A huge desert map with various points of interest.
Many spawn points.
Several gas stations.
Known issues
- Stickers have a strange double-layered effect. This also becomes a problem when you load another map, as all stickers will have the highest priority and will be visible through vehicles. Please let me know if you know what might be causing this, I would be very grateful.
- The big map (or the “M” key) does not work for some unknown reason. This happened during the 0.35 update, and I am not sure if it is a problem on my end or not. If it appears on your end, please let me know. If you know how to fix it, please do so as well.
Known issues that I cannot fix
- The map shaking effect is a game bug, it's something like a “streaming point” where if an object is further away from the center point of the map (or, simply put, at 0 on the X, Y, and Z coordinates), it causes the map to have strange visual effects. This is something you may be familiar with from games such as Roblox and the Bedrock version of Minecraft.
In version 5.0 Patch 1 (12.06.25):
- Added the Seaside Cat memorial.
- Added a new city: Britaly.
- Added a new smaller city near Britaly: Little Britaly.
- Added a new multi-level race track near Britaly.
- Added a spawn point for a village near the highway and named it “Seashire.”
- Added a spawn point for the northern part of “New Ashley.”
- Added spawn point for the large bridge, south and north sides.
- Added spawn point in the newly updated airport.
- Added port with its own spawn point.
- Added new roads leading to Britaly.
- Added additional objects from the West Coast, USA.
- Added “Prop Car” assets created by @KAMUS_
- Added new missions “Garage to Garage” (located in garages in Costa Rassan) and “Illegal Arrival” (located at Sandia Main Airport), with the latter having several variants, each with a different number of police cars.
CHANGES AND FIXES:
- All spawn points and preview thumbnails have been changed.
- The road on the southwestern side of the map has been expanded.
- The exits/entrances from the highway in Costa Rascan have been redesigned.
- Some spawn points have been moved to a different location.
- Night street lighting has been optimized.
- Most missions now have an author name and difficulty rating.
- Some missions now have a movement option.
- The “Grand Race” mission has been changed and now starts on the highway.
- In the missions “Racing in Sandia,” “Race in Sandia (alternative route)” and “Race against time,” instead of “...only the track built in Sandia!” it now says “...the first track built in Sandia” due to the new race track in Britain.
- There are no more traffic lights on the broken road.
- The broken road is slightly smoother due to Traffic AI.
- The traffic light system has been redesigned.
- Thumbnail images have been redone and new ones added.
- The “bigMapLevelBorderVisible” parameter has been disabled (no black borders when viewing the “Map” tab).
- Most white concrete mesh roads (which were used as walls, etc.) have been changed to use the “ind_concrete” texture instead of “italy_old_bld_concrete,” which looks more like gray concrete than some random white stone.
- The texture on the cat memorial statue has been changed to replace “BeamNG Boy” with “Nodes & Beams,” as I renamed my YouTube channel in November 2024.
- Similar to the change above, the “Author” name of all missions has been changed from “BeamNG Boy” to “Nodes & Beams.”
- The car test track has been slightly modified.
- The airport near Costa Rilassante has been completely redesigned.
REMOVED:
- Unnecessary traffic lights have been removed.
- Traffic lights in Hilltown have been removed.
- Most street lights stuck in the sand have been removed.
- Street lights at the highway intersection have been removed.
- Road bumps on the east side of Costa Rilassante have been removed.
- Residential complexes near the mansion have been removed.
- The “Downhill Drifting” mission has been removed, as it was broken in version 0.33.
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