Farming simulator 2017 mods
Ringwoods Map Update V1.71
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Ringwoods Map Update V1.71

Ringwoods Map Update v1.71


 V1.7 464mb zip, Ringwoods Map Update, Multiplayer YES. Map opimised via 2nd GE pass to reduce size. Ringwoods 1.71 is log error free .

Important Change:  You need to unzip the file and you will have RingwoodsV17update and 5 other zip files plus a short notepad readme. Place all zip files in your mod folder. The included AnimationMapTrigger has the functions for the Gates, Roof and Doors to the new chicken fattening shed at the North Farm.

 Starting equipment is better than basic and worth +999k if sold towards mods.

 It would be a great help to others If you could comment on how this map performs with your PC system specs. This plays perfectly on our systems with settings set to HIGH and 2xAS , 2xAA enabled. Win7 64bit, 8gb Ram, Xeon quad core CPU's and Geforce 670 MSI graphics cards.

 For players new to Ringwoods the map was based on the original Westbridge map, it has a huge surrounding forestry trail which rings the full map on it's pushed back boundarys without sacrificing any field space. To say a few trees are pre-planted is an understatment and it's a fun place to take a break from farming with an off road pickup. Field layouts have been changed from the Westbridge original map to make a better operating environment. There are 3 large farms, Multiple ways to make money and places to sell. 3 sawmills and a main mill with Marhu's sawmill at it's center. Animal fattening pigs, beef and chickens, Compost factory, Farmer_Andy's new salad factory, 3 fenced empty flat areas for placeable mods, a wool pallet collector and more. The trees have had photoshop work and so have most of the textures in the map making it a beautiful place to farm in.

Mods you will need:
 Animal transport trailer like Marhu's Joskin Betimax RDS7500, A multi trailer and shovel that can transport and tip compost, A multi tanker like Farmer_Andy's Kotte Garant that can transport and fill water, fuel, fertilizer and liquid manure.

 Thanks to all that pointed  out small issues for me to fix or change ready for this update, they have all been addresed.  I'm 1 guy and I make mistakes but I fix them fast if I'm made aware.

New For V1.71.

The main farm silo trigger has been fixed.

The Farm silo's have had a small change.

The main farm silo area in the yard has had a small change to it's layout.

Several floating objects have been fixed.

Collision has been removed from all ash, oak and maple trees and the all the fence end post's(NOT THE FENCING) this frees up extra resources.

The Voll duplicate warning has been fixed.

The Modesc has been rewritten and is fully UTF-8 compliant.

All reported sever issue's have been addressed and all the reported wav and texture sizes have been resized/sampled to under reported limits needed.

 A few more files have been removed from the map files resulting in a small zip package.

Several landscape issues have been corrected.

Digital Silo amounts have been added to the new farm silo's but they flicker like the rest.

For now you no longer get paid for tipping at Ringwoods North or South Farms.

Payments have been increased by distance for deliving Perfect Produce to diner's.

All the tree models replaced before rezip.

PDA Map Updated.

V1.71 END

New for Ringwoods V1.7.

 I thought it would be good to have a flat area on the map for placeable mods so I created 3,  one at the side of CMC Composting, one north of the baseball field and one up behind the sheepzone on the right. All are fenced off, auto gated, have flat ground surfaces and are surrounded by trees. See Pictures. PDA is updated for the 3 areas and I hope you find this space of some use.

 The file system has been cleaned and all junk files and folders now removed.

 The 5 mods that were built into Ringwoods upto V1.6 have been made external like other maps, they are now in zip files to be placed with the map in your mods folder. This should increase the maps compatability and should prevent it from refusing to load for some folks due to mod conflicts. Marhu's water mods is still built in.

 Several dead items have been removed from the scenegraph and around 50 duplicated fence post's that I found when cleaning out the scenegraph.

 The PDA map has been replaced with a new one as it had moved off center, it is also upto date and has new locations and new icons for Perfect Produce sell points.

 Field areas 8 and 9 have a new  layout and it has created the largest field on the map with a nice elevation change. It takes a long time to seed and harvest field 8 with standard equipement.

 You may have noticed in V1.6 3 fields  had buy triggers on mounds, the mounds were visual elevation markers for me but I had no time to implement this. They are now finished and smoothed out.

 I have finished the fencing after a few days work. All fields have autogates and this has changed the way the map plays as you can no longer just cut across land where ever you want to but most fields do have more than one entry/exit point.

 100's more trees have been planted to create avenues along the fenced fields and road ways. More trees have been planted into the maps boundary forestry.

 Malc's compost storage has been implemented into CMC composting's yard and the composting yards silo has been lifted so a Krampe 900 easily fits now. The Yard has also been made wider.

 Conveyors have had work to textures and particle unloading outputs corrected and aligned. Small natural trigger markers have been added to the ground.

 New Chaff storage areas have been added to each farm along with conveyors.

 BioGas Silo's 1&2 have had a tweak which should prevent the bug where they won't fully empty. Silo's 3&4 were not affected by that bug.

 New Digital silo amount displays have been added to the feed stores. They flicker like on most other maps unless close up. I wasted a day playing with them but they will have to do for now. These were a user request and are a trial.

 A small aid for bale storage has been added at the cowshed next to the mix station(South Farm). This will prevent any bales from a stack falling into the cow meadow.

 Farmer_Andy's new salad factory is installed and fully operational in the north. This was a large mod and took some squeezing in. You will need marhu's new multi tanker to fill the fuel, water and fertilizer tanks. The plant fills with wheat seeds only. Once all are full production will automatically startup. The tanks capacity's have all been upped from 10000 to 30000 and the generators fuel capacity has been increased so the plant will run for longer than the placeable version. Perfect Produce has an on site sell point in the warehouse a short front loader lift away, however sell points have been added to the maps diners(lettuce icons on the map) and they pay a slightly higher price for delivery. Night lighting has been added to the Perfect Produce yard like all the other main areas.

 Extra texture work at gate entries and grass verges plus buidings around the map. Many small fixes have also been made in V1.7.

 Starting equipement has been updated.

 There's more but I've forgot and you'll have to look to notice. Stevie.

 Framerate is still silky smooth on our PC's although it may glitch upon first starting the game until the caches are filled. Also at 9pm when the lights come on you may see a performance decrease. Driving around the areas with the lights on will help speed up the caching, make a save point, exit and reload and it should now be smooth.

 As always this map was designed to run on our PC's the spec's are above and it does perfectly. However  I CAN NOT guarantee that it will run, perform and play as intended on your PC system but hopefully it will.

 You are not allowed to modify and re-upload this map without my permission so please don't, make and edit your own maps and mods it's fun.

 You can however use my modifed textures including the trees for your own map and upload them with it. Thanks Stevie.
 V1.7 END.

Original by Giant's, Models and scripts by Marhu, Farmer_Andy, Wizznall and JHML. Mod Map by Stevie.

  • Ty352fg
    2015-05-04 22:27
    Sweet! looking forward to this.Ty
  • Kj


    2015-05-04 23:30
    Bonsoir,ou trouve t'on la-chaux sur la map??? dans le pda elle y est pourtant...
  • Firez34
    2015-05-04 23:44
    Bonjour, un mod Lime est pas dans la carte Ringwoods, merci Stevie.
  • Gamer
    2015-05-04 23:55
    map doesn't show up in mods list
  • Gamer
    2015-05-04 23:57
    lol forgot to unzip
  • Firez34
    2015-05-05 00:01
    Hey GAMER you forgot to unzip it.
  • Redfishbluefish
    2015-05-05 03:01
    Stevie, thank you very much for the countless hours you have put into this for our enjoyment. This is my favorite map and is only getting better with each version. Please keep up the great work> I look forward to seeing what you come up with next.
  • Firez34
    2015-05-05 03:30
    REDFISHBLUEFISH thanks for your kind comment, I have just about finished with Ringwoods I have one great way to make extra money out of(you'll have to wait and see) to implement then I'm moving on to remaking the BjornHolm Map.
  • Trucky
    2015-05-05 04:00
    Thanks Stevie for a Great map.(Best so far) On my computer had to put it on low hardware graphics setting to get to stop the jerking action, works fine now. It looks fairly realistic and has alot to keep you interested. Can't wait to see what else you come up with.
  • Firez34
    2015-05-05 04:13
    Thanks TRUCKY I'm please you like the map and the improvements made. Stevie.
  • Jerry t
    2015-05-05 05:21
    Where can I find water?
  • Kj


    2015-05-05 10:05
    Bonjour,ou trouve t'on la-chaux sur la map??? dans le pda elle y est pourtant...
  • Dmac08
    2015-05-05 11:29
  • Maiklfox
    2015-05-05 12:32
    GOOD MAP...One problem - fences
  • Firez34
    2015-05-05 13:06
    Jerry T the pond at the main farm has a water trailer trigger just reverse a any water trailer into the pond and you'll get a fill icon. Or use any of the water fountains 1 by each house at the north and south farms again reverse a trailer upto one to get the fill icon.
  • Jerry t
    2015-05-05 14:24
    Ahhhh.....Got it. Thanks Firez34. Another question (sorry) what do you transport the wheat seeds in to Perfect Produce?
  • Firez34
    2015-05-05 15:38
    Jerry any normal trailer will do that job for you just unload some wheat from the farm silo's. Remember you need the Kotte Garrant Universal tanker by Farmer_Andy/Marhu for the water, diesel and fertiliser at perfect produce. It's the only tanker that works as mine is not ready yet.http://marhu.net/phpBB3/viewtopic.php?f=137&t=1752
  • Perfect08
    2015-05-05 16:14
    Get a life DMAC08 this is the best map.
  • Jerry t
    2015-05-05 17:30
    Got it.Final question (perhaps) The selling point for the lettuce doesn't seem to work. I placed a pallet of finished lettuce inside the yellow square and nothing happens. I also moved a pallet to one of the restaurants and also placed the pallet inside the yellow square and nothing happens. Perhaps I'm missing something simple...but I've moved wood before and generally all that is required is to get the logs into the yellow square and cha-ching.
  • Firez34
    2015-05-05 18:04
    I've just tested the triggers and they are working for selling lettuce, you can't use the ones in the warehouse they are just for show, even though you can pick them up with a loader they won't sell. Only the full pallets that come off of the greenhouse pallet spawner can be sold when full.
  • Gamer
    2015-05-05 20:07
    the map won't load for me :( and pc spec are win 7 pro 64bit, 8GB ram, i5-4590 3.30Ghz R9 280, primary HD 500GB HDD, secondary 2TB HDD
  • Firez34
    2015-05-05 20:15
    Gamer just try renaming you mods folder so you don't have to move them all. Create a new mod folder with just the Ringwoods files in and if it will load.
  • Gamer
    2015-05-05 20:20
    ok it loaded i must be using to many mods lol
  • Firez34
    2015-05-05 20:25
    No your not, just slowly bring your mods back in and keep checking to see if it loads until you find the one that's conflicting it.
  • Firez34
    2015-05-05 20:28
    If you had Norgeholm in you mod folder it's probably that, the two maps don't get along.
  • Gamer
    2015-05-05 20:30
    i had it on my 500GB HDD and it wouldn't load with all my mods but since its on the 2TB HDD it loads with all my mods
  • Gamer
    2015-05-05 20:32
    and just an FYI i have 5.12GB worth of mods installed which equals to 121 mods
  • Gamer
    2015-05-05 21:16
    why are there 2 sell points at the MH Timber?
  • Firez34
    2015-05-05 21:19
    One is for woodchips for the boiler, the other is for palletboards
  • Gamer
    2015-05-05 21:28
    so does that mean you use the woodchips to fuel the boiler which in turn cuts the tree's into palletboards?
  • Firez34
    2015-05-05 21:52
    No it's separate with the smoke coming out the top and the pipe going into the sawmill. Has it's own tip pit. There's one at every sawmill on the map.
  • Rosberg
    2015-05-05 22:36
    H Firez34Nice map on the Pictures... i've tried withrenaming mods map and only have the 6 zips i new mods map. Still can't load the map. :(Any surgestions?
  • Freestate farmer
    2015-05-05 23:32
    Hey Stevie. I saw one of the topics you talk about renaming folder so that the maps dont conflict with each other. Can you explain to me how to do that? I have been struggling with that thing for a while. Dummy when coming to those things. When is 1.8?
  • Firez34
    2015-05-05 23:44
    Ok just rename the current mods folder to mods2 make a new folder called mods put the Ringwoods files into the new folder play and test, copy your fav mods in and keep testing any that stop it loading pull out. Once done all you need to is rename the folder for the mods in said folder to work.
  • Maiklfox
    2015-05-06 11:52
    I have is 421 mod in the game, and everything works fine ... Frez tell but what with deciduous trees why they are the transparent ... like you ok? ...
  • Maiklfox
    2015-05-06 11:56
    AAAAA fuck GOOGle translator
  • Maiklfox
    2015-05-06 11:58
    as at you with the trees
  • Firez34
    2015-05-06 13:31
    MAIKLFOX I was asked to remove collision on the fencing to improve server performance for someone, but I decided to remove it on the the maple, ash and oak trees as there's more of them. Collision will go back on for the Final Version1.8 single player version.
  • Firez34
    2015-05-06 13:37
    MAIKLFOX Ringwoods was always a work in progress and it's coming to an end. It was a learning curve for me and my first attempt at a map. V1.71 had huge changes in a short time to scripts and resampling of textures and sounds for MP which you can't see in single player bar the tree test. Happily they are all working good for the MP guy's.
  • Maiklfox
    2015-05-06 15:05
    ok .... I will wait ... and decrease the cost per pallet of boards from the sawmill a the 100,000 too much ... so can not to work
  • Maiklfox
    2015-05-06 15:06
    pallet of boards - 100 000
  • Maiklfox
    2015-05-06 15:08
    too much may be not to work
  • Randy
    2015-05-07 16:09
    Hi Stevie....What an awesome map, although I'm unable to load the milk at the south farm. I've tried two different milk trailers, but I'm not getting the milk trigger to work. Any suggestions. Thanks Randy.
  • Firez34
    2015-05-07 16:40
    Hi Randy no your not doing anything wrong a milk trigger isn't in the map yet buddy.
  • Firez34
    2015-05-07 16:42
    I think MARHU did placeable triggers in a pack with a milk trailer, If that's right it'll get you by for now. I'm pleased you like the map. Stevie.
  • Randy
    2015-05-07 18:35
    Ok...Thanks Stevie.
  • Freestate farmer
    2015-05-07 19:41
    OK. I put Ringwoods with my mods in a new folder and named it mods. My previous folder in documents I changed to mods2 with the mods I dont want to mix with Ringwoods. I play the game and all went well with Ringwoods. I save and exit. When I want to start another map,(Borjnholm multifruit) the mods in mods2 folder does not apear in game. Only Ringwoods. Short version... mods2 folder with the other mods does not show in options of game or map. Am I missing something else to do?
  • Firez34
    2015-05-07 20:10
    Did you remember to rename the two folders back ie Ringwoods folder say to mods3 and then your original mods folder back to mods. You can only have one folder called mods which is what the game seeks for at startup.
  • Guest
    2015-05-07 22:51
    Do you have ETA on the final version?
  • Firez34
    2015-05-07 23:08
    A few month's away at least, there will be no more updates until I release it buddy.
  • Redneckpops
    2015-05-08 18:13
    im excited to play the new version thanks in advanced downloading now i enjoy the ringwood map alot
  • Firez34
    2015-05-08 19:00
    Thanks REDNECKPOPS, Stevie.
  • Firez34
    2015-05-08 19:03
    UPDATE WIP for the next version of Ringwoods..So far Multifruit has been successfully added to Ringwoods and is working great although there's a few small errors for me to sort. The chopped straw mod had gone in nicely as well. Stevie.
  • Firez34
    2015-05-08 19:04
    Do other multifruit maps have the darker soil upto the drawdistance, I hate it.
  • Question
    2015-05-08 22:15
    Sorry off topic. You guys know a mod that can be used to fertilizing liquid manure from the cows and its hire able? Basically a slurry sprayer that I can hire. Thanks!
  • Firez34
    2015-05-09 00:01
    You can make any mod Hireable yourself by unzipping the mod, open the modesc with notepad, scroll down to price and set it to 0 and make the dailycost's whatever you want to pay for Hire. Then rezip from the root folder calling it the same name as the original(don't have to be the same name) and delete the unzipped folder you edited. Stevie.
  • Question
    2015-05-09 00:55
    Oh cool didnt know that. Thanks! :) One more question. Could you tell me how can I adjust the selling price of wood planks..just my own purposes. On hard mode they sell for 4000...I want to increase it a little. Thanks!
  • Firez34
    2015-05-09 02:00
    Question is it on the Ringwoods map you want to adjust the price for boards?
  • Question
    2015-05-09 03:44
    Yes the current version 1.71
  • Firez34
    2015-05-09 04:16
    You would have to to unzip the map and open it up in giant's editor navigate your way to the sell point trigger and click on it You will need the window user attributes set to open and where is says price multipliers increase the multiplier number a little, You will need to open the water planes in photo shop and repaint them white before rezipping everything from the root folder.
  • Firez34
    2015-05-09 04:18
    Be very careful whilst in the map01 environment that you don't click, move or delete anything you shouldn't and it's very easy to do if your not used to it. Stevie Funny thing is I've been asked to reduce the boards further by quite a few users for the next version.
  • Question
    2015-05-09 04:41
    Oh thats exactly what I did I changed the priceMultiplier to 3 from 2.5 I think and the price seems to be the same around 4000 on hard mode. Anyway I'll play with it more. Thanks for your quick respond and no I wont touch anything else!Really people want them even cheaper? I did see a comment someone made 100 000 in one pallet? That seems alot I want mine to be around 25 000 per pallets.
  • Name
    2015-05-10 03:53
    nice well done.
  • Name
    2015-05-14 01:37
    more fruits needed sunflower, oats ect,,
  • Firez34
    2015-05-14 01:59
    Name Wait until you see V1.8 It's finished and I'm testing it now for the next day or so. Won't say anymore you'll just have to get it. Stevie.
  • Firez34
    2015-05-14 16:53
    Ringwoods V1.8MF Final is being released here on MODHUB.US first tomorrow. Stevie.
  • Wes


    2015-05-19 00:14
    i need some help when i downloaded the map and opened it to move the zip files to my mods folder winrar keeps giving me an issue saying its unrecognized or the encription is damaged something like that normally i just download mod add to folder and load game im unsure what to do
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