Added Realism For Vehicles v1.3.1.0

DESCRIPTION

The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding.

1.3.1.0:
Fixed console only showing two lines.
Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not
each fillunit individually.
Center of gravity length wise is now only changed for motorized vehicles.
Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel.


The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!

Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Wheels now dig down into the ground.

Implements:
Pulling force for "Plows", "cultivators" and "sowingmachines" is affected by ground type.
Balers and loading wagons uses power based on fillspeed.

1.1.0.0:
Increased sink of wheels, this will make it harder to pull small wheels in soft ground.
Added missing information about balers and loading wagons use power based on fillspeed.
The power added by fillspeed is now based on the mass of the mateial,
grass needs more power then straw for example.
Slightly increased friction of street tires.
Added the wheel digging into the ground if no traction.
Removed gearbox.

1.2.0.0:
Added support for "REA Dynamic dirt", driving into standing water
created by "REA Dynamic dirt" decrease friction and increase sink of wheels.
Decreased power added by fillspeed with 25%.
Decreased sink in rootcrops from 0,15m to 0,1m.
Added a minimum sideway resistance to make vehicle more stable.
Resolved issue where crawlers sufferd of extreme rolling resistance and low friction.

1.3.0.0:
Decreased the loss of friction for STREET tires in field when sinking into the ground.
Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness
now has greater effect on how far the wheels sinks into the field.
Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless
already higher original value, this only applies if vehcles has got wheels.
Center of gravity position lenght wise is adjusted closer to wheel axel.
Front axel is no longer by default locked when a frontloader is attached.
Changed GUI.

CREDITS

900Hasse

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COMMENTS

Commented on 2021-03-20 15:40:21

nice and good modification, but very tiring. I played with it for a very long time, but as the tracked vehicle with 650 k/m started to slip on a dirt road, unfortunately, I removed the mod. It needs to be further refined, it can't be so not perfect. The game has to enjoy and relax and with this modem sometimes annoys me. Greetings, keep working on this modification, a lot is done but also a lot to do.

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Commented on 2021-03-20 15:40:21

yeah I agree with farmer . you have been working on this for a long time and unfortunately you have some more work to be done to refine this. It is a great idea but you have a lot of bugs to work out.
Just a couple of items I noticed is this mod does not like motorcycles or ATV. It flips them over instantly.
It also is interfering in the general operation of all of my winches and tow bars so I cant pull anything out when it gets stuck. And boy do things get stuck. that's the cool par

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Commented on 2021-03-20 15:40:21

can't pull or unfold loading wagons, even with pto attached i cant get over 8kmh even with the 9rx. otherwise great mod

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Commented on 2021-03-20 15:40:21

nevermind i figured it out

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