Cornbelt 16x Beta v0.9.4

DESCRIPTION

Hello community, hello fans of the Cornbelt,

Version 0.9.4
Changes Cornbelt 16-fold Beta by ANDYsMODDING update to version 0.9.4
changed! Freight station warehouse new lighting installed!
NEW! Refinery built in as production

It's finally here! The first beta version of the Cornbelt is released and am very excited to see your reaction and comments. The goal was really just to reactivate the productions from LS17. But somehow it has become much more of a change than I had originally planned.
At this point I would like to thank Kastor again, that I was allowed to change his map and make it available for you to download. Also a big thank you goes to the FED Action for letting me use his europalettes and the boardpalettes. Last but not least I want to thank the testers of the map, the Maik, John and the Daniel.
Now for the details of the map:
It is still a 16x mod map
There are only 65 hexes
now.
There are now 11 forestry areas
instead.
3 BGA's
There are a total of 7 purchasable industrial areas, with only 4 productions currently available
There are 17 outlets on the map
And many products that are Global Market Ready.

The following mods are recommended but not required:
AM Tuning Pack
AM Placeable Pack
AM Production Pack

You can report bugs via my DC server at: https://discord.gg/AXkD6aEWeW
FOLLOWING POINTS ARE FORBIDDEN:
Posting the map on other portals or forums without using the original download link!!!
The map may only be modified with the written consent of the Kastor and ANDYsMODDING!

CREDITS

Modell: Kastor, FED Action, ANDYsMODDING
Textur: Kastor, FED Action, Gaints, ANDYsMODDING
Script: Ifko
Idee / Konzept: Kastor, Edit durch ANDYsMODDING
Tester: Ostseefarmer, 21John, schnellbauer, Kompie21 & FarmManager.

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COMMENTS

CCP
Commented on 2021-11-15 11:24:42

The tree's are not practical to its name..... There are no palm tree's in the cornbelt. Stupid Nazi motherfucker

9
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DK
Reply comment on 2021-11-15 17:18:15

you an idiot

1
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Commented on 2021-11-15 18:58:03

ccp GO HOME !!!

2
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Commented on 2021-11-15 21:18:45

Stick to boiling eggs not creating maps or mods!!!
2021-11-15 13:15 data/foliage/weed.i3d (5.22 ms)
2021-11-15 13:15 Warning (physics): Static actor moved (switch_2)
2021-11-15 13:15 Warning (physics): Static actor moved (switch_2)
2021-11-15 13:15 Warning (physics): Static actor moved (switch_2)
2021-11-15 13:15 Disabled withering
2021-11-15 13:15 Warning: Farmland-Ids not set for all pixel in farmland-infoLayer! <----- Total Map lockup

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