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Farming simulator 2019 mods
Roadrunner+ v1.1.0.0
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Roadrunner+ v1.1.0.0

The Roadrunner+ brings many improvements, and upgrades to the much loved Roadrunner truck.

Changelog 1.1.0.0
- New: Engine braking sounds can now be toggled on or off (sorry, it doesn't affect braking power.. but you can pretend)
- New: Added Heavy Hauler (950hhh) engine configuration, with more powerful, and louder, Jake brakes (does cause truck to slow faster)
- New: Added option for field-safe narrow tyres
- New: Added option for bull bar
- New: Taught driver to use safer Hand-to-Hand steering method (new animation)
- New: Entry/exit animation
- New: Adaptive headlights rotate as you turn to light up the sides more
- New: Lights now cast shadows (can be turned off in the shop if needed)
- Improved: Added springs to antennas
- Improved: Mud flaps no longer immune to physics (they move!)
- Improved: Tweaked additional camera positions
- Improved: Tweak wheel physics a little more
- Improved: Adjusted metallic paints to better match non-metallic paints of same colour
- Improved: Mirrors continue to be mirrors when outside the cabin
- Fix: Repaired driver's window, which wouldn't roll up entirely (warranty repair)
- Cosmetic: Put larger spotlights on roof, to justify the amount of light they produce

Changelog 1.0.0.2
- Replaced broken wipers with properly sized ones that can do a full 90 degree stroke for better vision
- Updated engine sounds. Now has compression-braking sound, and gear shifting sounds
- Added twin-wheel options for all wheel brands
- Animated gear stick and clutch pedal to go with new sounds
- Falsified tachometer to match virtual gear shifts
- Adjusted fifth-wheel rotation limits to accomodate steep sell points, like Ravenport Central Grain Elevator, so trailer or truck aren't left with all wheels in the air
- Adjusted position of decals to avoid shimmering at distance (game unable to decide which texture is in front)
- Tweaked suspension for more stability at high speeds
- Reduced triangle count by 6%
- Remove duplicated dash guages from left side

Changelog 1.0.0.1
- Added interior lighting
- Added low intensity to static headlights when on parkers
- Adjusted pricing for options
- Tweaked wheel physics
- Added option for hybrid engine assist to 950 motor, for even more power (to rival other mods with misquoted power ratings). 1800 horsies? You bet!
- Fix front and back Roadrunner decal positions being swapped in config
- Changed vehicle sounds
- Fixed reversed right-side window control with gamepad
- Implemented custom controls, to allow changing of bindings for seat and window controls via in-game controls menu
- Adjust in-cabin clock for daylight savings time (not really)

- More powerful engine (581 kW / 790 hp, 699 kW / 950 hp, and hybrid motor assisted 950 hp diesel, delivering 1,324 kW / 1800 hp!)
- Top speed of 120 kph (75 mph)
- Upgraded brakes, to handle the higher power and speed
- Faux manual transmission (sound, tacho, clutch, and shifter all play along)
- Jake Brakes / Compression Braking / Engine Braking, with sound toggle (doesn't affect braking power, but you can pretend)
- Four-wheel steering as standard (can be toggled to front-only, if desired), for improved stability and tighter turning circle
- Rear working lights, with 100m illumination range
- Powerful headlights with high-beam spot lights, reaching 150m illumination
- Headlights have adaptive technology, and turn as you steer, for better visibility. Can be disabled in the shop, if desired.
- All lights now cast a shadow by default, but can be turned off in the shop if you experience performance problems
- Beacon lights. Big ones!
- Working gauges and dash lights
- Working connection hoses
- Power windows
- Adjustable in-cabin camera position
- Two additional external camera positions, to easily view rear attatchers, and trailer hitch
- Choice of fender designs
- Multiple wheel options
- Lots of colours!
- Optional rear trailer connectors; pin-hitch and ball, with PTO output
- Optional front three-point linkage, with PTO
- Optional bull bar

Mantrid

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