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Farming simulator 2019 mods

user "meliandah " placed comments

    Animal Species - Savage Pig Pack v1.3

  • Known Bug in multiplayer :
    You need to delete the directories with same Custom Mod Map ZIP names before you launch the game. There must be only 1 file into if you played with savage pigs on the map before. Delete the directory and launch game > it should work

    We are working to make them auto-deleted as soon as possible.

    FS19 CloverCreek plus12crops v1.0.0.3

  • In fact if i understood with description on another website > This download have to be added to the clover creek map ,i'm still not sure but if i understood well it's some thing like that.

    Animal Species - Savage Pig Pack v1.1

  • It mean that we can but for Savage Pigs + Special Cows it may need a special mod for thoses who want both (and thing like that if there are more species). But maybe there s a way to add them without reloading :D Not Sure.

    Animal Species - Savage Pig Pack v1.1

  • Yes it is possible but i will look later to see how AND IF it is possible to load multiple animals in same time :D but i'm not sure at all (you need to reload all animals to add more).

    Animal Species - Savage Pig Pack v1.1

  • Hey , err for multiplayer server it should work now with V1.3 (the problem was the custom maps who needed to be modified with 1.1 to have the pig to be draw. So you had to modify the ZIP and the MD5. But can you test with the version 1.3 and comment in the 1.3 mod(or e-mail us at [email protected], but comments are better > everyone can see). Because now in 1.3 you do not need to modify the MAP MOD (but it have to create files for the pigs to be drawn). Say me if it work with 1.3 for now.

    Big Pig Husbandry v1.0

  • Heyhey, in fact they used a TINY INT variable to get the number from XML File, you see ? It mean this variable can stock max 512 value (0 to 511) BUT in-game i modify the maxvalue AFTER it read the XML :D So technically we can have up to 1000 animals. In fact i didn't played since 1 week because i was making and upgrading mods :D I'll play a bit now i can :) And i will test myself too now :)

    Big Pig Husbandry v1.0

  • Heyhey, in fact they used a TINY INT variable to get the number from XML File, you see ? It mean this variable can stock max 512 value (0 to 511) BUT in-game i modify the maxvalue AFTER it read the XML :D So technically we can have up to 1000 animals. In fact i didn't played since 1 week because i was making and upgrading mods :D I'll play a bit now i can :) And i will test myself too now :)

    Animal Species - Savage Pig Pack v1.3

  • Finnally, its no more needed to modify your zips, you will see some directories created for the files depending of your custom map in your mods directory, you should not delete them during you play, you can after they will come back when needed.

    A lot better for multiplayer and same md5 for every mods & players.

    Animal Species v2.0

  • Thanks :) I'm still in testing but with 1500++ animals count with ratio it is not so easy to manage XD.

    But actually now i am looking for a way to ADD animals :/ i got some clues and i hope to find soon :D I will 1st add roosters who will boost up breeding of chickens (ratio still applied, like you need a rooster x100 to boost x100 chickens)

    Animal Species v1.1

  • About names i didn't knew yet how to keep game language + modification, it's done in 2.0 :) they stay in your language with just the ratio added. Also breeding ratio & horse prices have been adjusted.

    Sorry about this BREEZY its probably the "." in the zip (remove it for 1.1 > 1_1) , or take the V2 it will work without modification :)
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