External E-Log Beta v1.0

DESCRIPTION

E-Log System with Login – Download & Use GuideπŸ”§ What’s Included

  • Login Screen (any username/password accepted)

  • Main E-Log Dashboard (with timers: Driving, On Duty, Off Duty, 70-Hour Clock)

  • Status System (updates your current duty status on screen)

  • Data Display using Unity UI & TextMeshPro

  • Fully integrated scene transition from Login β†’ E-Log system

πŸ› οΈ What Was Modified

  1. LoginManager.cs

    • Accepts any username and password (no authentication needed)

    • Loads the ELogScene automatically when login is successful

    • Displays error message if either field is empty

  2. Scene Management

    • Login scene added as the first scene in Build Settings

    • Scene transition handled with SceneManager.LoadScene("ELogScene")

  3. Canvas UI Fixes

    • Ensured InputFields are on top of the background using correct Canvas sorting order and hierarchy

    • Fixed issue where text box was hidden behind UI background

🧠 How to Use

  1. Launch the app

  2. Enter any username and password

  3. Press Login

  4. The system will load into the E-Log dashboard

    • Track hours, statuses, and timers

    • Status changes update UI and logic in real-time

πŸ’Ύ Optional: Save System (Coming Soon)

A save/load system will allow driver logs to persist across sessions using:

  • PlayerPrefs (basic save)

  • or JSON file save (for multi-user, detailed data)

CREDITS

πŸ“¦ E-Log System with Login – Download & Use Guide
πŸ”§ What’s Included
βœ… Login Screen (any username/password accepted)



βœ… Main E-Log Dashboard (with timers: Driving, On Duty, Off Duty, 70-Hour Clock)



βœ… Status System (updates your current duty status on screen)



βœ… Data Display using Unity UI & TextMeshPro



βœ… Fully integrated scene transition from Login β†’ E-Log system



πŸ› οΈ What Was Modified
LoginManager.cs



Accepts any username and password (no authentication needed)



Loads the ELogScene automatically when login is successful



Displays error message if either field is empty



Scene Management



Login scene added as the first scene in Build Settings



Scene transition handled with SceneManager.LoadScene("ELogScene")



Canvas UI Fixes



Ensured InputFields are on top of the background using correct Canvas sorting order and hierarchy



Fixed issue where text box was hidden behind UI background



🧠 How to Use
Launch the app



Enter any username and password



Press Login



The system will load into the E-Log dashboard



Track hours, statuses, and timers



Status changes update UI and logic in real-time



πŸ’Ύ Optional: Save System (Coming Soon)
A save/load system will allow driver logs to persist across sessions using:



PlayerPrefs (basic save)



or JSON file save (for multi-user, detailed data)

Similar modifications
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