mods folder.

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Commented on 2021-03-20 15:40:10

Yes nice header, and the multifruit mod does add fruit planes to all equipment, to the closest match, also seed cleaner is a good mod also

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Commented on 2014-05-17 16:34:53

I'll have to try that out with some other combines.

... I do use Seed Cleaner though =)

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Commented on 2014-05-17 17:13:39

Nice work... wasn't even aware of issue in front till you mentioned it ... lol.

I wouldn't let what someone thinks on YouTube bother you ... opinions are like a-holes ... everybodies got one.

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tj
Commented on 2021-03-20 15:25:53

the multi fuirt mod on modhoster!!! it will work with just about every combine with most any crop,

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Commented on 2014-05-18 03:38:53

Ok ... maybe I'm missing something but I downloaded and installed the "ZZZ_addMultiFruit" script and it does nothing!

Tried it on the map AgriKult ... oats & rye ... the stock Deutz 7545 RTS combine + CaseIH 9120 ... nothing.

Looked at script ... nothing even remotely indicates to me how it's going to match up particles, fillPlanes, and such because there are no DDS files ... were is it getting it's graphics information to even pull that off?

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Commented on 2014-05-18 04:28:26

Seeders cycle through available crops ok ... but harvesters do absolutely nothing ... tried them all. Not sure if it's a conflict with another mod or what ... going to remove the one mod I think might be screw with it ... if that's not it them I'm at a loss.

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Commented on 2014-05-18 04:39:47

Pulled every mod except the map and ZZZ_addMultiFruit ... harvesters still don't work!

So much for that .... I knew there was a reason way back when that I went to the all the trouble of altering these combines in the first place ... probably why =)

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Commented on 2014-05-18 04:43:11

Stock seeders did cycle through all available crops correctly if you can call that a pro seeing how easy it is to alter a mod seeder to plant additional crops.

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Commented on 2014-05-18 22:06:57

It's good to see a modder listening to the reviews and critics and releasing an edited version, a lot don't, credit there well done :) clipping is a rigid body issue, easiest way to create a collision is to duplicate the body in giants, delete all the insides from the duplicate so you are left with just the body and no triggers.

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Commented on 2014-05-18 22:09:22

In user attributes>shape select non renderable, which turns it into a skeleton, then in rigid body select 'dynamic' from the drop down and tick 'collision' only. Cut and paste this new collision box into the main transform group and anybody trying to walk through the model is Guna bang their head :)

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Commented on 2014-05-18 22:30:50

Thanks Disco ... I'll give it a try =)

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tj
Commented on 2021-03-20 15:25:53

what version of the "ZZZ_addMultiFruit" do you have because there have been serval improvements and updated versions released

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Commented on 2014-05-19 01:05:51

i watched the video from dertebbers and i thought about getting the combine before he said all the bad stuff but now that's it's fixed i'll get

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Commented on 2014-05-19 04:40:12

TJ ... I downloaded the lastest version V2.1 from Modhoster.

I'm also using the lastest version of FS 2013 v2.1.0.2 ... maybe that's what's causing the problem. Not sure why the seeders function correctly and the harvesters don't =(

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Commented on 2014-05-19 04:44:26

JOHN DEERE ... give it a try on a map like Long Castle v4.1, Bellevue, AgriKult, etc. ... that's were these combines really shine .... large multi-crop maps are so much more fun when everything is matched up for a realistic experience (just my opinion) =)

I'm getting ready to tackle the collision issue and if that works out ... there will be a V3.1 uploaded (combines only) and we can finally say that these combines are 100% finished.

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Commented on 2014-05-19 09:39:05

4 hours later ... no success!

Tried everything ... nothing worked. Did make feederhouse solid but once header is attached it goes back to a non-solid ... lol.

I did make it so you could no longer walk through the tires ... other than that ... complete failure.

This problem is way beyond my skill level ... unless someone else fixes it consider it finished!

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Commented on 2014-05-24 20:50:25

due to your shitty attitude in the description i almost didnt download these, instead of being a whiney little spoiled ass brat, maybe you should have been taking the critisism with a grain of salt, that and do some better testing in the first damn place so you can fix the issues BEFORE releasing.....

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Commented on 2014-05-26 13:30:37

"whiney little spoiled ass brat" huh?

You know what ... you just saved me a bunch of time and trouble ... thank you!

I never realized that testing them would solve all my problems ... lol ... pure genius!

You know ... you should be the one working on these combines ... you're clearly better at this sort of thing than I am.

What should we look for in the next release version? It's all yours .... good luck =)

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Commented on 2014-07-30 00:31:25

RealDairyFarmer do you have a page were I can find some of the mods you worked on or made?

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