Farming simulator 2019 mods
Pine Cove Farm Final by Stevie v1.4 Final
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Pine Cove Farm Final by Stevie v1.4 Final

Pine Cove Farm Final Update. Minor Fixes.

If you update to this minor fixes you will need to start a new game due to the edit of the tip mask and ground collision map. However you should be able to use certain files from your old Pine Cove Farm Final save with this. The files which can be used are careerSaveGame.xml, economy.xml and vehicles.xml. Do not copy any other files into the new game save folder. This is only to be done if you have a Pine Cove Final Game save already do not do this if you are updating from a non Final version of the map or are unsure how to.

Giants Game Update V1.44 is required for the map.

No part of this map is to be edited or extracted and re-uploaded publically at all without prior permission.

Unzip the downloaded file and place just the maps zip file into a mods folder, move the 2 information text files to your desktop or somewhere safe. The map is tested log error free if you have a problem in the map look for something else as the cause and use your log.txt file for clues.

You will need Farmer_Andy's Kotte Universal Tanker mod for FS2017 for this map. I recommend as always the map is placed in it's own mods folder with no other maps in the folder with it.
Chopped straw v1007 module is needed for chopped straw.
Forage chaffing stage 3 is achieved on most crops with the XDisc cutter.

The map is highly optimised for my own PC systems and especially for Nvidia GTX 980ti and 1080 graphics cards. I offer no support for lower spec PC systems or graphics cards or how the map may play or function or not function. It was made for my systems and to look how I wanted it to and hold a very high framerate with many mods and installed mods running at the same time. The map has over 5 times the object count of a default game map and runs fixed higher settings for many visual improvements.
I can not guarantee that it will work or play as intended but hopefully it will for you and you will get many hours of enjoyment from it.

If you have an earlier version of the map Start A New Game for this final update. Do not copy your old save files into the new save if you want the majority of your progress back edit the new vehicle, economy and career xml files manually. I offer no support for doing so you either know how to do it or don't.

Update list.

Minor changes and fixes made.
Small fix to tip mask in field 1 which prevented a patch of windrow drop.
Small fix to 3 floating bushes and 1 tree.
Tip mask at the open BGA silo clamps removed. You may have to clean this area up now at the open ends from time to time using a leveller or shovel bucket. Hopefully this will help with course play.
Floating tree fixed on the river bank across from field 16.
Duplicate texture removed to prevent server space character warning.

New foliage channels added.
Map repainted with new foliage.
New fruits added spelt, tritacle, sorghum and millet.
Puddles added around the map.
Animated speed boat with night lighting added.
All fruits show in PDA with prices now.
Boat added.
Vehicle spline edited and cars are more hidden from the bay end.
Greenhouses grouped into Mervils.
Pallet sales for greenhouses condensed.
Midland barn added.
Sale prices adjusted to make the map harder.
Terrain changes and fixes added.
Gold coins adjusted where needed.
New PDA map update.
New grassed meadow owned and defined field created at the rear of the cow zone.
New milk triggers added and sales location changed.
New sales points for Liquid manure, manure, compost, slurry and digestate added.
New vehicle storage added.
New Storage added for water, fertiliser, fuel, liquid manure and seeds throughout the map.
Floating hedge corrected.
Compost master conveyer particles rotated.
Field 4 work angle flipped 90 degrees for AI missions so surface angle matches how the field is worked.
Sales points adjusted for new fruits in the map.
New custom sounds added to the map for daytime nature and night time.
Redundant sounds around the map removed like the waves sounds in fields, sawmill sounds at Jeebs and tunnel sounds.
Compost master adjusted for better access.
Gate adjusted into the meadow for better access.
All seed master auger chutes raised for better vehicle access.
Farm yard seed master access improved.
Extra detailing around the map.
Sales points adjusted slightly where needed to provide a cleaner PDA map.
Underwater foliage and detailing added around the map.
Storage capacity increased on certain items.
New Signs and textures added where needed.
Pig Manure Heap Fixed.
Seed and Fertilizer supply at the Midland Barn Added, this cost's you money.
New lighting added where needed.
Field 5 size adjusted.
Look out tower size increased for better access.
Barn sizes adjusted for better vehicle access.
New water driven flour mill.
New working tree nursery.
Water usage reduced on the greenhouses.
Overloading pipe added to the greenhouse water tanks.
Field 6 2 floating trees fixed.
Chopped straw updated to the latest and chopped straw added for all multifruits.
Multifruit foliage and distance textures matched.
All Multifruit Foiliage textures adjusted.
Shovel targets added to sell heaps, compost plant heap, seeds and fertilizer store input triggers, Bio Pro fertilizer, the separators heaps and the Fermenting Silo fill trigger.
Pig food mixer output raised to prevent most tall vehicle hitting it.
Small silage clamp added to the cow area.
Straw Barns width increased for better access.
Tomato Greenhouse placeable added to the farm yard.
Access improved on the cow feed mixer.
Access improved in the BGA exit.
Storage added in the BGA for diesel, liquid fertilizer and fertilizer.
Maple trees added with new darker texture.
More trees added to the natural forestry areas.
Forestry area tested fine with the Damcon tree planter.
Distance tree boundary boards added.
Preview Image Updated.
Adjusted starting vehicles.
Cow Navmesh adjusted.
Cow troughs adjusted.
Gates added to the top end of the cow zone.
Field 2 added to owned at game start up.
There's much more but you'll never notice, enjoy the final version of the map.
Full credits in the extra text files.

Giant's Software, Stevie, Marhu, Kevink98, Farmer_Andy, Nils23, Webalizer, Blacksheep, Luke_BK, Kastor, FSModding, and Eisberg.

  • Bartus
    2017-03-15 18:27
    it does not start
  • Firez34
    2017-03-15 18:48
    Unzip the first zip, place the map zip into the mods folder, have Giant's game update V1.44 installed load and play. It works perfectly with no errors.
  • @ the map maker
    2017-03-15 19:12
    i will do what i want with this map just because u built it does not mean u own it..i can give to shits of who built it...
  • Toro
    2017-03-15 19:38
    Map not playable. Map reverses too much.
  • Bartus
    2017-03-15 19:38
    YES YES YES it is working no mods but it is working best map EVER same as sherwoodpark THANKS
  • Awwww
    2017-03-15 21:11
    FIREZ34 are u a little salty BRO are u going to be a keyboard warrior poor little baby someone going to take your map and take it apart
  • Angel911
    2017-03-15 23:31
    Thank you Stevie the map is beautiful I play it all the time :)
  • Nytowl69
    2017-03-16 00:43
    @ THE MAP MAKER! I can't seem to find any of your maps. Could you send me in the right direction. With that title you should really have nice ones.
  • Guest
    2017-03-16 00:52
    hes not a map maker. his comment is directed at (@) the mapmaker. hes probably 12, and couldnt make a map with pencil and paper.
  • Mike
    2017-03-16 01:07
    awesome map Stevie, keep up the great work
  • Jdunn1019
    2017-03-16 03:51
    thanks for the map i will take what i want and use it in my map :)
  • Matsen
    2017-03-16 19:03
    hey Stevie great work man good map
  • Sweet250
    2017-03-20 04:42
    Stevie, I have always loved your maps, but was this one suppose to have no grass for mowing?
  • Peter
    2017-03-21 21:07
    Super... from Hungary.
  • Firez34
    2017-03-22 14:47
    SWEET250, 1 planted grass meadow rest of the map grass will grow with time.
  • 112


    2017-04-01 12:52
    You can take as a basis the map Sosnovka?
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