This mod adds a custom volumetric flame effect from the exhaust pipe (the «afterfire» effect), implemented using shaders. The effect is largely dynamic and relies on real physical indicators obtained from the game engine: the composition of the air-fuel mixture is calculated based on the actual exhaust energy and estimated air flow, and the flame temperature depends on the real temperature of the exhaust gases. The mod uses the same fuel parameters that are used in the game's standard effects system. In addition to the standard effect, the functions of an antilag (anti-lag) and a continuous flame (or flame maintained by inertia) after the spark is stopped are implemented.
Use of
If the mod is activated in the mod manager and enabled on the corresponding page in the «Modes» tab, it will replace the standard effects on all vehicles. To obtain the desired result, you may need to configure the «Base Diameter» parameter (base diameter).
A page with visual settings and options is available in the «Fashion» tab of the pause menu:
Notes
Since the diameter of the exhaust pipe in the 3D model is only a visual element and is not taken into account by the game engine, the size of the flame may not immediately correspond to the desired one. Additionally, some vehicles may have their exhaust outlet points misplaced or configured, which will prevent the mod from correctly placing particle effects. This applies to both standard vehicles and third-party equipment.

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