Dynamic particles for damage.
DDP adds a special debris system for real-time collisions. Particles bounce off the ground and walls, slide and stop, rather than disappearing.
Breaks in joints and impacts generate their own debris: nuts, bolts, and metal shards from broken welds. Shards of glass and plastic, chunks of concrete, and dust from collisions all correspond to the force of the impact.
Includes a user interface application for changing game parameters with live sliders and presets for adjusting radiation, elasticity, friction, and more.

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