Courseplay for FS22 v7.0.0.11

DESCRIPTION

Push Release 7.0.0.11
Field scanner tuning (may help with #292)
Always use AI markers for plow offset
Turn fix for #283
Wait for implements lower after turn ( #277, #288, #251 )
Pathfinder turn fix #188
Course generator fix for #263
Could fix #128
Disabled Shovel/shield auto workwidth #261
Should fix #275
Fix for percentage parameters
Course generator settings added
Combine pocket fix #284

Push Release 7.0.0.10
ATTENTION: You may need to reset your vehicles!
This is something that can happen in early development state.
Plow rotation typo for course turn fix #19
Allow more room to align implements before reversing #93
Create an alignment course to start if too far
fix for #212, #223, #227
Ridgemarker and Strawswath setting now works #147 and #114
debug info can now be turned on/off on the vehicle settings page
Connecting track transition fixes #258
More Translation changes

Release 7.0.0.8
Several Translation Updates and fixes (Thanks to our translater!) #158
Small vehicle selection improvements in the Ingame menu.
Always selects the current controlled vehicle on inGameMenu opening.
Fixes course name in course manager.
fixes work width.
Fixes key conflict with ingame menu.
New Mini Gui.
Fix for 180 turns #169
Fix for combines with no pipes #177
3 point turn fix for #141 and #162
Update shape files by @rohne83 (Thank you!) #142

7.0.0.7 Bug fixes
Unfold balers if needed before start #143
Chopper not moving fix #130
Combine self unload fix #134

7.0.0.5 Speed setting fix and baler
Do not change the max speed setting as it is global
for all vehicles (at least as of now, later we may
add vehicle specific maximums/minimums)
Some balers work, those with wrapper may not yet.
closes #21

7.0.0.4 bugfixes
Several AIVE conflict fixes for #35, #61
Changed default keybinding for opening/closing course generator settings. #25
Translations
Combine pipe trembling fix #38
headland clockwise setting added #30, #72
headland first/center first setting fixed #59
Reactivate raise/lower early/late settings #77

The next version of Courseplay.
- Multiplayer support will be added in a future release.
- Full controller support for the GUI is planned for the future.

CREDITS

Peter Vaiko
Tensuko
schwiti6190
Logo Design by Finals Farming

Similar modifications
COMMENTS

Commented on 2022-01-02 20:44:20

Current CP is just riding on top of Giants AI Helper code, CP can't do anything more than what the vanilla AI can. Its highly restricted compared to the CP we are used to.

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MURTLOCK
Reply comment on 2022-01-03 02:36:06

agree, we want the old courseplay back with its own hud and settings

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Bob Dong
Reply comment on 2022-01-03 20:15:36

Courseplay can do way more than what the AI can do in the game. Vanilla helpers cannot do headrows, unload into a trailer, form convoys and many other things. vanilla AI also cannot keep your vehicle repaired.



The only change is you need to hit esc to bring up the menu instead of a right click. The new courseplay generates courses so much faster too.



The people complaining it cant use a forage wagon its still a dev copy work in progress but you can use a forage wagon just put a mower on the front of your tractor turn the wagon on and collect.

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Commented on 2022-01-02 23:40:56

and it still won't recognize a forage wagon...

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Commented on 2022-01-03 08:52:50

Same here, Make Courseplay the way they made it for FS19. You all are right, we like it the way they have it in FS19, easy to use menus and all.

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Commented on 2022-01-03 08:57:21

I don't see why they won't use the current CP(User friendly menus, and all) that they made for FS19, and convert it to use in FS22.

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Commented on 2022-01-03 20:36:23

Until COURSEPLAY can straighten up and come out with what we are used to (menus, etc. like FS19), The helpers are really bad, and don't perform very well at all when it comes to roads near to the field, rocks, boulders, telephone poles, trees. They F'Up when doing the oddly shaped fields. In order for the workers to work really well, the fields have to be rectangular, or square, away far enough from roads, no phone poles, rocks, hilly bumps, or anything that will mess up the helper. That's too perfect of a farm. The farm would have to be really
F'N BALD. We don't want that. So Courseplay, Clean it up, make it the way we have it in FS19. Thanks.
P.S. Otherwise anybody that agrees with me may end up going back to FS 19 ( I have both FS19, FS22 on my system).

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