loading
Farming simulator 2019 mods
Farming Simulator 19 Update v1.3
0 22 0 1936

Farming Simulator 19 Update v1.3

Painting a grass texture now adds grass in the first growth stage. (1.3)
Added a filling percentage for tools and vehicles. (1.3)
Added a name for the crops/seed/fertilizer inside the tool/vehicle. (1.3)
Added default mappings for additional steering wheels and joysticks. (1.3)
Added a new sensitivity control to the adjusted analog gamepad steering (1.3)
Fixed bales desynchronization issues in Multiplayer (1.3)
Fixed bought bales spawning beneath the map (1.3)
Fixed BGA pricing and unloading issues (1.3)
Fixed various LUA errors on dedicated servers (1.3)
Fixed a blocking issue with the Goldhofer rear part. (1.3)
Fixed a blocking issue when Alt-tabbing with a wheel connected. (1.3)
Fixed an issue where animals kept producing even if they didn’t have any food or water. (1.3)
Fixed an issue where bales vanished after tabbing away from the train on a dedicated server (1.3)
Landscaping: Painting over the same texture will no longer cost money (1.3)
Fixed issues with Fanatec Clubsport V3 and T-Pedals mappings (1.3)
Fixed issues related to the low collision of Ninja pipe (1.3)
Fixed an issue caused by any steering wheel/gear shifter when using landscaping. (1.3)
Fixed several localization issues (1.3)
Fixed an issue where cruise control didn’t work properly when using steering wheel and pedals (1.3)
Fixed display of map image with the Dedi App on iOS/Android (1.3)
G27 mapping names should now display properly. (1.3)
Various sound improvements (1.3)
Various improvements, game balancing and fixes for vehicles and gameplay (1.3)
[Added] Landscaping feature (1.2)
[Added] Economic difficulty option (1.2)
[Added] In-game voting for mods (1.2)
[Added] Combine rpm increase if the combine unloads (1.2)
[Added] Selling of potato pallets (1.2)
[Added] AI detection of tipped heaps (1.2)
[Added] Support for mapping button combos besides the gamepad trigger buttons (1.2)
[Added] Support for mapping half-axes even if a device is unknown (1.2)
[Added] Support for mapping non-centering device axes, such as a throttle on a joystick (1.2)
[Improved] AI on angled edges (1.2)
[Improved] Mapping with devices not recognized by the game (1.2)
[Improved] Vehicle sounds (1.2)
[Improved] Combines can now be folded if just a small amount is loaded (1.2)
[Improved] Tree pickup of log grabs (1.2)
[Fixed] Shading issues in some specific light/viewer combinations (1.2)
[Fixed] Disappearing animals after starting a dedicated server again (1.2)
[Fixed] Horse price issue when selling multiple horses at the same time (1.2)
[Fixed] Egg pallets don’t appear correctly (1.2)
[Fixed] Unlimited food after cleaning in front of a trough (1.2)
[Fixed] The mower BIG M450 can’t be refueled (1.2)
[Fixed] The header NH 3162 Draper 45ft doesn’t work well with NH CR10.90 (1.2)
[Fixed] Väderstad Tempo V 8 doesn’t work well in slopes (1.2)
[Fixed] TT Multicultivator 5-in-1 doesn’t work well in slopes (1.2)
[Fixed] Clients have access to all vehicles from all farms (1.2)
[Fixed] Unable to start a dedicated server (1.2)
[Fixed] The camera is desynced from vehicle (1.2)
[Fixed] Wear speed if washing is disabled (1.2)
[Fixed] Issues with combines harvesting multiple fruit types (1.2)
[Fixed] Engine sound in multiplayer (1.2)
[Fixed] AI overtaking to other fields with small working widths (1.2)
[Fixed] AI working width New Holland FDR 600 (1.2)
[Fixed] AI turn direction issues with cultivator and sowing machine attached together (1.2)
[Fixed] Bale mounting on Fliegl Butterfly and Fliegl DPW (1.2)
[Fixed] Delayed lowering of pipe for potato harvesters (Ropa Keiler 2, Grimme SE 280) (1.2)
[Fixed] Crash on Mac OS X when saving screenshot (1.2)
[Fixed] Black screen when starting game with some keyboard layouts (1.2)
[Fixed] Trailers don't brake when detaching with automatic motor start off (1.2)
[Fixed] Button mappings of the Logitech G27 and the Logitech Driving Force GT (1.2)
Fixed cultivating and sowing contracts disappearing after accepting them (1.1.3)
Fixed a rare blocker when creating a farm in multiplayer (1.1.3)
Fixed block when entering vehicles after changing the inputs (1.1.3)
Fixed sound with 7.1 headsets (1.1.3)
Fixed saving mouse sensitivity (1.1.3)
Fixed invert-y option for vehicle comeras (1.1.3)
Fixed issues with Logitech force-feedback wheels (the centering force can now be configured in the Logitech Profiler (G25, G27) and the Logitech Gaming Software (G29, G920) (1.1.3)
Fixed input conflicts when changing devices (1.1.3)
There is no default mapping for unknown devices to avoid issues with constant menu and camera changes (1.1.3)
Fixed some crashes with input devices (1.1.3)
Fixed saving of sensitivity/deadzone of input devices (1.1.3)
Fixed default bindings for wheels and wheels in combination with Logitech G Saitek Farm Side Panel (1.1.3)
Added support for Logitech G29 and G920 gear shifter (1.1.3)
Added support for Logitech G25 (1.1.3)
Added support for Thrustmaster T-GT and TS-XW (1.1.3)
Fixed camera orientation with head tracking (e.g. Track IR) (1.1.3)
Various vehicle and tool fixes (1.1)
Tweaked some crops (1.1)
Rebalanced animals and husbandries (1.1)
Fixed various dog issues (1.1)
Fixed horse functionality (1.1)
Fixed rain collisions (1.1)
Fixed sound playback in various gameplay scenarios (1.1)
Improved the helper AI (1.1)
Fixed player movement issues (1.1)
Fixed flashlights in Multiplayer (1.1)
Fixed particle effects (1.1)
Fixed BGA functionality (1.1)
Polished both basegame maps (1.1)
Fixed fill volumes (1.1)
Pedestrian system fixes (1.1)
Fixed milk statistics (1.1)
Weather system tweaks (1.1)
Fixed Night to Day transition (1.1)
Various loca fixes (1.1)
Added resolution scaling option (Windows/Mac) (1.1)
Improved default mapping of various gamepads/steering wheels (Windows/Mac) (1.1)
Added support for attaching steering wheels while the game is running (1.1)
Other minor tweaks and fixes (1.1)
Improved performance on low-end systems (1.1)
Fixed performance warnings (1.1)
Fixed translation inconsistencies for all languages (1.1)
Adjusted the UI in certain screens (1.1)
Improved Multiplayer management controls (1.1)
Updated store with missing items (1.1)
Fixed various sync issues in Multiplayer (1.1)
Fixed player permissions after merging the game (1.1)
Fixed horse cleaning in Multiplayer (1.1)
Fixed forklift in Multiplayer (1.1)
Fixed input context and Pause display if the sync occurs during Pause (1.1)
Fixed husbandry issues in Multiplayer (1.1)
Fixed sounds in Multiplayer (1.1)
Fixed client side player position issues in Multiplayer (1.1)

Farming simulator

    Comments
  • Bluedragon56
    2019-03-19 12:32
    1 0
    Painting grass ONLY works on supported maps that have been converted for it. I been using the beta version of the patch & it did NOT work on all MOD maps, only standard game ones
  • Thesentinel
    2019-03-19 14:20
    0 0
    grass painting does not work on the michigan map with this update I'm slightly upset because i was in the middle of building a farm but now i can't place grass around my farm
  • Stupid giants
    2019-03-19 14:25
    1 0
    if you have the beta version of the patch, do not waste your time downloading this version, no improvement, always the same problems, I wonder what was the usefulness of the beta, Giants is surely blind to not see the problems of the game, or they are unable to repair their own game, it's pathetic ....
  • Gator
    2019-03-19 14:29
    0 0
    What little was fixed with this or the beta patch will surly cause more issue.
  • Alex2ruote
    2019-03-19 14:31 Send message
    2 0
    Bluedragon56 There's no conversion needed, you just need to edit the map xml file (could be MapDE or have a different name). Confront it with the following lines and add what's needed, just ignore the ground types that have nothing to do with grass and grassrough.
  • Alex2ruote
    2019-03-19 14:44 Send message
    2 0
    " <!-- Base --> <!-- Standard -->
  • Alex2ruote
    2019-03-19 14:50 Send message
    1 0
    Darn it! I can't write the lines here, but there's a YouTube video with the instructions or I could just e mail it to anyone request it.
  • Name
    2019-03-19 16:07
    0 0
    В сети вообще не работает покраска текстуры травы и грунта. Этого значка нет а режиме карьера есть но не работает покраска дикорастущей травой.
  • @alex2ruote
    2019-03-19 17:38
    2 0
    can you post youtube link how to edit pls, i tried searching cant find it .....ty
  • Dyma123
    2019-03-19 18:18
    0 3
    Go Cry
  • Alex2ruote
    2019-03-19 20:10 Send message
    1 0
    I uploaded a text file on Google Drive: https://drive.google.com/open?id=1AEMUbuihYU6c5bKm6LTtkRCXqPY6ZB0K
  • @alex2ruote
    2019-03-19 21:44
    0 0
    it worked!!!!!!!!!!!. ty kind sir
  •  @alex2ruote
    2019-03-19 22:08
    0 0
    hi sir. i tried most of the maps i have on my game and your code worked, except for clover creek v1.003........ code worked for v1.002 but somehow not on v1.003..... my guess is because the grass in v1.003 has different texture and composition.... would it be possible if you guide me again on how to update my clover creek v1.003 map... ty in advance...john
  • John
    2019-03-19 22:19
    0 0
    @ALEX2RUOTEpls forget my comment about clovber creek v1.003, i just overlooked a simple detail. but manged to find the map xml file of the 1.3 version and made the edit and worked. only problem is the painted grass is different from the one on map. or maybe they havent matured yet and does not show the yellow floers on the grass. again tytyty kind sir
  • Alex2ruote
    2019-03-19 22:31 Send message
    0 0
    Happy to help, but to be clear I didn't come up with it, it was some kid on YouTube.
  • 3verland
    2019-03-20 05:09 Send message
    0 0
    It trashes all you saved games, forcing you to start over. Any map that I used the in-game editor on, won't launch from saved game. Not Kewl Giant!I had weeks into developing the Michigan map, won't run from previous saved game under 1.2 patch.
  • @3verland
    2019-03-20 08:16
    0 0
    michigan map made by taylor farm wasnt intended to work for version 1.3. taylor farms stated it in their page. you got to download the new version of the map
  • 3verland
    2019-03-20 21:10 Send message
    0 0
    That statement makes no sense, of course you can't make a map that's future proof, how could you make a map for a future patch that you have NO idea what's going to be changed. The patch broke a lot more than maps, I have several mods that no longer work, they basically crash the game now. Patches are supposed to fix things in the game, and add performance where it can, not break a ton of stuff.Mod groups are already behind and not happy that the LUA's were released late. When they have t
  • 3verland
    2019-03-20 21:53 Send message
    0 0
    There is NO update version, I went to FB page, and latest for the MI map...Name:FS19_Michigan_Map.zipSize:432.8 MBLast modified:1/3/2019, 21:05Created:2/21/2019, 20:27
  • @dyma123
    2019-03-20 22:40
    0 0
    I'm sorry to read that the 1.3 patch has upset you so much, please accept this virtual box of tissues and know that we all still love you and hope that you start to feel better soon.
  • Guest
    2019-03-21 03:12
    0 0
    Updates that leave mods behind always kills part of the community if not fixed.
  • @3everland
    2019-03-21 05:34
    0 0
    im sorry if there was no update yet. but i read it somewhere (cant realy remember where must be in one of the comments in taylors fb page) that the michigan v1.2 wont work on v1.3 and that there was anew michigan map to be published when or where it will be published is i dont know or never followed it coz i didnt play the map anyway, i prefer huge 4x maps
  • Write a comment
.