Turn any vehicle in the game into a jumper. Tap the key for a quick hop, or hold it to charge a bigger launch and release to fly.
Jumping
Jump height is set in metres and comes out the same on every vehicle, whether you are in a hatchback or a fully loaded semi. Launch sharpness, charge time, tap window and the full-charge multiplier are all adjustable, and an optional second mode fires the jump the instant you press the key and keeps pushing for as long as you hold it. A cooldown between jumps taken from the ground can be set separately, and you get up to five air jumps with their own size scale, refilled the moment you touch down.
Dodging and air control
Steering and throttle inputs at take-off throw the car sideways, forward or back, so a jump can double as a dodge. Tilt follow lets you jump straight up, along the car's own roof, or anywhere in between. Once airborne, throttle and brake pitch the nose while steering rolls or yaws the car, with adjustable spin damping - enough to catch a bad tumble and put the car back on its wheels.
Landing
Soft landing catches the car and sets it down at whatever touchdown speed you pick, either for jumps only or for every landing. Damage guard is a far harder cushion that aims for a walking-pace touchdown, so a jump costs you no body panels. Auto-flatten levels the car on the way down so it lands wheels-first.
Presets, Records and Feedback
Three one-click presets - Arcade, Realistic and Insane - cover most setups instantly. The mod tracks personal bests for highest jump, longest jump, longest hang time and jumps landed. Take-off dust, synthesized jump and landing sounds and a small camera punch are all included and all optional.
Interface
A UI app shows the jump gauge with charge level, remaining air jumps, cooldown, live height, vertical speed and hang time, alongside the full settings panel. Settings and records are saved between sessions.
Compatibility
No parts, no jbeam edits and no vehicle-specific data. It works on every car, truck, bus and trailer in the game, stock or modded, and the vehicle still drives, revs, crashes and deforms exactly as it normally does.
Controls
Right Shift to jump, Alt+K to switch the mod on and off. Both are rebindable in Options > Controls > Vehicle.
Installation
Standart, or via AVA Mod Manager.

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