Hey everyone! This is a new map with 25 showrooms inspired by other games, all in one place. Every room has its own spawn point, so you can jump straight in and take pictures of your cars.
Block Cave - a cave made of 1 m blocks with ore in the walls, a lava fall, an amethyst geode and a mineshaft with rails and a cart
Block Inferno - a fire world of blocks with a lava sea, a fortress bridge you can drive on, giant mushrooms and an obsidian portal
Void Island - a pale island in a black void with obsidian pillars and glowing crystals on top
Test Chamber - white panels, orange and blue portals big enough for a car, a floor button, cubes and the glass lift
Test Chamber (overgrown) - the same room many years later, with grass, vines, a tree and sunlight coming through the roof
Shelter 77 - the round door of an underground shelter rolled aside in a rock cave, with the blue hall behind it
Wasteland Station - a 1950s gas station in the desert after the bombs, with a rocket on top and a sunset
The Zone: motor depot - an abandoned Soviet garage with a hole in the roof, a dead truck, a campfire and an anomaly in the corner
The Zone: amusement park - the yellow Ferris wheel, bumper cars and golden birch trees
Research Lab - a round test chamber with a beam between two emitters
Occupied City - an old Eastern European square with a big screen and a wall of dark plates cutting the street in half
Hell Base - a base hangar torn open into hell, with slime under the grates, lava, a spiked gate and a burning rune circle
Retro Castle - blue stone walls, banners, steel doors and a flat grey floor, like an early 90s shooter
Neon Maze - a black maze with blue neon walls, dots, four ghosts and a top-down camera
Pixel World - an 8-bit platformer level with question blocks, pipes, coins, a flagpole and a small castle
Pixel World (underground) - the same, but blue and underground
Block Stack - the falling blocks game on the floor, with pieces hanging in the air and onion domes in the night
Block Stack (handheld) - the same in four shades of green
Baseplate - a grey studded baseplate in daylight with a spawn pad, a ramp and an obstacle course
White Rooftops - white rooftops under a blue sky, red pipes, planks, a crane and the street far below
Jarl’s Hall - a long hall with a fire pit in the middle, carved pillars, banners, shields and a throne
Dwarven Ruins - bronze halls with gears in the walls, big pipes, steam and blue-green lamps
Bonfire Ruins - a ruined cathedral at night with candles everywhere, a bonfire with a sword in it and a fog wall
Undersea Club - an art deco club at the bottom of the sea, with a window to a sunken city and neon over the bar
Undersea Club (flooded) - the same club after the water got in
Features
30 spawn points with previews, and a key to jump to the next room
Outdoor rooms get their own daylight or sunset when you arrive, indoor ones stay at night
Game Worlds Lights app (UI Apps, Gameplay) where you can change brightness, ambient light, glow and warmth for the room you’re in, or turn the lights off. Each room remembers its own settings
Keys in Options > Controls > Gameplay (unbound by default): next / previous room, lights brighter, dimmer, on/off

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