Arcana v1.0

DESCRIPTION

Get out of your car and become the most dangerous thing on the road. Arcana gives you a pair of armoured gauntlets and 36 spells in six schools of magic. Raise your hands, watch a glowing rune circle form between them, then send a fireball into a windscreen, pin a car with an ice spike, kill its engine with lightning or call a meteor down on a parking lot.

Every spell works with BeamNG’s real physics. Cars dent, burn, freeze, stall, float, crumple and fall apart for real.

How it plays

Press F to get out of the car (the game’s own walking mode). Keys 1 to 9 raise the spell on that key, press the same key again to lower your hands. The left mouse button casts: tap it for a quick cast, or hold it to charge, and the circle grows and the spell gets bigger. Flame Stream and Telekinesis last as long as you hold the button.

The mouse wheel scrolls through your hotbar, and while Telekinesis is holding a car, it moves the car closer or further away. Press G (or F3) to open Modslab Hub, where Arcana’s tab is your spell book: all 36 spells by school, any spell on any key, and all the settings.

By default, keys 1 to 8 have the eight Destruction spells.

The gauntlets

Armoured gauntlets in first person, with every finger moving. Each school has its own gestures for raising, charging and casting. Spell circles with invented runes spin around your hands, with a different design for each element, eight in total, and the big spells also spread a rune circle on the ground. In third person, spells are cast from your chest.

The spells

Destruction

  • Fireball - explodes, dents the car and sets it on fire. Charge it for a bigger blast

  • Ice Spike - a spear of ice that goes through a car from the side, stays stuck in it and freezes it

  • Shock Bolt - stalls the engine and damages it for good. Charged, it jumps to the next cars

  • Flame Stream - fire from both palms. Paint burns, glass breaks, and the car catches fire

  • Frost Nova - a ring of frost from your feet. Crystals burst out of the road, cars freeze over and stall

  • Chain Lightning - one bolt through a line of up to 10 cars

  • Meteor - mark the ground, a circle opens in the sky and a burning rock comes down. Crater, fire, flying rocks, and the rock stays in the ground glowing

  • Wall of Fire - a line of real flames across the road. Anything that drives through catches fire

Alteration

  • Telekinesis - lift a car, move it where you look and throw it

  • Repulse - rings of force push every car in front of you away, without a dent

  • Levitate - the car floats up, slowly tumbles and drops

  • Gravity Well - a black point above the road pulls cars in and throws them out when it closes

  • Featherweight - the car loses its weight and grip. One bump and it floats away

  • Anvil - a seal slams onto the roof and presses the car down to its bump stops

  • Slow Time - a golden bubble where everything moves like syrup

  • Glass Body - the car turns to glass, and the first real hit shatters it

Conjuration

  • Spectral Steed - a ghostly fast car rises out of the road with you already in it

  • Summon Wraith - a driverless ghost car hunts the nearest car, or you

  • Ice Wall - blocks of solid ice burst out of the road and cars crash into them

  • Twin Gates - two portals. Whatever goes into one comes out of the other at the same speed, you included

  • Blink - teleport to where you’re looking, up to 70 m away

Illusion

  • Fear - drivers turn on their hazards and run away

  • Frenzy - one driver goes crazy and rams everything nearby, parked cars and you included

  • Calm - cars brake and wait, then continue

  • Invisibility - a car disappears from sight but stays solid

  • Mirage - copies of a car drive off in all directions and burst when touched

Restoration

  • Mend - the car lifts up, threads of light run over it, and it comes back down fully repaired

  • Revive Engine - fixes misfires, lost power and stalls

  • Refuel - fills the tank or the battery

  • Cleanse - puts out fire, melts ice and removes every spell from the car

  • Ward - a dome that moves with you and stops cars dead at its edge

Mysticism

  • Possess - jump into any car you can see, up to 300 m away

  • Detect Life - a marker on every car, even through walls, with distance and speed

  • Mark and Recall - mark a spot, then teleport back to it with one tap

  • Dispel - removes every spell from a car. Real damage stays

  • Reflect - a mirror in the air that bounces back fireballs, ice spikes and shock bolts

Mana and settings

Every spell costs mana, and charged spells cost more. Mana refills over time, and a spell that doesn’t hit anything costs nothing. If you just want sandbox fun, infinite mana is one switch away.

In the spell book you can also change the mana pool and regen, spell damage, whether your own car gets spared, gauntlets on or off, switching to first person when a spell is raised, the hotbar, camera shake, screen flashes, slow motion on big hits and spell volume. Fire, explosions and breaking ice use the game’s own sounds.

Requirements

  • BeamNG.drive 0.40

  • Modslab Hub 1.1.1.0+ (free) for the spell book and settings

  • Works on any map, day or night, with or without traffic. Only uses stock vehicles, nothing else to download

How to install

The easiest way is with AVA Mod Manager, it installs and updates mods for you in one click.

Or manually:

  • Put arcana_1.0.0.0.zip and Modslab Hub 1.1 in your BeamNG mods folder, don’t unpack them

  • Load any map

  • Press F to get out of the car and press 1

CREDITS

Modslab

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