Real Traffic Density v1.45a

DESCRIPTION

Features

- Speed limits for existent Ai vehicles is not affected, my mod only changes speed limits for emergency, motorcycles and sport cars

- Semaphore cycle was improved to match with increased traffic density including for left turns. yellow duration after green is also increased you don’t need an additional mod for this!

- Classic cars and motorcycles can also be seen on country roads with low density and reduced speed

- Ai can overtake on simple continuous line on 1x1 roads


Compatibility:

- Vanilla map and all map DLCs

- MHA Pro Map and ProMods if higher priority of my mod

- Not tested in other maps (it should work if you keep higher priority of my mod)

- All existent Ai traffic packs; additional traffic packs are highly recommended, due to increased density you may want to see more model in traffic, not repetitive models


How to use:

-most important rule: never increase g_traffic value! keep always g_traffic 1 when using this mod!!!

- place my mod above any map mods and other mods that may affect density.

- to use motorcycles, classic and sport as separate vehicles you need to rename the storage files in these mods to match with the root from my mod def/vehicle folder (see guide from ErbKaiser)

- add recommended launch options (on Steam right click on the game and click properties) paste the following line (alone or alonside other rules if you have already others, with a space in between. after years of testing these settings work the best for me with the specification that the mm_pool_size must be half of your existent RAM (I have 32 GB):

-mm_pool_size 16384 -mm_max_resource_size 50 -mm_max_tmp_buffers_size 1000 (pool size must be half of your available RAM). these settings and especially the mm_pools_size if used correctly will substantially increase performance and eliminate disturbing stuttering

CREDITS

cipus

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