Random Events v2.3

DESCRIPTION

In vanilla BeamNG the roads feel empty. There’s traffic, but nothing ever happens.

Dont forget to install Modslab HUB, otherwise you'll not have access to the settings menu!

Random Events fills the world around you with things that are already going on. Racers fly past you, police have a checkpoint across the road, a crash catches fire and the fire engine and ambulance drive in to deal with it. A school bus stops in your lane, a camper is stuck on the shoulder hoping someone will stop. You can just drive past, or stop and get involved.

It works on any map. There’s no setup per map: the mod reads the road network and parking areas of whatever map you load, so stock and community maps work the same way. Load a map you’ve never played and events start showing up.

What makes it feel alive

  • Living incidents. Some scenes change while you watch: a crash starts smoking, catches fire, emergency services get called, the lane is closed, the fire is put out, the wreck is towed away and the road opens again

  • Emergency services actually drive in. They don’t just appear already parked, they come down the road with lights on, stop near the scene and keep out of the way

  • Traffic reacts. When a scene blocks the road, the game’s traffic takes another route instead of driving into the cones

  • The Director controls the pace in waves: a busy part, then a calmer one, and the same event won’t repeat back to back. You can turn it off if you want it fully random

  • Reputation. Helping out gives you XP and a rank, from Newcomer to Legend. It doesn’t lock anything, it’s just so your good deeds count for something

  • Effects: steam from broken engines, red and blue lights on the road around emergency cars at night, flares near cones after dark, and real fire on burning cars. All of this can be turned off

The menu

Press G (or F3) to open Modslab Hub. Random Events has its own tab with five pages:

  • Events - all 75 events by category. Turn each one on or off, set how often it can happen, see how heavy it is, or spawn it right away to see what it does

  • Active - everything that’s running right now, with distance and direction. You can teleport to a scene, remove one or clear all of them

  • Setup - spawn distance, how many events at once, how often they happen, notifications, performance settings, profiles, the Low-End preset and a text backup of your settings

  • Track Record - your rank, good deeds, events you joined and how many of the 75 you’ve seen

  • Almanac - every event with a description, marked the first time you see it

When the menu is closed, a small dock in the corner shows what’s going on near you.

All 75 events

Racing (13)

  • Racers - aggressive AI cars racing down the road and weaving through traffic

  • Drifters - a drifter doing donuts in a parking lot

  • Racers hangout - a night meet with parked cars and a drifter showing off

  • Street race - four cars racing a loop on public roads

  • Drag race - two cars line up and launch

  • Race challenge - a racer comes up behind you, passes and dares you to chase it

  • Burnout meet - muscle cars doing burnouts in a lot

  • Street takeover - a night intersection takeover that scatters when it’s over

  • Cruise night - a slow night cruise of sporty cars, you can join in

  • Shake the tail - a drifter sits on your bumper, get away from it

  • Donut pit invite - a drifter in a lot invites you in, do two full circles

  • Demolition derby - derby cars ram each other until one is left

  • Desert duel - two off-road trucks racing on a rural road

Police (13)

  • Police chase - a cruiser chasing a driver

  • Police patrol - a patrol car on its route

  • Police checkpoint - cruisers, barriers and cones across the road

  • Motorcade - a VIP column with police in front and behind

  • Speed trap - a hidden car checks your speed, go too fast and it comes after you

  • Traffic stop - a cruiser behind a pulled-over driver

  • VIP escort - a VIP car with a police escort

  • Fire response - a fire chief or cruiser leading a fire engine with lights and sirens

  • Stolen vehicle flee - a chase you watch that ends in an arrest

  • Highway patrol pacing - a patrol car following traffic without lights

  • Radar row - two speed traps in a row, get through both under the limit

  • Prisoner transfer - a prison bus between two police cars

  • Felony stop - a chase that ends right in front of you with the suspect boxed in

Accidents and hazards (18)

  • Crash - a multi-car crash blocking part of the road

  • Living crash - a crash that catches fire, with emergency services, a road closure and a tow

  • Accident scene - a crash with an ambulance and police already there

  • Secondary pileup - traffic backs up and then someone hits the back of the queue

  • Vehicle fire - a car burning with the game’s real fire physics, stop to help

  • Stalled - a broken-down car on the shoulder with hazards on

  • Flat tire - a car pulled over with a flat and a warning cone

  • Ambulance - an ambulance driving with lights on

  • Ghost jam - a stop-and-go jam that clears up by itself

  • Road rage - one driver tailgating and ramming another

  • Hit and run - a car hits another one and drives away

  • Wrong way - a car coming at you on your side of the road

  • Overturned car, truck and semi - rollovers, including a jackknifed trailer

  • Lost load - a truck dropped its cargo across a lane

  • Timber spill - a logging truck dropped logs, with a small gap to get through

  • Tow responder - a tow truck comes for a broken-down car

Traffic and roadworks (12)

  • Roadworks - cones, barriers and a closed lane

  • Road crew - a pickup leading dump trucks slowly along a lane

  • Quarry works - a wheel loader and dump truck parked off the road

  • Convoy - a line of cars driving together

  • Procession - a slow procession with lights on

  • Slow vehicle - a big slow truck with a queue behind it

  • Truck overtake and car overtake - overtakes happening in front of you

  • Delivery stop - a delivery van pulled over with hazards on

  • Fuel depot - a tanker and a service truck in a coned-off area

  • Bus stop - a city bus stops, picks up passengers and drives on

  • Wide load - an oversize load on a flatbed with an escort car in front

Parking lot scenes (7)

  • Cars and coffee - a chill meet of parked cars

  • Supercar meet - exotic cars parked in a circle

  • Food truck stop - a food truck with cars around it

  • Abandoned lot - old cars left to rot

  • Rest stop - a rural stop with a food van and a row of cars

  • Overland meet - off-road rigs parked on a wide shoulder

  • Moving day - a box truck, the movers’ cars and furniture on the side of the road

Ambient (3)

  • Weather shift - weather and time of day change for a few minutes

  • Night - night falls for a while and a car breaks down somewhere

  • World event - sometimes a tornado, meteor or earthquake, if you have the Natural Disasters mod

You take part (9)

  • Hitchhiker - stop next to a stranded driver for a few seconds to give them a ride

  • RV trouble - a camper is stuck, stop next to it to help

  • Roadside assist - push a stalled car out of the way, it thanks you and drives off

  • Breakdown shield - park behind a car stuck in the lane and keep traffic away from it

  • Escort request - a car stops you, lead it where it needs to go

  • Make way - an emergency vehicle comes up behind you, pull over and let it pass

  • School bus stop - a school bus stops in your lane with red lights, wait behind it

  • Player pursuit - drive like a maniac and the police will come after you

  • Tow scene - a pickup towing a broken-down car

Stopping to help gives you the most XP.

Performance

I made it to run on normal PCs, not only high-end ones.

  • Spawning a car from scratch makes the game freeze for a second or more, so the mod keeps a set of cars ready and reuses them. Crashed cars get repaired and reused too

  • The ready cars load behind a loading screen, either when you load a map with the mod on (around a minute longer on my PC) or when you turn the mod on. After that, events show up without stutter

  • Cars kept ready sets how many cars, from 8 to 40 (24 by default). Each one uses about 100 MB of RAM. If you have 16 GB, set it to 12 or use the Low-End preset

  • Scenes far away from you go to sleep and wake up when you come back

  • Every event has a High, Medium or Low load badge, and you can turn off a whole tier at once

  • Low-End preset turns off the heaviest events, keeps max four running and 12 cars ready

Install

Via AVA Mod Manager (recommended) or manually.

Compatibility

  • Works with the game’s own traffic and other gameplay mods

  • Natural Disasters (optional): if you have it, the rare World Event can start a tornado, meteor or earthquake. If you don’t, that event just does nothing

  • Settings, profiles and your rank are saved between sessions

Known issue

On maps with left-hand traffic, event cars still drive on the right.

CREDITS

Modslab

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