Cliff Roads V1.5 0.34

DESCRIPTION

More than 13 kilometers of asphalt roads;

More than 5 kilometers of dirt roads;

13 scenarios;

Working street lights and lights in houses at night;

Cloud-based environmental lighting;

Working AI;

GPS operation;

The cave;

Beaches;

Forest;

Small town;

Port area;

Abandoned square;

Gas station;

Hidden trampolines;

Added wind sounds;

Safety fence;

3 tunnels;

4 bridges;

Cliff Road;

Lots of details.


In Version 1.5:

NEW:

Cliff Roads license plate in the EU style.

The softness of the shadows and the glare of the sun depend on the cloud cover.

Minimap background.

CHANGED:

Redesigned lighting scenario.

Improved ambient lighting.


Improved the colors of the sky.

Improved fog.

Improved water quality.

Improved the quality of shadows.

The port area has been reorganized.

The entrances to the port territory have been smoothed out.

Improved ferry windows.

Improved the colors of the street lighting.

Improved glare of street lighting.

Improved scenarios.

Improved AI route points.

Improved city roads.

Improved vegetation on the ground.

Improved sounds.

Updated the level information.

The file hierarchy has been cleared.

Updated preview images.


FIXED:

The rock supports were not working properly.

Incorrect water density.

The fog was not working properly.

Some decals were flickering.

Incorrect priority for drawing some roads with decals.

Broken materials from remote islands.

The ferry ramp was hitting the tires.

Some materials used unacceptable textures.

Broken radiating materials.

Some street lights cast unnecessary shadows.

Inverted texture of the road normal.

The decal texture was missing.

Some scripts loaded incorrect prefabs.

Vehicle presets were missing for some scenarios.

Some objects received decals when they shouldn’t.

Several problems with the landscape.

Some other minor fixes.

CREDITS

Cliff Roads V1.5 0.34

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