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Farming simulator 2017 mods
Inheritance v0.5 Beta
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Inheritance v0.5 Beta

Not so long ago you saved a womans life and she just left you her entire Estate

Beta0.5
Fixed:
Removed roads from field 11
Removed unused waterplanes
Removed more flying objects & floating objects
Reset Ground Collision map
Added:
ChoppedStraw

In the north there are still untouched areas, in which large fields lead up to mountains, that line cold and beautiful shores
You own the entire valley but huge taxes must be paid to the county for the arable lands so that you can operate the full nearly 1,000 acres of farm.
Enormous fields deserve exporting crops and large paddocks worthy of large herds allow you to survive harsh winters and build a largescale export farming business.
Ways to markets are few and far away so you need to get innovative with the transport to get your products to shipping and the export market but you have your own siding and shipping silos both on the farm and on the local Port.
This card is for those who want an immersive experience where you and the elements alone are within an enormous environment and a realitic long transport route. Course play is the way to go or you can form a long-term multiplayer session
Im sharing this in beta now so the community can help me shape things for the future of the hereditary card. I have deliberately left out many available manufacturing mods because most are available as placeable items, and I want you to fill the card with your own stuff.
I publish this for Easter becasue there are so few cards that match my desires , which is why I made it myself,
Train works and is a massive part of the work of this card.
There is only one routeto markets, and it takes many minutes to get there
Large Silagesilo
Massive streches for realistically large transport
3 homes - 1 large family property
Large Dairy, pigs, sheep
No Errors, no mod conflicts
COMING SOON: sell points that handle export of silage, forage and quality bales.

Model: MOL MODDING
Texture: Giants
Script: Giants, Stevie, Mike
Idea / Concept: MOL MODDING
Testing: MOL MODDING - FS Community
Other: So many parts of this map are not my own I could never thank individuals, I f you see what you made here please let me know so I can honor you specifically but first I want to thank Steve Hobgoblin for first letting me work on his great map Hobbs Farm and I want to thank all modders, even the skinners for the inspiration. Thank Giants for a fantastic game.
Special Credits

Stevie
Giants
FarmerAndy
Marhu
MikeModding
Julian
Arie&WesSteenbergen;
SteveHobgoblin

    Comments
  • Bitcher
    2017-04-22 14:18
    More waste of bandwidth. Why not finish a map and test it before uploading to be shared? Download the same map 5 damn times and restart? Dont be in such a hurry to get your name published ffs. I appreciate your time and effort but damn.
  • Cdog
    2017-04-24 06:59
    You should test your map s before making them public. In field six you have to go either west or north to pickup straw from the combine. Also big gaps in the straw swaths. and a few high mounds that should be leveled. Trying to pick up grass is the same way west or north. Simple testing would of found this problem. Hard to tell what else I might find as field six was the first one I tried.
  • Farmerwilly
    2017-04-24 22:26
    Much improved map from first beta but the large NW field is full of highway samples or something and the implements act wonky 1/3 of the way in when they get close to the bits of highway. Sounds like the straw problem still isn't fixed either.
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