Random Events v1.8

DESCRIPTION

This mod is in active development. Expect rough edges, occasional misbehaving AI, and events that do not yet handle every road / map perfectly. More events, smarter AI driving logic, and richer player-interaction features are coming in future updates. Please report any issues you find, thanks!

Random Events turns any map into a living world. Drive around in Free Roam and the world fills itself with believable scenes - aggressive racers, road closures with concrete barriers, accidents with wreckage, police chases, parking-lot drifters, motorcades, ambulances, and more. Everything is detected and placed at runtime from the loaded map's road graph and parking data, so the mod works on official maps and user-created maps alike, with no per-map setup required.

Features

  • 50+ distinct world events that spawn and despawn automatically based on your position and configurable per-minute chance.

  • Map-agnostic runtime detection. The mod scans the road graph and parking data of whatever map you load. It uses BeamNG's built-in parking spots when the map ships them, and falls back to a geometric raycast scan otherwise.

  • Persistent scan cache. First load of a map scans once; later loads read the result from disk for instant startup. A map fingerprint invalidates the cache automatically when map data changes.

  • In-game UI app.Add the Random Events app from the Apps menu. A compact view shows status (ON/OFF, active events, scan progress) and a one-click expand button reveals the full settings panel with per-event toggles, chance sliders, manual spawn buttons, and distance settings. An opacity toggle lets you fade the panel out so it doesn't block your view while driving - hovering over it restores full opacity instantly.

  • Spawned vehicles register as traffic so they don't clutter your Tab vehicle cycle. Roadworks props and barriers are also skipped on Tab.

  • Configurable spawn / despawn distance so you can tune how close events appear and how far away they linger before cleaning up.

56 events

Racing:

- Racers: a lone street racer tearing down the road at full speed

- Drifters: drift cars doing donuts in a parking lot

- Racers hangout: street racers hanging out while one of them slides circles

- Street race: a pack of racers flying past in a street race

- Drag race: two cars lining up and launching down a straight

- Race challenge: a racer pulls up next to you and dares you to chase them

- Burnout meet: muscle cars roasting their tires in a parking lot

- Street takeover: an illegal takeover with a crowd and a car spinning donuts in the middle

- Cruise night: a slow evening cruise of sports and exotic cars you can join

- Shake the tail: a drifter glues to your bumper and bets you cannot lose them

Police:

- Police patrol: a police cruiser patrolling the streets

- Police chase: police hunting down a fleeing racer right past you

- Police checkpoint: a manned checkpoint with barriers across the road

- Speed trap: a police car hiding on the shoulder with a radar

- Radar row: a two-stage speed check - pass both units under the limit or get chased

- Traffic stop: an officer has pulled a driver over

- Motorcade: a police-led column rolling through town

- VIP escort: police escorting an important car

- Highway patrol pacing: a patrol car quietly tails you - drive clean and it leaves, speed and it pulls you over

- Stolen vehicle flee: police chasing a stolen car until the driver gets cornered and arrested

- Fire response: emergency units rushing to a call with lights and sirens

Accidents and hazards:

- Crash: a fresh crash with warning cones on the road

- Accident scene: a bigger accident with an ambulance and police already on scene

- Secondary pileup: a blockage backs traffic up, then someone rear-ends the queue

- Stalled: a stalled car on the roadside with its hazards on

- Flat tire: a driver stopped with a flat, cone out behind the car

- Overturned car: a car flipped over on the road

- Overturned truck: a truck rolled onto its side

- Overturned semi: a semi truck on its side with its trailer

- Lost load: cargo barrels spilled across the lane with the culprit van stopped ahead

- Ghost jam: a phantom traffic jam creeping along the road

- Road rage: two furious drivers chasing and cutting each other off

- Wrong way: a car coming at you against traffic

- Ambulance: an ambulance rushing somewhere with sirens on

- Tow responder: a flatbed tow truck picking up a broken-down car

Traffic and roadworks:

- Roadworks: a coned-off work zone traffic has to squeeze past - drive through it slowly and cleanly and it counts toward your record

- Road crew: a work convoy heading out to a job

- Convoy: a line of cars travelling together

- Slow vehicle: a crawling vehicle holding everyone up

- Truck overtake: a slow truck getting overtaken

- Car overtake: one car pushing past another

- Delivery stop: a delivery van stopped at the roadside

- Procession: a slow ceremonial column of cars

Parking lots:

- Cars and coffee: a casual morning car meet

- Supercar meet: exotic supercars parked nose-in for show

- Abandoned lot: old wrecks dumped in a forgotten lot

- Food truck stop: a food truck with customers parked around it

- Rest stop: travellers parked up at a highway rest stop

Player events:

- Roadside assist: a stranded driver asks you to push their car - do it and earn a good deed

- Hitchhiker: stop beside a stranded driver to give them a lift

- Breakdown shield: park behind a broken-down car and shield the driver from traffic

- Escort request: an official car asks you to lead it to its destination

- Player pursuit: drive like a maniac and the police will come for you

- Tow scene: a tow truck hauling a car close behind it

Ambient:

- Weather shift: the weather suddenly turns

- Night: darkness falls early and someone breaks down in it

Install


Unpacked (for fast iteration): %LocalAppData%\BeamNG.drive\<version>\mods\unpacked\random_events\
Packed: %LocalAppData%\BeamNG.drive\<version>\mods\random_events.zip

Enable the mod in Repository → Mods, then add the Random Events app from the Apps menu in Free Roam and toggle the system on.

Known limitations:

  • AI driving on routes is functional but can still get stuck on unusual geometry; smarter route logic is a top priority for the next update.

  • Some prop placements may snap to slightly offset positions on maps without authored parking-spot data.

  • A handful of community maps with sparse road graphs will produce fewer events than dense official maps.

Feedback and bug reports are very welcome — this is just the start.

Dear friends, please note, the mod is in EARLY EARLY ALPHA stage, there will be many bugs and issues. Lets improve and fix this mod together!) This mod will become a large project with lots of events, to bring more interesting moment and fun to BeamNG Drive.

Dear T1+ patreons, for direct download, just PM me or leave a comment, I'll send you direct download link to your email or Patreon DM

Version 1.8 (06.07.2026):

You are part of the world now. Five new hands-on events put you at the centre of the action, existing events start counting your involvement, and two persistent counters keep score. 51 events become 56.

New participation events:

- Hitchhiker: a stranded driver on a rural shoulder waves you down. Stop beside them for a few seconds and you have given them a lift - they thank you and drive off.

- Breakdown shield: a car dies half in the lane. Park a short way behind it and hold there while traffic bears down; once the driver is safe behind you, they get the car restarted and pull away.

- Escort request: an official-looking sedan flags you down. Stop beside it and it falls in behind you - lead it all the way to its destination without losing it.

- Shake the tail: a drifter locks onto your bumper as a game. Build a real gap and hold it to shake them off; park and wait and they get bored and leave.

- Radar row: a warned speed-check gauntlet - two radar units parked along the road. Pass both under the limit for a clean run; blow past one and it lights up and chases you.

- Work-zone respect: roadworks now notice how you drive through them. Crawl through the cones cleanly and it counts; blast through and you can come back and do it right.

New participation tracking:

- Two persistent counters: "Good deeds" (helpful actions) and "Events joined" (every event you actively took part in). Both survive game restarts and are shown in the compact panel and the settings view.

- Existing events count too: chasing down the race challenge, riding with the night cruise, getting pursued by police, being paced by the highway patrol and pushing the stalled car in roadside assist all feed the counters at the moment you actually take part.

Fixes:

- Parked scene cars now hold their parking brake, so a breakdown staged on a slope stays where it was placed instead of rolling away.

- Stopping beside the hitchhiker only counts from a small respectful distance - ramming into their car does not read as offering a lift.

CREDITS

Modslab

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