Animals v1.0

DESCRIPTION

ANIMALS

Living animals along your roads.

For BeamNG.drive 0.40


25 species out in the world, each where it belongs: cows, sheep, horses and pigs in open country, deer among the trees, camels in the

desert, dogs and sparrows in town, ducks and geese by the water. They graze, wander, look up when you come close, and run from every

vehicle. Herds flee together, sparrows fly off.



GETTING STARTED


1. Drop "Animals 1.0.zip" into your BeamNG mods folder, without unzipping it.

2. Drive. Groups appear ahead of you, off the road, and go away once you have left them behind.

3. Pause menu (Esc) > tab "Animals" for the buttons and the options.



THE SPECIES


Farm and fields   Black cow, brown cow, bull, sheep, white and brown goats, four horses (two with a saddle), donkey, pig,

                  white and brown chickens, rooster

Water             Mallard (male and female), white and grey geese

Woods             Roe deer

Desert            One-hump and two-hump camels

Town              Beagle, German shepherd, sparrows


The map decides who you meet: Utah and Johnson Valley get the desert animals, Italy and Small Island the hills, Jungle Rock Island

the forest. Test tracks, grids and showrooms have no animals of their own.



THE TAB


Bring some here      Three groups that fit the place, just ahead of you.

Remove them all      Clears every animal.

Test                 Pick one species and bring it right in front of you, facing you. Works on any map.


Options (saved between sessions):

Animals at most                       36 by default, up to 300

Groups at most                        5 by default, up to 40

Group size (x)                        1 by default, from 0.3 to 10

Gone when this far behind (m)         230 by default

Steepest ground they walk on (deg)    28 by default

Back to the defaults                  Puts them all back.



HOW THEY BEHAVE


- They graze, idle, stroll around their spot and come back to it.

- When a vehicle comes near they look up; when it heads for them they run away from its path, and the whole herd follows.

- They keep off the road and out of the water, and they do not climb or go down ground steeper than the slope you set.

- No physics and no ragdoll: nothing can knock them over, and they cost nothing to the physics of your car.



GOOD TO KNOW


- Many animals cost frame rate: each one is drawn and placed on the ground every frame. 300 is possible, but on a strong PC.

- The horses, cows and bull move with real animation clips; the other species use simpler computed loops.

- The animals are scenery: they never hit your car.


To uninstall, delete the zip from your mods folder.



CREDITS


Models and textures: Microsoft Rocketbox Avatar Library (MIT licence, included).

Horse, cow and bull animations: Quaternius, Ultimate Animated Animal Pack (CC0, public domain), https://quaternius.com

Everything else: made for this mod.

CREDITS

Loupp

COMMENTS

Commented on 2026-11-09 08:49:54

i love you mods

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