This BeamNG.drive mod adds a new UI that tracks your vehicle data and personal records for each vehicle.
The highest speed you reached;
Number of crashes;
Number of rollovers;
Longest jump distance;
Hardest crash impact;
And other stats.
Other features:
Data for each vehicle and each configuration is saved separately. You can set personal records for every vehicle you drive;
You can export the data in different formats;
You can create a clean screenshot report, for example, to use in a video or post.
V1.3:
- Updated for 0.39.x
- 0-100 km/h is now timed automatically. Come to a full stop, floor it, and the time is recorded. Stopping, reversing or crashing during the run voids it.
- 100-0 km/h braking distance is measured automatically. Drop below 100 km/h on the brakes and come to a full stop; touching the throttle voids the run.
- Clean Streak: the longest distance driven without a single crash.
- New records: highest jump, longest airtime, lifetime odometer, total time spent drifting, and jumps landed.
- Every record now remembers the map it was set on, shown next to its date.
- Sortable leaderboard: rank by top speed, 0-100, braking, jump, airtime, hardest hit, clean streak, odometer or crashes. Medals for the top three.
- Per-model view: roll every configuration of a car into a single row.
- Compare tab: put any two vehicles side by side across every metric, with the better value highlighted.
- 15 achievements per vehicle. Earned ones light up, the rest stay as goals. They are derived from your stats, so existing records count immediately.
- A notification pops up when you break a record, even with the panel closed. Can be switched off with the POPUPS button.
- The widget adapts to its size: enlarge it and it fills the space with a second row of stats, a live session strip and an odometer / achievements footer.
- Detailed logging for troubleshooting (beamng.log).
- Traffic and AI cars no longer write to your records. Their crashes, speeds and G-forces used to be recorded onto whatever car you were driving, and a vehicle you had just switched away from kept reporting as well.
- Hardest Hit and Max G-Force are realistic again. Both used to be measured frame-to-frame, so they scaled with your frame rate and reached hundreds of G.
- Fewer false crashes: a physics hiccup no longer counts as an impact.
- Taking a screenshot no longer freezes the game for several seconds.
- Props are no longer tracked. Traffic cones, barrels and walking mode used to collect their own records.
- Vehicles that never recorded anything no longer clutter the list.
- The odometer could count a stretch twice when switching between vehicles.
- Fixed the panel becoming unresponsive after opening some tabs: buttons did nothing, the tab underline and the km/h - mph highlight got stuck.
- Fixed an endless stream of "new record" popups while driving. Records that improve continuously are now announced once per drive.
- Dropdown lists were invisible in game, which made the comparison picker unusable. They are now drawn in-game.

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